So, the german names either don't appear in my game or maybe I've seen like one inside some cell. My only problem is that a part of the mod conflicts with smthn else. I have a mod that adds a Vault with number 93. This mod adds a location, which map marker's name is Deep Down Institute, but the door name is Marker Cell. Apparently, both the vault and this mod change that location, so parts of the vault are clipped through the cell. It would be nice to either make a different cell of some sort or just move it a little bit to the right (right from the position you stand in when you enter the cell). Also, it would be awesome if you compiled the two parts into one mod, because the second one appears to be done a little bit better and when you use both, you get the chick in DC twice which feels kinda weird.
Had to uninstall and discontinue this series. Half my game's vanilla locations and quests are in German now, and other minor bugs persist even since uninstalling that weren't there before and no other mods were put in or taken out. This is not good. I thought Episode 1 was interesting and was looking forward to finishing the story but you can't put out stuff that messes up people's games.
Fun mod. Only problem (I can forgive the improper English grammar - a lot of American's use of grammar is atrocious) is that it adds German text to robot hacking and duplicate locations with German text over previous discovered locations on the map and some new ones that aren't really there when checking them out. I uninstalled and reinstalled and had the same problem.
Hear! And my main missions, their briefings and several locations on the map all are in German as well. I haven't gotten around to trying the quest, which I want to, unfortunately I just found this quest has been the bane of my gaming experience not being up to par lately. I really hope there's a fix for this, and good luck!
I have nothing to say about people talking or anything like that. My problem is I get the keycard, use the terminal to get in, then there are two doors that become inaccessible with raiders on the other side. I've spent a decent amount of time looking for a different key, terminal, etc. I can't get out of the room once i'm in the room and have to save before going in. I've installed and reinstalled a few times with the same outcome. Do I just need to rid myself of this quest altogether? I'd like to play it but the quest won't let me.
If Chloe still don't talk, try the console command "ResetQuest QDDQuest" this should fix the Problem.
I've learned my part and this will not happen in future Episodes. I only needed to select "Disable Allowed" on the Aliases(sounds contradictory? YES IT DOES).
Hello - I just uninstalled v01 and installed this new v02. Still same result. Chloe does not talk, and the quest will not start. Any suggestions? I have completely removed Quest 1 as suggested.
I have the voice but with episodes 2 and 3 installed, which I have found to be the problem, it brings you to a room in the Deep down that has 2 doors that are inaccessible.....
Exactly the same issue for me, I thought it was a mod conflict at first but I believe "Boat House" is part of this mod, but not the part I`m supposed to be in after opening the door under the bridge. No idea how to proceed so adios mod, a pity as pt I was fun.
Got a fix, I`ve uninstalled pts II and III and reinstalled pt II on its own. Seems to work, at least for now. Don`t know what will happen when I install Pt III though.
Aha! I found the problem. The first go round I didn't get the key card. I uninstalled then reinstalled the mod and the second time it worked just fine. Having subtitles on, another mod author suggestion, helped make the conversations more understandable. For an author whose native language isn't English I am impressed with the vocals and the writing in general. Sir or madam, you are a credit to the modding community! I will be endorsing this mod momentarily, and downloading Episode 3 shortly.
38 comments
I've learned my part and this will not happen in future Episodes.
I only needed to select "Disable Allowed" on the Aliases(sounds contradictory? YES IT DOES).
Greetings
M.E