Am I the only one having this issue. I have all mods unloaded but this one and I'm using f4se to launch game. I use Mod Organizer to launch the game. And when I find the first stash in Sanctuary I can't do anything with it but hold it and carry it. It won't activate at all when I try to pick it up. I even just tried starting a new game with only this mod enabled. Is there something I'm missing?
You have to use the CHEM STATION to x-change the caps and such to other means of use / carry, if you do not want the tin. All x-changes are done at the CHEM STATION ... for the Player to alter how he will use the caps.
Also, you can take caps from TINS at any time if you wish from your inventory and will wind up with empty tins.
Any chance of getting caps as a inventory item (like FO3/NV), just like the mod "Stash those caps", where you can directly transfer caps? I'm on XB1, and this mod seems to be available there.
Is their a option to rid out change to the weight of bottle caps I just find that I may introduce compatibility issue and I also don't like the idea of that tweak, for my personal and many others could this be an option my friend? Great mod btw it looks perfect for my massive amount of cash.
The first 2 releases included a separate option without weighted bottlecaps, but the download rates suggested that almost everyone wanted weighted caps. As a result, the weightless option was removed (due to limited time to maintain this as well as the Xbox One version)
As it stands, the mod is considered final and is no longer being updated. However, if you still wish to remove the bottlecap weight, this can be achieved by using Fo4edit.
Not sure if its a bug or my own fault but for some reason I cant craft a bottlecap stash at the chemistry station even though I have the proper materials. I put junk items made of aluminum but it says I have no aluminum to use. Also tried putting in raw aluminum but still says I have 0 to use. Im using the VIS tags version of your mod, latest version of VIS and DEF UI. Latest version of LOOT and tried putting your mod at the bottom of my load order. I am able to craft any other item in the game that requires aluminum. Another thing to note is that bobby pin boxes are being moved to the junk category and I cant put caps in them. I can use cap stashes that I find but I cant craft them.
Not sure if it matters but Im also using a merged patch I create everytime I add a mod or change my load order. Its the last plugin in my order and your mod is not listed as a master.
I've just replicated the issue you're having with Aluminum, which is being caused by the mod pointing to a misc item called Aluminum, rather than the actual resource itself. As for the Bobby Pin Boxes, they have so far been included purely for scrapping so that you at least get something back from them, but I've just finished building version 1.2 of the mod which adds them as a secondary container (holds 250 caps). Any Bobby Pin Boxes you currently have will be safely carried over to the new version.
I'll add the fix for the Aluminum, and both versions of the update should be on here very soon.
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This is still one of my MUST HAVE MODS! Thanks!! :D
Also, you can take caps from TINS at any time if you wish from your inventory and will wind up with empty tins.
As it stands, the mod is considered final and is no longer being updated. However, if you still wish to remove the bottlecap weight, this can be achieved by using Fo4edit.
Not sure if it matters but Im also using a merged patch I create everytime I add a mod or change my load order. Its the last plugin in my order and your mod is not listed as a master.
I'll add the fix for the Aluminum, and both versions of the update should be on here very soon.