Fallout 4

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Fatally Shot

Uploaded by

FatallyShot

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About this mod

A small mod that lets you live in the Concord Speakeasy

Requirements
Permissions and credits
Mirrors
1.3 is out now!



THE IMPORTANT THINGS:
PLEASE GET THESE FOR THE FULL EXPERIENCE. WILL NOT WORK AS INTENDED WITHOUT THEM.

Home Plate - Mechanist Lair - Full Workshop benches by G10stpd
Place Everywhere by TheLich
Scrap Dead Things by PixelMurder
Spring Cleaning by Nverjos



I also highly recommend OCDecorator for the little touches c;

THIS MOD IS AVAILABLE ON BETHESDA.NET:

Xbone
PC
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PUT THIS MOD AS LOW IN YOUR LOAD ORDER AS POSSIBLE TO AVOID POTENTIAL CONFLICTS.


I fell in love with the Concord Speakeasy when I accidentally stumbled on it. Aside from the little candle on the step, there’s no real reason to look that way. That’s what made me think it would be a good player home.

There are still some issues I am stumbling into on my end that I'm not sure that you guys are. The ghost light upstairs inside the locked room being the biggest one. I am still looking for a fix but I'm not sure if it's actually something that's a problem on your end.

So I have started on a fresh PC with this mod. I am considering remaking this from the ground up at this point.

You will have no power and a limited workshop the first few times you build in here. I have no idea what exactly it is tied to but it's not owning Home Plate like I originally thought.

The windows on the top floor will never have the glass align without clipping into the wall. I could remove them entirely and have the skybox visible but that would be immersion breaking as there's supposed to be a street back there and I have no idea how to copy that over.


UPDATE LOG:

1.0: Proof of concept. Never released to the public.

1.1: Public release. This saw the power switch added as well as the base for the easter eggs and lore.

1.2: A kinda big update. There’s another easter egg hidden away that you should keep an eye out for (and if you find it, you'll know). Removed all non-essential rubble. All rubble that remains is to stop you from seeing outside the world. Do NOT scrap what is left if it’s on the upstairs balcony or in the back room. I removed the non-scrapable lights and their light sources with two exceptions. The lights over the bar and the single functioning light in the basement have been left intact. A lot of ‘fog sources’ have been removed too. Including two that were misplaced well out of bounds. This could potentially help with frames with some people but I’m not sure.


1.3: I finally went through and did a sanity check on the floors and the remaining rubble. The red couch and chair alongside the stools have been replaced with scrappable versions. The skeletons have also been removed. While I wasn't able to get some bits of floor and rubble to line up 100% at least you won't be able to see the void outside. That's what I'm hoping for anyway. This update won't cause any issues with existing builds unless you've manually re-positioned the floors yourself. This won't cause a reset though, just make the floors move but they'll still factor in the movement you've already made. Just pop them back into place and you'll be good. Also some of the Easter Eggs have been re-written.

- 21/12/2020: No update to the mod itself but updated the page to include another needed mod and to highlight the needed mods section.