File information
Last updated
Original upload
Created by
ZebrinaUploaded by
ZebrinaVirus scan
Activity logs
This page was last updated on 10 July 2023, 2:55AM
- Changelogs
-
-
Version 2.6.3
- - Fixed disappearing/detached elevator buttons.
-
Version 2.6.2
- - The quarry themed 'call lift' button now has the proper script required to function.
- - Single non-stacked ladders should now work properly.
- - Removed deprecated objects (only scrappable since v2.6.0).
- - Security gates can no longer be opened manually.
- - Fixed some inconsistencies with the 'Security' and 'Secret' concrete doors that may have caused issues.
- - 'Remote Door Switch' renamed to 'Remote Activation Switch' since it is not actually limited to doors and can also be used with bridges.
- - Updated description for crane bridge and industrial catwalk bridge to let the player know they can be controlled using the Remote Activation Switch.
- - Removed the cannery lid door since collision is not working.
-
Version 2.6.1beta
- - The quarry themed 'call lift' button now has the proper script required to function.
- - Single non-stacked ladders should now work properly.
- - Removed deprecated objects (only scrappable since v2.6.0).
- - Updated Workshop Rearranged patch with esl flag ticked.
-
Version 2.5.0
- - Added a working modular quarry elevator. Functions similar to the lifts in that you can put your floors wherever you want them.
- Reoorganized the elevator/lifts section of the workshop menu.
- The robobrain teleporter console can now be painted!
- Some minor fixes/edits.
- - Added a working modular quarry elevator. Functions similar to the lifts in that you can put your floors wherever you want them.
-
Version 2.4.0
- - Added almost all remaining Mechanist doors.
- Remade all the concrete framed doors (Security Door, Mechanist Doors, etc.) with custom collision made by me.
- Added the ramp that lowers before you face the Mechanist.
- Overhauled the security fences and doors. The security doors (and the mechanist ramp) can now be controlled via terminal isntead of power.
- Added a Robobrain operated Control Console (For the teleporter) that requires no settler but instead 50 power.
- The teleporter parts can now be destroyed and the main part is explosive (it has pretty high health though!).
- Added cables that function like the floor conduits included in the Contraptions Workshop DLC.
- Any basic door can now be toggled to auto-close using the engineering wrench.
- Possibly something else? Note to self: I should add things to this list as I add them.
- - Added almost all remaining Mechanist doors.
-
Version 2.3.0
- - Made the Paint Mixer give two paints instead of one. 1 + 1 = 1? WTF?
- Reworked the Power Lifts. You will need to store existing Power Lift in the workshop and place them again. Sorry for the inconvenience!
- Power Lifts now only have one button on the lift itself. If a lift only has two floors the button will make the lift go between them. If it has more than two floors then a dialogue will appear where the destination floor can be selected.
- Power Lift panels can be detached/attached via configuration.
- The Power Lift stairs are now a separate object and there are three variants to choose from.
- The Powered Crane Bridges can now have their power state reversed. So that they will lower when powered. Can be changed via Pip-Bo config.
- Added a functioning teleporter system similar to the one used in a quest during the main story. By default requires that you complete said quest.
- Made Pip-Boy configuration require a special engineering weapon equipped and out. Can be disabled.
- Added some help pages accessible through the holotape provided.
- The holotape can now be crafted if one is not already present in your inventory.
- Added some workshop menu filters.
- Made the traps ignored by navmeshing, which should make the npcs not avoid them.
- Fixed collision not being immediately updated when placed for certain doors. Previously they would require reloading.
- Probably some other minor change...
- - Made the Paint Mixer give two paints instead of one. 1 + 1 = 1? WTF?
-
Version 2.2.0
- - Changed ID Card Reader description.
- Added a secondary ID Card Reader that can be used to link multiple ID Card Readers to a single door.
- Renamed Night-time Switches to Timed Switches.
- Added new Timed (Night-time) Generators.
- Added 4 types of Mechanist's Lair doors. In concrete similar to how the security door is added.
- Modular climbable ladders (sort of).
- Added the new paint cans I've made as decorations.
- Added some unconventional doors.
- Probably some more stuff I've forgotten about.
