Fallout 4

479 comments

  1. RickyTheOx
    RickyTheOx
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    AutoDoor Patch is up 


  2. TrustMeImRussian
    TrustMeImRussian
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    How do you even connect your pipboy to things?
    1. ScorpioMaurus
      ScorpioMaurus
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      For people wondering how to configure Zebrina's Workshop Devices using the Pip-Boy, I made a one minute video about it. If you use Armorsmith, you must create the Engineer's Tool at the Weaponsmith Workbench under the 'Workshop' category, if you do not use Armorsmith you must create it at the Chemistry Workbench. Then equip the tool as a weapon and walk up to the item you want to configure, for my keyboard you press R to configure and then just make your choices :)
  3. suezou211
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    Hi, guys.
    Uploaded tutorial video of Power Lift? and Quarry Elevator.

    Let's enjoy!
  4. SarHavelock
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    Could you add smaller increments for card readers?  The lowest is ten seconds, but I would love one that only stays active for a second or two
    1. DBxv2gameplays
      DBxv2gameplays
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      you can edit this easily in FO4edit
  5. xtarxp
    xtarxp
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    The lifts are fantastic, built the quarry one to take me up to a 6 level tower and it worked perfectly.
  6. David2014
    David2014
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    Nice mod, thanks
  7. ShizukaNaIkaku
    ShizukaNaIkaku
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    Next-gen update? Yes? No? Maybe?
  8. SarHavelock
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    Are some doors only openable by the ID card?  Like the concrete framed doors, they don't seem to accept power and placing buttons on them does nothing :c

    I just found the remote activation switch; it doesn't seem to work :c

    Some of the doors don't work with wiring and some won't work with the card reader.  What's more annoying is that I can't get the tension triggers to work with the mechanical doors :c
  9. Bichoo4000
    Bichoo4000
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    Hello there, one thing i just can´t make your doors to auto close... tell how i do that, please
  10. boxerbeast1
    boxerbeast1
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    elevator power not working on my end
  11. J4yp4y
    J4yp4y
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    Hi great mod,

    is there any way to edit the height the elevator can go up and down in XEdit?
    After a certain height, when i press the call button the elevator just goes back up or isn't responding at all.
    1. Zebrina
      Zebrina
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      The limitation is model/animation related. For the yellow lift it's something like 8192 in-game units and the others it's a lot less I think. It's not something that is easily changed or atleast it's not something I could easily change.
  12. dferstat
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    Hmm ... I'm trying to find the powered extendable catwalks as shown in the author's image gallery. However, all five entries that I see in the Bridges category say that they work with a Remote Activation Switch (RAS).

    Digging in the posted comments, I see that the author removed powered items five years ago. Urk.

    Unfortunately, as I want 1) my settlements to have control of the operation of some bridges and doors in response to attacks, and 2) to export the settlement as a Transfer Settlements Blueprint for others, the RAS doesn't seem like a useful option.

    Is there any possibility of these being restored, either as part of the main package, or as an addon?
  13. PhoenixWarsong
    PhoenixWarsong
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    Hi, under which tab is the tab of this mod located? Thanks