Hello WarMock! As always, thanks for your awesome work! I am having a problem after switching from CHEF to your mod (Not sure if this is relevant). Sating hunger or thirst has become more demanding in terms of the number of items I have to consume of food or water (Even water from other mods). Any ideas what can be done about this?
Greetings, sorry for the late reply, been extremely busy IRL. The next version will have quite a few base value adjustments so the items will satiate more hunger/quench more thirst in survival mode. Unfortunately I screwed up with a few items, happens way too quickly if you added over 200 of them in a single mod. xD
Greetings, yes I'm working on a trimmed-down version which will only have about 120-ish new consumables (instead of 181) and you will unlock them quicker because you need to visit fewer places. Right now I'm rebalancing this version a bit in terms of base value and maybe some stats to catch some flukes and provide more consistency.
I've had issues with it in the past, but I'm wondering if anyone runs this with Better Cooking Stations? I know 1.0 works fine, but really want the 2.0 version, which changes parts of the cooking system (what stations can cook what), to work with this mod. Anyone able to get the two to work together?
I'm also wondering how I can turn off the little pop-up message that appears after loading into a save? It's a very slight annoyance, but if there's a way I would like to hide it.
When you start the game, a quest called "BrahminMilkQuest" occurs and it seems that items are added to the leveled list. There is no "Run Once" set for that quest, so it seems that the quest and message occur every time you start the game. I don't know if just setting "Run Once" will solve it...
Despite its bugs, new problems due to age, and conflicts with other mods, this is still one of my favorite food mods in terms of character and atmosphere.
so, coming back to this after a while, and i'm having a LOT of trouble with the canning press (the one you use to make the cans for canned radroach and commonwealth cram cans). specifically, when i try to make more than one empty potting can, it ends up recycling old potting cans in my inventory to make the new one, instead of using raw steel or any other object than the one i'm making, so i have to keep dropping the cans before making more. does anyone know a way around this? some simple solution? or is this going to require script changes, on a mod that hasn't had maintenance in quite a while?
If there's ever an update or another modder looking for inspiration here are some requests/ideas; - Ice-Cold drinks have frost and/or condensation. - Mentioned only food and drink get implemented, cait mentions Berry Booze from The Slog for example. - Drinks that would be served cold or benefit from being stored cold have Ice-Cold variants, and Buddy functionality, 'Beer' has rare Ice-Colds for no reason, it just isnt set up with Buddy. - No blank bottles: Beer, Refreshing Beverage, Dirty Wastelander. - Give character when possible, instead of no lable 'Beer' have it be Bobrov's-Best Beer or Mac's Homemade Beer. - Fallout 76 Alcohol.
Let me know if you want me to go on so nothing is missed.
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As always, thanks for your awesome work!
I am having a problem after switching from CHEF to your mod (Not sure if this is relevant). Sating hunger or thirst has become more demanding in terms of the number of items I have to consume of food or water (Even water from other mods). Any ideas what can be done about this?
sorry for the late reply, been extremely busy IRL. The next version will have quite a few base value adjustments so the items will satiate more hunger/quench more thirst in survival mode. Unfortunately I screwed up with a few items, happens way too quickly if you added over 200 of them in a single mod. xD
yes I'm working on a trimmed-down version which will only have about 120-ish new consumables (instead of 181) and you will unlock them quicker because you need to visit fewer places. Right now I'm rebalancing this version a bit in terms of base value and maybe some stats to catch some flukes and provide more consistency.
There is no "Run Once" set for that quest, so it seems that the quest and message occur every time you start the game.
I don't know if just setting "Run Once" will solve it...
- Ice-Cold drinks have frost and/or condensation.
- Mentioned only food and drink get implemented, cait mentions Berry Booze from The Slog for example.
- Drinks that would be served cold or benefit from being stored cold have Ice-Cold variants, and Buddy functionality, 'Beer' has rare Ice-Colds for no reason, it just isnt set up with Buddy.
- No blank bottles: Beer, Refreshing Beverage, Dirty Wastelander.
- Give character when possible, instead of no lable 'Beer' have it be Bobrov's-Best Beer or Mac's Homemade Beer.
- Fallout 76 Alcohol.
Let me know if you want me to go on so nothing is missed.