A mod that allows you to grow lore-friendly plants for your Vault, decorate it with varied and functional furniture, and expand it with a wide array of fully functioning structural additions, which are now nav-meshed.
9 Removed school Ceiling/Floor from overseer category and added correct item
10 Added optional file to put the sub categories into the regular workshop main categories, using SMM. Renames category names (Furniture, Resources, Power (includes machines and old power settings), Structures). Replaced art objects (icons).
1. Added a FOMOD installer
2. Nerf food values
3. Updated Addon - Vault Furniture
4. Added Icon for Water Fountain
5. Added Correct icon for Melon Planter
Version 1.3b
1. Changes Coffee Dispenser to Activator (dispenses water instead)
2. Added Water Fountain
Version 1.3
1. Added Corn, Melon, and Carrot Planters (from Vault 81)
2. Added Crafting Recipe for Fresh Carrot, Melon, and Corn (rad free, from V81)
3. Added new categories to Food Processor
4. Added Coffee dispensers and coffee (will get crafting recipe soon)
5. Added new descriptions for items
6. Added new optional file - Vault Furniture
7. Moved Food Processor from Resources > Food to Crafting
Version 1.2
1. Fixed Food Processor (Now Actually Produces Food)
2. Redirected Glowleaf/Growroot Planter/Plant to use BOSExperimentalPlant
3. Renamed Growroot to Glowleaf
4. Lowered the Experimental Plant requirement from 3 to 1 in the Glowroot Plant
5. Lowered Glowleaf food Production
6. Institute Seeding Bay now requires/produces Institute Food Packets instead of BioFood
Version 1.1b
1 Added Ceramic Requirement to Growroot Planter
2 Lowered Power Requirement for Electric Water Pump - Industrial
Version 1.1
1 Fixed Food Processor Animation
2 Added Growroot Plant (restricted to dirt) and Growroot Planter (place anywhere)
3 Added Scrapping Recipes
4 Added Menu Icons
5 Added Ceramic Requirement to Growroot Planter
6 Added Extra Ingredient Requirements to Institute Seeding Bay
7 Added Water Rigs
8 Added Power Requirement to Seeding Bay and Food Processor
Version 1.0
1 Added Growroot
2 Added Edible Fungus
3 Added Food Processor
4 Added Institute Seeding Bay
5 Added Food Pack
6 Added Institute BioFood
This was originally a small and simple mod designed for use in the Vault-Tek Workshop DLC, as I thought the idea of growing fruit underground was a bit unrealistic. Previous issues with the mod have been solved and all structural parts have been nav-meshed (if you encounter any pathing issues please report). Settlement Menu Manager is highly recommended.
Features Resources ○ Fungai Plants (Brain, Glowing, Mutant) ○ Planters (Carrot, Corn, Melon, Glowleaf) ○ Seeding Bay (Institute Hydronics Plant) ○ Plants (Glowleaf, Institute Hydro Plants)
Power ○ Better Vault Conduit (x2 radius) ○ Omnidirectional Lights (shadowed and non-shadowed, of custom brightness) ○ New lights (wall and ceiling)
Machines ○ Food Processor (allows crafting of many food types) ○ Overseer Terminal backups (detailed information from all Vault-Tec workshop terminals) ○ Vault Experiments (all options for all prototype machines)
Installation ○ Download to your mod manager of choice and, if you want, select one of the addons. ○ If you want to run the Main File, or Distributed Categories Addon, or the Structures Category Addon, install Settlement Menu Manager. ○ If you're playing without SMM, install one of the Vanilla category switch options. ○ To run the mod, you will require Vault Workshop, Far Harbour, and the Wasteland Workshop DLCs.