- - Changed ID Card Reader description.
-
Version 2.1.0
- - Added powered mega security doors. Unlike the door version these are navmeshed.
- Added some recolors of the default switches.
- Fixed workshop rearranged patch material swaps.
- Added a small delay so the circuit breaker can lose power for a brief moment without being reset.
- Added the same terminal functionality the default switches have to my button switches.
- Added tension trigger traps.
- Added a handmade trip wire. Generates 1 power when triggered.
- Added a handmade pressure plate (bathroom scale). Generates 1 power while pressed.
- Added breakable wooden planks.
- Added an ID card reader.
- Added broken doors.
- Adjusted many preview transforms.
- Reorganized workshop menu a bit.
- Probably something else I've forgotten :P
- - Added powered mega security doors. Unlike the door version these are navmeshed.
-
Version 2.0.0
- - Mechanists Doors can be closed after gaining control of the Mechanists Lair. This is just a small script so Automatron is not a hard requirement.
- The armory door at the castle can now be opened/closed at will after completing the related quest.
- Fixed the placeable armory door.
- The mod now has it's own category.
- The Valdacils Item Sorting patch is now applied automatically depending on whether or not def_ui.dll is present in the F4SE plugins.
- Added all shack doors from my other mod Shack Door Expansion.
- Added powered crane bridges.
- Probably something else that I've forgotten :P
- - Mechanists Doors can be closed after gaining control of the Mechanists Lair. This is just a small script so Automatron is not a hard requirement.
-
Version 1.3.0
- - Added a shack themed (power) lift.
- Added buttons that act as normal switches + a power button that acts as a normal generator.
- Added radiating variants of all switches and generators.
- Remove Science Perk (rank 1) requirement for the Fuse Box Generator and Power Button.
- Fixed steel door with hatch (the hatch not being attached to the door).
- - Added a shack themed (power) lift.
-
Version 1.2.0
- - The multi-part object issue should be fixed.
- Added power lift variants with carts that only has side panels.
- Made power lift speed configurable through the pipboy (R-Activate).
- Merged one of my other mods "Consistent Elevator Speed with Terminal Configuration" into this mod. This makes the speed of the Contraptions DLC elevator consistent and also configurable through a connected terminal.
- - The multi-part object issue should be fixed.
-
Version 1.1.0
- - Made some changes to the Book Return Machine prizes.
- Fixed not being able to access the terminal on the Book Return Machine. You will need to replace (store or scrap) any already placed Book Return Machines.
- Fixed Security Door collision issues. You might have to replace any already placed Security Doors.
- - Made some changes to the Book Return Machine prizes.
-
Version 1.0.1
- - Fixed Castle Armory Door.
-
- Author's activity
-
July 2023
-
10 Jul 2023, 2:58AM | Action by: Zebrina
Attribute change
'File \'Zebrina\'s Workshop Devices\' description changed.'
-
10 Jul 2023, 2:55AM | Action by: Zebrina
Changelog added
'Change log added for version 2.6.3'
-
10 Jul 2023, 2:53AM | Action by: Zebrina
Attribute change
'Mod version changed to 2.6.3.'
-
10 Jul 2023, 2:53AM | Action by: Zebrina
File added
'Elevators Patch [version 2.6.3]'
April 2022
-
03 Apr 2022, 11:12AM | Action by: Zebrina
File added
'Workshop Rearranged Patch [version 2.6.2.1]'
February 2021
-
28 Feb 2021, 6:46PM | Action by: Zebrina
Attribute change
File 'Zebrina's Workshop Devices Beta' category changed to Old versions.
-
28 Feb 2021, 6:46PM | Action by: Zebrina
Attribute change
File 'Workshop Rearranged Patch' description changed.
File 'Workshop Rearranged Patch' version changed to 2.6.2.
January 2021
-
13 Jan 2021, 2:23PM | Action by: Zebrina
Changelog added
Change log added for version 2.6.2
-
10 Jan 2021, 2:53PM | Action by: Zebrina
Attribute change
File 'FlaconOil's HD ReTextures' category changed to Old versions.
-
10 Jan 2021, 2:53PM | Action by: Zebrina
Attribute change
File 'Workshop Rearranged Patch' category changed to Old versions.
