Fallout 4

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Ma-1025

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ma1025

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29 comments

  1. YoshiDaGamer
    YoshiDaGamer
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    Kinda having problems with the Wasteland Workshop patch. Doesn't seem to work.

    EDIT: The textures do replace other mythic deathclaws but not the ones in cages.
    1. persius31
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      same here, workshop patch doesn't seem to do anything, something must've broke it.
    2. ZenithC0
      ZenithC0
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      Yeah, I'm having the same problem here
  2. jaevulen
    jaevulen
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    Is this mod compatible with the mods Beast Master and Detailed deathclaws? Your mod doesn't seem to work for me and those other two mods are the only ones I have that affect deathclaws in any way.
    1. jaevulen
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      I suspect the mod Beast Master - Creature Companion Overhaul to be the reason why your mod does not work for me. I have tried editing it with FO4edit but I'm simply not good enough with that program. You wouldn't happen to know how to edit that mod so yours work? Would appreciate it very much. Would be great to have a unique mythic as my companion.
    2. ma1025
      ma1025
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      It would be Beast Master causing the conflict. Detailed Deathclaws is just a retexture mod (I'm actually using DD as the basis for these textures here).

      Try this patch out and let me know if it works for you. If it does, I'll upload it to this page for everyone.

      http://www.filedropper.com/beastmaster-uniquemythicdeathclaws
    3. jaevulen
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      Thank you so much! But I still couldn't get it to work. :/ I put the new esp in the datafolder and checked the esp-box in nmm. Then I tried to have all the esp:s active at the same time, tried to deactivate the original unique mythic esp and tried without the beastwhisperer esp. no combo seemed to work. Maybe I'm doing something wrong. should I remove the original mythic esp completely? I really appreciate that you took time to try to fix it, though. Thanks alot
    4. ma1025
      ma1025
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      I'll look at it again in the Creation Kit instead of FO4Edit.
    5. ma1025
      ma1025
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      Okay, it seems like it's actually Wasteland Workshop that's causing the override. Caged creatures have their own unique entry and don't use standard game NPC entries.

      http://www.filedropper.com/bmmythicdeathclawpatch

      Try this one. I got it to work with my captured deathclaw but I couldn't get the option to paint it even though there was paint in my inventory so I probably have another conflict somewhere.
    6. jaevulen
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      Yeah, I thought so too for a while but the Detailed deathclaws mod changed the captured ones aswell so thought they were the same. Great! thanks alot, I'll try it now.
    7. jaevulen
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      It worked! Thanks alot! As you said the tribal paint was a bit bugged. my mythic was already painted but the paint didnt match the horns. I could remove it with turpentine without problems though. Now I can finally have my awesome sidekick. Thanks for responding to my request, haha cheers!
    8. U8V8N
      U8V8N
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      uhh it sends me to a file upload site
    9. Bradbox
      Bradbox
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      bump
  3. pnldr194
    pnldr194
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    No longer will the mythic deathclaw share textures with your regular run-of-the-mill lizard. LMAO
  4. SmellMyCowBro
    SmellMyCowBro
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    Server unreachable :/ Have to download manually.
    1. ma1025
      ma1025
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      It probably hasn't been propagated across all the servers yet. Give it time.
    2. LaserPewPew
      LaserPewPew
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      Same problem. Had to download it manually.
  5. drevviken
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    Great work. Thanks.
  6. vizan
    vizan
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    is this compatible with the mod "skinning the commonwealth " ?
    1. ma1025
      ma1025
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      I tried to make a patch but I can't get it working properly.

      The author of that mod may have to make one himself.
    2. ma1025
      ma1025
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      I think I got it figured out if you want to give this plugin a try. I'm going to do another reupload of this mod with new optional textures and I'll include a few patch files as well. I just can't do it right now because of the FO4 update breaking F4SE so I can't get ingame to take screenshots.



      http://www.filedropper.com/skinning-uniquemythicdeathclawspatch
  7. TheGloriousArgonaut
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    these textures look really good, plans on doing a full bunch of DC retextures? these are the best I've seen yet personally, seem better than
    http://www.nexusmods.com/fallout4/mods/2865/? ( detailed deathclaws)
    or http://www.nexusmods.com/fallout4/mods/2998/? ( jesters deathclaws)
    1. ma1025
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      I might make some additional textures, like the neutral brown one I uploaded under optional files, but they'll all be done using Detailed Deathclaws since there's no way I can do a texture from scratch.
    2. MachineMedic
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      Either way, your retextures are indeed quite good.

      Might I suggest a texture with heavy bloodstains, as though to imply that the DC in question may have recently shredded (and/or eaten) something?

      Something to project an image like this into your mind when you turn a corner and come face to face with said DC:

      (https://w-dog.net/wallpapers/7/2/531686115251288/claw-death-deathclaw-post-apocalypse-raider-fallout-4.jpg)
  8. Gunslammer
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    The deathclaws look great, but they are abit sparkly.
    1. ma1025
      ma1025
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      I noticed that too. I'm looking into it.

      EDIT: I tested each 4K texture and one 2K texture from 2.0 and it seems like I've fixed the shimmering issue. Let me know if there's still a problem.
    2. Gunslammer
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      Eeh it's ok, but now the textures make them look all wet and rubbery, in And out of the rain.
    3. ma1025
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      The normal and specular maps are the base deathclaw ones from Detailed Deathclaws. You can try replacing them with another set from something else. Just make sure you rename them for DeathclawMythic_s and DeathclawMythic_n
    4. MachineMedic
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      I have been using the base deathclaw files from Creature Visuals Enhanced and haven't noticed any issues... However, you may have difficulty finding those files as the author has elected to take down that mod from the Nexus.

      (http://www.nexusmods.com/fallout4/mods/5286/)