Fallout 4

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Zurath

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Zurath

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49 comments

  1. mkh97
    mkh97
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    Sticky
    Thanks for making this mod.

    If anyone is interested - I've made a Settlement Menu Manager patch for this mod so that it has its own menu in the workshop.
  2. Webmetz
    Webmetz
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    I love this mod.  Unfortunately it doesn't have a "clean" version of the picket fence gate.

    I would love if someone could add a textured swap version of the picket gate to this.   It could probably be done via a material swap of some sort. (I don't know how to do it though)
  3. wolfen2k7
    wolfen2k7
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    Wasteland workshop evolved.. but requires Vault tech workshop.. Shouldn't it be Vault tech workshop evolved then? ugh.. I really wish I got the goty edition when it was on sale the other day..
    1. dpsampson
      dpsampson
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      Nope. It shouldn't.

      All it means is that this mod uses 'stuff'/assets that's in the Vault-Tec Workshop thus making it a requirement and that's all it has to do with the Vault-Tec Workshop.

      Don't know what else to tell you.

      Besides... the GOTY pack is like... under 50 USD here (where I'm at) right now so... Can't you just save that from your allowance or whatever?

      NOT trying to insult you but try staying away from what ever you stuff your face with for a month and just save up. Vault-Tec DLC problem solved forever after that.
    2. Babaloo321
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      Lol "Not trying to insult you"
  4. deleted99367623
    deleted99367623
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    I'd like to know before I install, if...
    THIS mod is merged with Glazing - Windows with Glass (WWE) mod.
    On WWE mod page is said that it will be merged with Wasteland Workshop Evolved mod.
    WWE was a really good mod that made windows VERY realistic.
    1. Zurath
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      To be honest I don't remember already. It was so long ago. It is quite simple to check this.
      Just disable Glazing and try to use this mod without it. If there is no option to add glass to your windows without Glazing, then it wasn't merged.
      Other way would be to open plugin in editor and compare contents.
      Hope that helps you. Regards.
  5. dpsampson
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    What about those small institute containers...? Has anyone done those?

    -------------------------------
    EDIT/UPDATE 2020:
    -------------------------------

    A few worskhop/crafting/building mods are now out that actually have them...

    Talking about the small red and green institute containers used to store ammo and whatever else...
  6. dpsampson
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    Do I still need your "Animated Canopies" if I install this mod? I know I'll haveto rebuild all of them if this mod replaces them.

    I'm probably going to test for that pretty soon anyway. LOL

    Wow, this set has some nice items in it!

    Thank you for your work!

    --------
    EDIT:
    --------

    Well this was a moronic waste-of-time post.

    Answer to my own question:

    No.

    Don't know what I was thinking. I wonder if they have antigas pills for brain farts?
  7. Missdemeanour
    Missdemeanour
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    Is there any way to make this mod compatible with homemaker? Many items disappear from the menu (e.g. concrete fences, BOS items etc...) [conflict shows up in FO4Edit] when I use this mod as it overwrites the form IDs. It would be great if this mod could be added in the same way Northland Diggers, Snapbeds, Thematic and Practical have been added. They insert their own menu without overwriting anything else.
    Thanks so much for some bloody fantastic work in this mod. :D
    1. et2cetera
      et2cetera
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      Second this.
  8. scbfromnc
    scbfromnc
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    Having a problem with the chain link fence getting the sections to snap together. Seems to be a problem with uneven ground and even though I try to match the fence section (slight rise, moderate rise, etc) with the landscape, it may still result in excessive elevation or sinking of the fence section. Then can't get the next piece to snap to it. Also having the same problem with the poles. Difficulty even placing a pole by itself in the ground. Is there something I'm doing wrong or can these pieces be made more flexible so they snap together even if sunk into the ground?
    1. Zurath
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      Though I've tested this on vanilla and as far as I remember it worked for me, I suggest you to use Place Everywhere for a hassle free construction overall.
  9. Nexus2099
    Nexus2099
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    Hi, just a curiosity (and, maybe, a suggestion ?) ... do you know if there is any way to have half concrete walls "in height" ? ... i mean, like the "half large" wall, but turned horizontally (and, maybe, pilons too, and "1/4" wall, small square) ... or the game mechanism prevent them to work ?
    1. Zurath
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      Yes, there is a way. I believe there are even mods for this. Can't recall the name though.
    2. Nexus2099
      Nexus2099
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      Thanks, i was asking cause searching on mod lists i found nothing (at least, nothing related to words "concrete" and "half", and being my English bad enough, i can't figure what name the modder may have used) ... will search more for it, then.
  10. neuralnightmare
    neuralnightmare
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    Any more plans on merging in canopies, decent elevators, etc into the main mod?
  11. JamesRook
    JamesRook
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    Would it be possible to merge this with your other mods like Snap Snap and Decent Elevators? I'm using all 3 and would love to be able to use 1 esp instead of 3.
    1. Zurath
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      I have a plan of creating universal NMM installer, but in order to do this I want to more or less finish those mods. At least half of them are still WIP.
    2. Oblivionist
      Oblivionist
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      Yo maximluppov, you still working on this? because i'd also love to have all your mods in one ESP, since my load order is already at its limits.

      Also, it seems like mods like Worshop Rearranged and others seem to already add a lot of the items in this and your other mods, so would there be a way to avoid duplicates and build menu cluttering?