-
10 Jan 2021, 2:53PM | Action by: Zebrina
Attribute change
File 'Mechanist Garage Door Collision Fix' category changed to Old versions.
-
10 Jan 2021, 2:52PM | Action by: Zebrina
Attribute change
File 'Shack Door Model Paths' category changed to Old versions.
-
10 Jan 2021, 2:52PM | Action by: Zebrina
Attribute change
File 'Zebrina's Workshop Devices' category changed to Old versions.
-
10 Jan 2021, 2:52PM | Action by: Zebrina
File added
Zebrina's Workshop Devices [version 2.6.2]
December 2020
-
25 Dec 2020, 5:05AM | Action by: Zebrina
Attribute change
Description changed.
Mod version changed to 2.6beta.
-
25 Dec 2020, 5:04AM | Action by: Zebrina
Attribute change
File 'Zebrina's Workshop Devices Beta' description changed.
File 'Zebrina's Workshop Devices Beta' category changed to Miscellaneous.
-
25 Dec 2020, 5:03AM | Action by: Zebrina
Attribute change
File 'Zebrina's Workshop Devices Beta' category changed to Main Files.
-
18 Dec 2020, 2:52PM | Action by: Zebrina
Changelog added
Change log added for version 2.6.1beta
-
18 Dec 2020, 2:50PM | Action by: Zebrina
Changelog added
Change log added for version 2.6.1beta
-
18 Dec 2020, 2:47PM | Action by: Zebrina
File added
Workshop Rearranged Patch [version 2.6.1beta]
-
- Mod page activity
-
May 2024
-
31 May 2024, 3:58PM | Action by: delitureksk
Tracked
'Zebrina\'s Workshop Devices'
-
31 May 2024, 3:58PM | Action by: delitureksk
Endorsed
'Zebrina\'s Workshop Devices'
-
31 May 2024, 3:53PM | Action by: 7SweetPeach7
Tracked
'Zebrina\'s Workshop Devices'
-
31 May 2024, 8:11AM | Action by: Conanthegreat1
Endorsed
'Zebrina\'s Workshop Devices'
-
30 May 2024, 10:51PM | Action by: durandall9
Tracked
'Zebrina\'s Workshop Devices'
-
30 May 2024, 3:03PM | Action by: Drkillerx
Tracked
'Zebrina\'s Workshop Devices'
-
30 May 2024, 3:43AM | Action by: CaptainPeliKen
Tracked
'Zebrina\'s Workshop Devices'
-
29 May 2024, 11:16PM | Action by: Laptoprocker
Tracked
'Zebrina\'s Workshop Devices'
-
29 May 2024, 2:09PM | Action by: lLeakim
Endorsed
'Zebrina\'s Workshop Devices'
-
28 May 2024, 8:52PM | Action by: cornell836
Endorsed
'Zebrina\'s Workshop Devices'
-
28 May 2024, 5:12PM | Action by: Yokoplayzgamez
Tracked
'Zebrina\'s Workshop Devices'
-
28 May 2024, 12:05PM | Action by: Spolding
Tracked
'Zebrina\'s Workshop Devices'
-
27 May 2024, 5:26PM | Action by: Snailishum
Endorsed
'Zebrina\'s Workshop Devices'
-
27 May 2024, 12:29PM | Action by: Swedler
Untracked
'Zebrina\'s Workshop Devices'
-
26 May 2024, 12:46PM | Action by: Swedler
Tracked
'Zebrina\'s Workshop Devices'
-
26 May 2024, 10:41AM | Action by: aggrolino
Tracked
'Zebrina\'s Workshop Devices'
-
26 May 2024, 7:33AM | Action by: enaedayak
Tracked
'Zebrina\'s Workshop Devices'
-
26 May 2024, 7:30AM | Action by: KuroshuKiji
Tracked
'Zebrina\'s Workshop Devices'
-
26 May 2024, 3:47AM | Action by: soulke123
Tracked
'Zebrina\'s Workshop Devices'
-
25 May 2024, 11:40AM | Action by: David2014
Endorsed
'Zebrina\'s Workshop Devices'
-