These settlement mods are tiny and are a small break from a massive mod I'm making. Follow Facebook.com/neehermods to keep up to date on Op Salvo, a DLC sized mod that is bigger than Far Harbor.
Or check out a little teaser: https://www.youtube.com/watch?v=q4DtTskwzSY
Hi, I've just stumbled across this promising extension. But I wanted to ask, is this compatible with Taffington Boathouse Rebuilt (www.nexusmods.com/fallout4/mods/8478/)?
Really nice work, but i have encoutert a littel problem. On the Backside of the settelment, to the Supermuties, when i came back to this place, ther are some of my buildet things, like Fences and platforms smpley gone. Don't know why, they are just not there anymore. replace them, go away, come back later and again gone.
Interesting, have no seen that one before haha. I'll test this one out. People have said this settlement (not the mod) has been problematic since the game came out lol.
nice work. love most of these extentions :3 for a moment i thought hey isnt bad to have so much water on this one, but then thought hey one can just build a dock like town
I am on a new run through so i'm trying this one and Oberland station. I already have Hangmans ally, Egret Tours, Jamaica plains by PurpleRadiation. So with these ones I should have plenty to keep me busy for a while. For some reason I have always wanted to build a bridge across to that slipway, maybe now I will be able to . Edit that, I just found two more of yours , Red rocket and sunshine tidings. Thank You for letting us use your Mods.
Purple Radiation? Couldn't find this user :/ Link please! Jamaica Plains is one I was planning on doing and I wish to make sure I do it differently. Gives the mod users options for what kind of expansion they are looking for.
Hi, these ones, http://www.nexusmods.com/fallout4/mods/16844/?http://www.nexusmods.com/fallout4/mods/9779/? seems two different ppl but they work well.
Also these ones, Croup manor http://www.nexusmods.com/fallout4/mods/9617/? and Egret tours http://www.nexusmods.com/fallout4/mods/17011/? And Hangmans ally http://www.nexusmods.com/fallout4/mods/16457/?I hope these are of some help. I didn't like to link other peoples mods to start with, as I thought it may have been rude.
Ohhh ok some interior mods. And that Croup Manor one is massive! Luckily it's out in the water. Like Spectacle island, it wouldn't be plagued by the high density areas of other settlements. Don't think I'll be going that big though. The point of my settlement mods here are to increase the build area to an actually functional settlement. Look at Oberland Station, what a joke right? Fixed that one lol.
Well, I use Sim Settlements, which includes a pretty cool Settlement Needs bar on the left of the screen, which appears when you are in the settlement. However, we have found that it doesn't always work, even inside of the build area, and sometimes it works outside of the build area. This is because the tool is tied to the Settler sandbox area rather than the build limits, since the entire point of Sim Settlements is for the settlers to build their own houses, businesses, and interact with each other without you having to micromanage them. A side effect of the tool is that we can now detect if the area of the settlement we are in is inside of the settler sandbox area or not. For the boathouse, it is very small, and doesn't extend very far outside of the house, but it's there, as far as I know. It is definitely a lot smaller than the build area is. And the settlers do sandbox within it. I'm not sure if it is a normal sandbox area though. But I don't have any mods that edit the sandbox area.
Have you marked stuff in the area for scrapping? I love the size but the problem I've had with similar mods is I cant scrap a lot of the stuff in the area that is added.
Unfortunately, from what I've noticed, there is no way to 'tag' new items into the area. This is instead done by a script that is loaded on first time initialization. You'd have to start a new game to get all the new trees or stuff to be scrappable.
However, as I'm typing this, I think I may have a new idea on how to fix this. Stay tuned lol.
Does this happen to do anything to address the "dead zone" that's just south of the house? The area where you can't place bar vendors or, I think, clothing vendors unless you activate the build from near the house then walk south to place it. Then they don't act right even if you do that. Like they won't initiate vendor conversation menus, they'll just give you the "yeah", or "Couldn't tell you the last time I had clean fingernails", or the classic "If you haven't been to Greygarden you should go, whole place is run by robots."
It's been a problem with Taffington since the beginning as far as I know. I even still have the problem with Greekrage's overhaul of the settlement, and it's a complete rebuild. If I put a food vendor in his cafe they don't ever give the barter option.
I'm not sure what that is as this is my main settlement and haven't encountered the issue. Though I haven't messed with stores yet. Sounds like a Navmesh issue maybe? Hmm not sure, going to need to test it out.
Ok, I just thought I'd mention it here to see if you knew anything about it. There's a section in the Fallout Wiki about it. This is from it:
"In the southernmost part of the settlement, some workshop items, such as the food and drink vendor stores and brahmin feed trough, may not appear, or appear disabled, in the workshop menu. It's still possible to create them by selecting the item before entering this section, but they may not function correctly. [verified]"
Thanks..for next run thru as I built out over the water the tedious long way with place everything already. Grateful I could of course, this mod will save time. I hope you build out over water on other locations too, I do it at Egret Marina, the lighthouse and Warwick Homestead currently. Sim Settlements has changed how we play the game and we need a LOT of room. I'll have to check out if the awesome mod community has already done it for me as I have no hope of doing it myself. Cheers JR
34 comments
Or check out a little teaser: https://www.youtube.com/watch?v=q4DtTskwzSY
Edit that, I just found two more of yours , Red rocket and sunshine tidings.
Thank You for letting us use your Mods.
However, as I'm typing this, I think I may have a new idea on how to fix this. Stay tuned lol.
It's been a problem with Taffington since the beginning as far as I know. I even still have the problem with Greekrage's overhaul of the settlement, and it's a complete rebuild. If I put a food vendor in his cafe they don't ever give the barter option.
"In the southernmost part of the settlement, some workshop items, such as the food and drink vendor stores and brahmin feed trough, may not appear, or appear disabled, in the workshop menu. It's still possible to create them by selecting the item before entering this section, but they may not function correctly. [verified]"
There are also some threads on Reddit about it.
Thanks for looking into it.
I hope you build out over water on other locations too, I do it at Egret Marina, the lighthouse and Warwick Homestead currently.
Sim Settlements has changed how we play the game and we need a LOT of room. I'll have to check out if the awesome mod community has already done it for me as I have no hope of doing it myself.
Cheers
JR