Fallout 4

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imegabyte

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imegabyte

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11 comments

  1. ImmortalAbsol
    ImmortalAbsol
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    I usually like to clean settlements myself so I can choose what to keep.

    Is anything removed that we couldn't place ourselves?
  2. ImmortalAbsol
    ImmortalAbsol
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    You seem like the perfect modder for my plea, I want to be able to build in all Vanilla and DLC Vaults.

    When I get a chance to download your mod I will have Arcturus, 111 and obviously 88.
    If you would consider tackling one of the remaining I would be eternally grateful.
  3. ShaunaRae
    ShaunaRae
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    Wanted to let you know that a lot of the stuff on the way up to the Overseer's room is marked as owned, so the player has to steal to pick the stuff up.
    1. ImmortalAbsol
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      Store it in the workbench.
  4. LABTECH
    LABTECH
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    You know this was a great idea, also it instantly made me think of something that someone could do which you could regard as a cross between Fallout and Dead Space.

    For example you wake from your cryo pod with amnesia so begin searching around for clues as you try to escape from the seemingly huge vault which eventually bring you to the discovery of blocked sectors whose doors will not open until you complete a set of quests to gain access to them by lifting security over rides etc but then the real horror begin's because Dr Braun in his typical evil minded mad scientist plan's had sabotaged another vault tec project - this one though with a difference.

    For you find that you are not underground but in fact on board a huge space ship or space station which vault tech and the US government had built in secret in orbit around the moon.

    All the residents of this flying vault had been subjected to various experiment's while they were in cryogenic stasis including yourself and you have to find out what they did to you as well, these victim's like yourself also had there memory's wiped.

    So begin's the real quest which is then not so much as to escape but to find our whom you really are by battling through genetic aberration filled section's of the ship, reactivating shut down sectors and computer database system's while searching for any other survivor's whom might be sane enough to provide answers eventually finding that not only did Dr Braun sabotage this mission to colonize another world but in fact it had never left even the moon's orbit.

    Perhaps with one potential outcome ending in a nod to the original planet of the Apes were you splash down on the earth in a shuttle type escape pod only to see the remain's of the statue of liberty it's battered head and arm rising out of the waters and the sand's at the edge of a ruined city whose weathered bone like ruin's point toward a still radioactive sky leaving you in horrified realization that they had destroyed the world and also to wander if perhaps you were the last human alive - if you are even still human.

    It would require an alternate start type beginning but could use this type of layout and the story could explain the gravity on board the huge ship/station by imagining it as being a wheel type station that uses centrifugal force to simulate the affect of gravity.
    1. imegabyte
      imegabyte
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      Im not going to reading all that but I want what ever your smoking~
  5. Angelsilhouette
    Angelsilhouette
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    I wanted to ask if you could add the ability to take off the railings on the walkways. It would make it easier to walk around and use the different areas. And is there anyway to remove the cement behind the false doors to create new rooms using the vault-tec stuff in the work bench? Ohterwise love your work. I like cleaning areas up also. Keep up the good work.


     
    I noticed this, as well.  Thankfully I installed this after I had completed the quest involving grabbing the things behind the railings (like the space suits), but was going back through looking for Star Cores that I may have missed so ended up having to toggle clipping to get around.  Was a bit disappointed that the doors I had opened, before, revealing concrete walls were marked inaccessible and could no longer be closed.
     
    Liked that some of the protectrons were back in their pods, but couldn't find any terminals to activate/release them... not that I really wanted to lol.
     
    Liked the little employee terminal with the quick little story of the employee that was stuck inside when the bombs dropped.
  6. Choodemasta111
    Choodemasta111
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    You working on a fizz top mountain repaired? Always thought it looked cool but a bit too messy for me.
  7. seagullsquest
    seagullsquest
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    I wanted to ask if you could add the ability to take off the railings on the walkways. It would make it easier to walk around and use the different areas. And is there anyway to remove the cement behind the false doors to create new rooms using the vault-tec stuff in the work bench? Ohterwise love your work. I like cleaning areas up also. Keep up the good work.
  8. hanageboubounosuke
    hanageboubounosuke
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    "No immersion is lost as nothing game related or triggers are removed, everything just looks cleaner."

    So it still has the stat debuffing Vault-Tec mind control stuff?
  9. genolune
    genolune
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    I just wanted to say, thank you for all your hard work with the Nuka World DLC. Keep up the good work!