Fallout 4
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Xan Extreme

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pvpxan

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12 comments

  1. kevkiev
    kevkiev
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    Does this mod also move or remove the flies that buzz around those 2 ghouls in the big building (not the one with the workshop, the other one)? Will it work even if I've disabled/marked for delete a couple of the ghouls already?

    I installed a rebuilt Sunshine Co-op mod but it didn't touch the ghouls so, if you could somehow move/remove the flies I think I could use this along with that mod and be in Sunshine Co-op heaven. (Assuming I didn't bork things by removing 2 of the ghouls. FYI - I removed the ghouls that didn't have "[EP]" after their baseid. I think there were 2 anyways.)

    FWIW, I'd also prefer that this mod stick to Sunshine only. Or at least make the Sunshine + Sanctuary bonus a separate file.
    1. pvpxan
      pvpxan
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      Flies huh? I did not notice them. I will take a look when I get a chance. I am not sure how things will behave if you deleted the ghouls. Perhaps, deactivate my mod, wait 3-5 in-game days. They should move back to their original spot. If they do, load my mod. I will also look into splitting them.
    2. kevkiev
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      Awesome, thanks for the reply. I'm just back into FO4 after about a year, and I think the flies might be something added by one of the patches over the last while. Or maybe UFO4P. I dunno, but I sure don't remember them from before anyways.
  2. greekrage
    greekrage
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    Just a FYI..

    By "touching" sanctuaryjust to delete that stuff in front of the bridge you probably conflict with several sanctuary mods...

    NEVER mix different location alterations together...its never a good idea...
    1. pvpxan
      pvpxan
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      I have tested with quite a few Sanctuary mods...no conflicts as of yet.
    2. greekrage
      greekrage
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      Try it out with my latest mod where i changed the bridge and did some work next to the statue because there are several mods that reach the other side of that bridge.
    3. greekrage
      greekrage
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      tried it...

      With your mod last in the load order it removes the dog and raider and thankfully doesnt reset the terrain.

      BUT... if my mod goes last then yours doesnt work and the bodies remain so there is a conflict but luckily a small one.
    4. pvpxan
      pvpxan
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      Mods that go out there that far for sure. I have made a compatibility version for Scrap Everything and willing to make more if people request them.
  3. diskdevl
    diskdevl
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    This seems like so much less work than carrying each and every one of these annoying corpses to my Auto-Butcher....
    although it's not nearly as much fun this way. =)
  4. JimmyRJump
    JimmyRJump
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    Contrary to AWARHERO, I used the markfordelete console command on PC. Now I use a mod called Scrap Dead Things to clean-up Ghouls and other cadavers.

    I also use Spring Cleaning and Place Everywhere. The latter allows for walking outside build borders when in WorkShop mode (F5 key) and has a feature to scrap additional stuff (Ins key), allowing to scrap things like that dead tree sticking halfway into the shack without back wall at Sunshine Tidings.

    Console commands -despite the misleading moniker- can't be used on gaming consoles, however and I don't know if the Scrap Dead Things mod has been released for XboX, so, this mod might come in handy when ported to gaming console...
    1. pvpxan
      pvpxan
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      • 9 kudos
      I wanted to add something that did not force people to have to use the console just in case or something unforeseen in the game.
  5. AWARHERO
    AWARHERO
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    • 129 kudos
    1) open console
    2) click on unwanted item
    3) type "disable"
    4) close console

    VoilĂ !