"Protectron load screens display part of the bare metal as a dull matte finish instead of having a metallic shine. (meshes\LoadScreenArt\CreatureProtectronPolice.nif, meshes\LoadScreenArt\CreatureProtectron01.nif, meshes\LoadScreenArt\CreatureProtectronConstruction.nif, meshes\LoadScreenArt\CreatureProtectronFireman.nif, meshes\LoadScreenArt\CreatureProtectronMedic.nif) (Bug #23013)"
Ah, very nice. I figured the unofficial patch would fix it sooner or later, but it was driving me too crazy to wait. I'll still keep this up for those that might not use the unofficial patch.
Ha! Stoopid LAYZEE Bethe$$-DUH! I wonder why they don't just spend all their time fixing one game that came out 2 years ago. What frauds! It's not like the devs have bosses who own the company and decide how time and work is managed or anything. What idiots!
But seriously, nice catch. I would have never noticed this. A nice addition to my list of small tweaks.
I know, right? "Oh no! My wonderful experience has been retroactively ruined because I just now learned that a robot had a pot texture on its sleeve!" I've played FO4 for over 400 hours and I never noticed this, and if this fix did not exist I never would have. It seems that a few dozen playtesters can't catch all the bugs that several million people can, shocker.
I mean, Nintendo is renowned for its polished, bugless games. Yet, if you go to Stryderx7 on YouTube, you'll find an entire channel dedicated to finding and exploiting the apparently abundant bugs in the Paper Mario games. I bet you could find bugs in Pong or Tetris if you looked hard enough.
I'm not saying Bethesda games are bug free, hell no, but to invalidate 400 hours of playtime because a robot's sleeve is the wrong metallic texture? Ridiculous. I mean, do we even know that it is wrong? Maybe they're just reusing the pot texture for variety's sake. And let's say they do fix small bugs like this the moment they're found, then people would complain about patch spam breaking mods by making them outdated. Bethesda just can't win.
Bethesda: "We will strive to ensure that all future micro-DLC's are 100% savegame compatible, consistently updated, and tested in-house to ensure that each and every item is bug-free."
Also Bethesda: *leaves visible models untextured and never bothers to fix them. like, ever.*
And this literally took me like a minute or less to do; all these models just didn't get the arm materials assigned and were left using friggin' pot textures, hence the weird look the arms normally had. Makes ya wonder.
I thought this is something what should be caught in playtest before releasing the game? Together with many stupid bugs all Bethe$da games suffer.
The other thing I really don't understand is, why they never for example just look at the list of bugs fixed by all the unofficial patches and implement those fixes into official patch, at least for the time while the game is officially supported it would make total sense and nobody would say anything other than modders are fixing their game, which we say anyway.
Chances are they just didnt notice i guess. I mean this really is a simple fix, why would they not fix it themselves? Probably a placeholder texture they forgot about, ive never noticed it either to be honest and i have quite a few hours in f4
It is kind of subtle, but as attentive to detail as I am, every time I saw one of those load screens I thought "something really doesn't look right about them arms", especially after seeing protectrons in-game and noticing how they looked compared to the ones in the load screens. What probably also helped me notice is my computer being something of a potato when it comes to Fallout 4, so early on I had pretty long load times, which let me stare at whatever thing popped up.
Either way, whatever happened that caused this little problem to go under Bethesda's radar, it's been resolved now.
18 comments
https://afkmods.iguanadons.net/Unofficial%20Fallout%204%20Patch%20Version%20History.html
"Protectron load screens display part of the bare metal as a dull matte finish instead of having a metallic shine. (meshes\LoadScreenArt\CreatureProtectronPolice.nif, meshes\LoadScreenArt\CreatureProtectron01.nif, meshes\LoadScreenArt\CreatureProtectronConstruction.nif, meshes\LoadScreenArt\CreatureProtectronFireman.nif, meshes\LoadScreenArt\CreatureProtectronMedic.nif) (Bug #23013)"
But seriously, nice catch. I would have never noticed this. A nice addition to my list of small tweaks.
I mean, Nintendo is renowned for its polished, bugless games. Yet, if you go to Stryderx7 on YouTube, you'll find an entire channel dedicated to finding and exploiting the apparently abundant bugs in the Paper Mario games. I bet you could find bugs in Pong or Tetris if you looked hard enough.
I'm not saying Bethesda games are bug free, hell no, but to invalidate 400 hours of playtime because a robot's sleeve is the wrong metallic texture? Ridiculous. I mean, do we even know that it is wrong? Maybe they're just reusing the pot texture for variety's sake. And let's say they do fix small bugs like this the moment they're found, then people would complain about patch spam breaking mods by making them outdated. Bethesda just can't win.
Also Bethesda: *leaves visible models untextured and never bothers to fix them. like, ever.*
The other thing I really don't understand is, why they never for example just look at the list of bugs fixed by all the unofficial patches and implement those fixes into official patch, at least for the time while the game is officially supported it would make total sense and nobody would say anything other than modders are fixing their game, which we say anyway.
Either way, whatever happened that caused this little problem to go under Bethesda's radar, it's been resolved now.
I so wish Bethesda would focus on cleaning up things like this, rather than the creation club thing that no one asked for.
Anyway, nice work!
I swear that glitch has bugged me for too long..