Fallout 4
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kagstrom2100

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kagstrom2100

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45 comments

  1. Cyephire
    Cyephire
    • supporter
    • 2 kudos
    Just wanted to say not sure why there is a mod like this because I have never seen a dead dog or raider in sanctuary, not sure if they got rid of that in game or not but seen I think another mod like this I think but wasn't ever sure why there was a mod for something I don't see in the game.
    1. nortonbates
      nortonbates
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      • 0 kudos
      There is a dead drifter and dog right across the bridge leading out of Sanctuary that never disappear normally.
    2. Socratatus
      Socratatus
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      • 70 kudos
      It's still there in my default game. never goes away. But I am in VR.
    3. DragosDrakkar
      DragosDrakkar
      • member
      • 4 kudos
      Still there for me playing a fully updated copy of the game up until today, when the 48-hour version of this mod kicked in and the bodies finally vanished.
  2. DragosDrakkar
    DragosDrakkar
    • member
    • 4 kudos
    Looks like this conflicts with Commonwealth Deep Clean and Remodel Collection as well, the changes that mod makes to the Sanctuary bridge specifically. This mod was making the pieces of the bridge appear and disappear as I moved or moved the camera. Fell through a section as well. Moving this mod above the Sanctuary part and locking it there seems to have solved that problem. I will have to see if the bodies disappear later since I picked the 48-hour version.

    Edit: Huzzah, it worked after waiting out the time running around doing things. No more random permanent corpses left on the other end of the bridge. Endorsed.
  3. MrGrendel
    MrGrendel
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    • 8 kudos
    This is a nice little mod, but I always just click on them in console and type "disable," which gets rid of them for the rest of the game.
    1. separasiv
      separasiv
      • member
      • 0 kudos
      ...and MARKFORDELETE
    2. thesabat999
      thesabat999
      • member
      • 0 kudos
      100% true.
    3. Socratatus
      Socratatus
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      • 70 kudos
      yes, but doing it like that is WAY less immersive than it just naturally going away like it would in reality (due to scavengers, etc). Also in Survival mode in VR you can`t just open the console.
    4. jry
      jry
      • premium
      • 0 kudos
      Disabling them and MarkForDelete never worked for me as they always respawned. It is so annoying after a while. I am going to try this mod!
  4. Socratatus
    Socratatus
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    • 70 kudos
    Strange. This mod just stopped working and the dead dog and guy is back. I reinstalled, but it has no effect. Anyone has any idea what's going on?
  5. deleted5805952
    deleted5805952
    • account closed
    • 4 kudos
    Just a little thing I noticed: UFO4P adds the flag "No Respawn" to the tire iron (9813D) that this mod does not have (so it "removes" it so to speak). *Sounds* like a maybe good flag to have on that thing, but then again maybe this one's scripts make it redundant?
  6. DeCook
    DeCook
    • member
    • 0 kudos
    Works well in VR... no reason it shouldn't, but just a note for other VR users.
    1. Socratatus
      Socratatus
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      • 70 kudos
      Yea thanks for that.
  7. Socratatus
    Socratatus
    • premium
    • 70 kudos
    Forgot to Endorse. You don`t know how much it annoyed me seeing a constantly dead man and dog that never ever, ever decayed away, or went away due to scavengers, like it should. Move it- it comes back like a weird ghost, again and again! I started avoiding Sanctuary or going around that bridge to avoid it.
    Can`t believe Bethesda decided to never have it go away after a while. Now to see it gone naturally (not having to do some dumb console thing) after a couple of days is really, really nice and immersive.
    Works in VR too.
    Thankyou again.
  8. jumarbye
    jumarbye
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    • 65 kudos
    This is one of those game things that bugged the crap out of me. So glad you made this!
  9. Rettznom
    Rettznom
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    • 3 kudos
    Recently started causing the Sanctuary bridge to disappear for me. Seeing as this mod hasn't been updated in 4 years, it is likely dead. Oh well, it worked well in its time. :/
    1. deleted43541502
      deleted43541502
      • account closed
      • 14 kudos
      I have used this mod since it's first release and have never had this issue since it doesn't touch the bridge. I suspect you have a mod conflict with another mod. You may need to run FO4Edit with show conflicts against your LO to detect where the problem is.
    2. Ablaze666
      Ablaze666
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      • 346 kudos
      There's no reason to update this mod because it's working as intended. It doesn't touch the bridge at all.
    3. jumarbye
      jumarbye
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      • 65 kudos
      There's a note about this issue in the Bugs section. Apparently it's a mod conflict. See bug report for details.
  10. Ablaze666
    Ablaze666
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    • 346 kudos
    I don't understand why the 24h version don't seem to work for some people. I've tested it again today and it works as described. I've loaded an old save from inside Vault 111, headed to Sanctuary, looted the dead bodies, slept in the root celler for 48 hours, chekced for the dead bodies and they were gone. And that was with a bazillion mods activated as well.

    It's an awesome mod, definitely worth the download.