I am trying to get into the main building. I've seen tutorials of people using the keycard and the floor of the barn moving up, to reveal the entrance, but when I use my key cards on the reader, they just make a beeping noise. Am I missing something?
I love the idea of this mod it seems really great but for me on xbox it crashes at the barn without entering even getting close to doors. I'm assuming it's just an xbox problem so when I get my PC fixed I'll try it on PC thanks thougj
Fell in love with this bedroom from the very first pic & thought I'll just download an awesome detailed overhaul for the settlement. I definitely wasn't prepared to get kind of a whole quest with exploration, lots of notes & different kinds of enemies. Awesome work. Had that texture glitch with "grey wall" all over the area, but thanks to your answers to other users experiencing the same issue easily fixed it by scrapping shelves in the kitchen. Though I'd like to ask if there's any way to scrap all these dead bodies from the living quarters. Robots, ghouls, people are scrapped just fine but those ugly gigantic lizards don't want to go away lying on my carpets. Scrap dead things & Scrap everything mods seem to not see these lizards' bodies in building mode. Maybe you know any that will help. Want to clean this beautiful place - one of these monsters is lying breathless right near the master bedroom as if wishing me the worst nightmares. :) Also broken turrels' parts don't want to be scrapped.
thanks!, If I remember correctly they should eventually disappear by themselves but you might have to leave the area for a few days... otherwise you can always use console commands to disable them. Or you can try the redux version of the mod here: https://www.nexusmods.com/fallout4/mods/40332 (but in the redux version you can't use the workshop in the bunker, unless you use a mod like conquest).
So like several others I am on Xbox. I get no lag of any kind, however I crash immediately upon entering the barn. After several hours, scrapping every building (which would be a shame the place is gorgeous), I still crash. I have managed to scrap the ship and both windmills, still crash when entering the east barn door. I do believe I have pinpointed the issue. Xbox cannot handle Thoes custom turrets. If I turn my back to them and run in I can get into the large area of the barn with the ship, however the moment I look at them I crash. Xbox is known for crashes once the build limit is exceeded and in my scrapping endeavor it came to my attention the ground is many many layers of rock over dirt over rock to achieve it's glory. This also might be a contribution to the crash, but not the direct cause. I have never made a fallout mod, though I am not new to modding. I have made and tested many minecraft and skyrim mods. So far the issue seems to be soley these turrets. Could it be possible to release an Xbox modified version with these turrets outside and inside the barn removed? And maybe remove some non lore essential items from the barn area so us xbox people can enjoy this amazing mod? I'm building a load order for my next let's play on YouTube and would love it if this mod could be a part of it. I absolutely love it. At the very least if you could make the trailer and building doors in the main tenpines actually open after being forced open using cheats it would at least allow the mod to be used for astetics and we would just avoid the barn entirely. Either way keep up the good work. I love this and desperately wish to use it. I hope you keep updating it and working on it! I want this masterpiece in my fallout world. :) Edit: Maybe even just a backup toolbox with all the cards in it for xbox users so we can still use tenpines as a settlement until a fix for the barn area is found?? Pppplllease? Lol :)
Yep, the turrets and the overall quantity of assets were responsible for the crashes. But this is an old version, you should try the new one here: https://www.nexusmods.com/fallout4/mods/40332
Hello, great mod, love it. Just one small question, the inhabitants in the lab, is there a way to get rid of there bodies, i tried to scrap them and disable to no avail. Thanks again for a fantastic mod
Fantastic mod, thanks I love doing a portuguese translation from Brazil, can I?
This mod with the whole work and context very good, deserves some update, is no longer to leave the laboratory lighter as some complain, for me this normal use the most modest settings,
But what I really like is an upgrade, it's more or less a bit of history, some clue that exists for a more splendid and unprecedented area within the base, is a worthwhile place.
I even had a curious thought, the Heater Castin https://www.nexusmods.com/fallout4/mods/23273 is a fantastic companion and she enjoys a lot of UFOs, it would be great to have a pach for her to comment on when she is inside the lab.
This is probably the finest location mod made to date for Fallout 4. An amazing work of art, that is perfect in every detail. Mature, thoughtful, nuanced--this mod is the bomb! Played with a Springtime mod, so tons of foliage to recycle before reconstruction. Also, it would be nice to have a shortcut to the master bedroom (escape tunnel?) from the vanilla fast travel marker.
Some of the cabin/trailer-doors are still closed for me and not open-able. I've got 3 different key-cards so far. Is there another one?
The "Experiment gone wrong" also glitched out of the lab (as it should be in..?) and attacked me in the garden right beside the barn.
Also I didn't found the solution to take on the light of the barn (outside!). Every other light is working.
Do i missed something?
However, I like the work you have done. I always like the little ideas and much detail work in every mod you made so far and i tried (Tenpines, Red Rocket, Sunshine). Next one will be the Horror-Camp! Keep up the good work!
83 comments
but why the turret hit me ?
Edit: Maybe even just a backup toolbox with all the cards in it for xbox users so we can still use tenpines as a settlement until a fix for the barn area is found?? Pppplllease? Lol :)
https://www.nexusmods.com/fallout4/mods/40332
I love doing a portuguese translation from Brazil, can I?
This mod with the whole work and context very good, deserves some update, is no longer to leave the laboratory lighter as some complain, for me this normal use the most modest settings,
But what I really like is an upgrade, it's more or less a bit of history, some clue that exists for a more splendid and unprecedented area within the base, is a worthwhile place.
I even had a curious thought, the Heater Castin
https://www.nexusmods.com/fallout4/mods/23273
is a fantastic companion and she enjoys a lot of UFOs, it would be great to have a pach for her to comment on when she is inside the lab.
Congratulations on the great work.
The "Experiment gone wrong" also glitched out of the lab (as it should be in..?) and attacked me in the garden right beside the barn.
Also I didn't found the solution to take on the light of the barn (outside!). Every other light is working.
Do i missed something?
However, I like the work you have done. I always like the little ideas and much detail work in every mod you made so far and i tried (Tenpines, Red Rocket, Sunshine). Next one will be the Horror-Camp! Keep up the good work!