Fallout 4

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Ranger With a Big Iron

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Rangerwithabigiron

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9 comments

  1. zed140
    zed140
    • premium
    • 297 kudos
    Nice but need to be fixed with less loot. I get 3 scav killed by a yao in the house near drumline liner, they are full of loot. I take this like a treasure, but now I prefer uninstall and waiting a fix because I cannot avoid me to loot the bodies :D
  2. GerhardReinke1
    GerhardReinke1
    • member
    • 1 kudos
    Cool mod! Hoping it gets updated!
  3. deleted6336744
    deleted6336744
    • account closed
    • 3 kudos
    I love the idea, but there are some loot balance problems. Scavengers drop their whole trading inventory on death, I got a thousand caps and few thousand rounds of ammo just by looting dead scavengers around the blood clinic.
  4. Kiwihine
    Kiwihine
    • supporter
    • 6 kudos
    One of the best mods without killing those Scavengers who are making a living out there! In real they be cleaning up dumps and clearing out building. Doing a dangerous job and most times risking their lives doing this dirty job. I found the different scavengers, who wanted to sell me stuff, I help some with wastes Raiders scavengers who were attacking them. Beware who you have with you, they try to kill Billy the kid, but we made it out without killing them. Some thing like thing little change makes your game feel alive. Kudos for Rangerwithabigiron . Working well with all DLC, with many mods, testing is part of my game play, I would tell everyone to endorse this mod . Thankyou!
  5. itsbooby
    itsbooby
    • supporter
    • 103 kudos
    I remember in Fallout 3 and New Vegas, meeting a Scavenger in the Wasteland was always a realistic relief from the harsh intensity of the wasteland. Instead of an enemy - a friendly scavver. Like normal civilized human beings; they would trade with you and fight by your side against evil wasteland entities...
    But then Fallout 4 comes around... "oh hey look, it's a friendly scav-- OH SH*T, RUN!!!" and for some reason every Scavenger is basically a bloodthirsty Raider with no depth...
    Anyway, this mod is awesome and deserves way more attention. It's a necessary mod
  6. drhamm
    drhamm
    • supporter
    • 74 kudos
    Thanks! The whole "all scavvers are hostile" thing gets really annoying, especially after getting so used to the mellow trading scavvers of FO3. +1 to the idea of making them recruitable as settlers, too, especially if they can work with the Don't Call Me Settler framework.
  7. dragonturtle
    dragonturtle
    • member
    • 0 kudos
    Thanks, I'll give this a try on my next playthru.

    If you do make them recruitable as settlers in an update, that would be fantastic. It always bugged me that I'd run into scavengers and settlers on the road trying to squeeze by on scraps, and meanwhile I've got a perfectly good settlement taking days of *real-time* to fill up.

    If you do make them recruitable to a settlement, however, please give them the same flags as normal settlers (i.e. can't die from enemy fire), otherwise they'll never make it to the settlement.

    Btw, my last mod releases were for Neverwinter Nights, so I feel your age ... ;)
  8. biopsychic
    biopsychic
    • member
    • 0 kudos
    Nice idea, I'm with you on the idea of possibly trading with you.
    1. ausgamer529
      ausgamer529
      • BANNED
      • 3 kudos
      That would make this game feel so much better! hell maybe even do the same for some of the children of Atom.