How can I remove the mod i like it but i prefere the glow from the scrapper perk. And now that i trie to disable or just remove it i can't get my glow back.**Solution find** Just need to remove the perk and the glow was back when i took it again.
So, I've just started a new game, found the magazine, and have the three perks, but I'm not sure how to actually scrap things? What key do I have to press?
this was the exact question on my mind while reading the description and I see it is still yet to be answered. Cheers! Edit* Oh I see in one of the pics it shows the player character looking at an old car with the UI popping up saying "R) Salvage"
Yes whenever you select an item that can be salvaged you will see an option of R available meaning you can scrap that item. However remember not all items, even like items, are able to be scrapped. So if you come across say a tire and you cannot scrap it that is not a bug. As the author mentioned below.... "Some MovableStatic cannot be activated, in their model is missing some layers".
I noticed in the earlier versions there options for making large objects (cars, etc.) disappear when scrapped but that seems to be missing now in the current. I did not see it as an option in the holotape menus. Am I missing something?
This change was caused by the fact that some vehicles were places where NPC was "idle points". That began to lean on clear air seemed odd :-). That's why I removed this option.
I have a little bug with the magazine version. When i scrap little things like tires,boxes,barrel they are not deleted like in the previous versions. Thanks for the mod and hope you can help me with my problem.
It is not a bug. As printerkop mentioned "My advice would be to use disable and markfordelete on weapons and armor, and only use activators on traffic cones and such, and don't disable them, just let them stand there but simply make sure they can't be activated anylonger. That would atleast make sure that your savegames doesn't bloat as fast as just disabling everything." i change the mod.
I prepare new version, option to destoy items will be inside mods and set via holotape.
Love the idea of this mod, somehting that was sorely lacking form the base game, but I do have some suggestions...
- Please make a version without perk requirements. I get that you like to integrate them into new perks and such, but not all of us want to waste perk points on features that arguably should have been ingame from the beginning. The skill book version printerkop mentioned below would be a good substitute if you're dead set on making some sort of requirement.
- Make it toggle-able. The thing holding me back on this mod, is that its always on. I dont necessarily want to see the scrap popup every time I look at items on a shelf when exploring, so it would be nice if there was some sort of hotkey to..hide? or disable it, and then re-enable it when we want to use it.
- how is the mod implemented? Do you add new scripts? how about compatibility with other mods? What about uninstalling? These are all important things to know.
- version without perk requirements is possible, now I realize how it works control through holotape to possibility of enabling/disabling in game and using hotkeys via item (as QuickSave).
- my goal was to find a solution that would affect the world. I not modified any object to realize my idea. This is unlike the other mods (Movable Static to Activator, connect script to Movable Static, etc.)
-implementing method: using form list to get object which may be scrapped, then Leveled List to get which item may be gived player and simple script to give items and set destroyed flag to item to avoid activation again.
Is it possible to add rare materials like Crystal, Circuit, Adhesive, Leather, etc to there respective Objects (TV, Radio, Couches, etc), but make it somehow random to how much and what you get. So Car scrapped outside settlement might give Steel and Aluminuim or Copper, Rubber and Nuclear based other Scrap/Finder's Perks (Scrap Weapons, Finding Ammo)
Is it possible to add rare materials like Crystal, Circuit, Adhesive, Leather, etc to there respective Objects (TV, Radio, Couches, etc), but make it somehow random to how much and what you get.
Answer: Yes, but most of them are Static object, and cannot be salvaged via any perk.
So Car scrapped outside settlement might give Steel and Aluminuim or Copper, Rubber and Nuclear based other Scrap/Finder's Perks (Scrap Weapons, Finding Ammo).
Answer: I added some material to car salvage (next mod update). Combination with other perks is unpractical to implement due mod incompatibilites.
Really enjoying using the mod. But I've found a few items that it doesn't seem to work on (the oxygen tanks in hospitals, and the weed whacker tools found in back yards, for instance). Would you like suggestions on which items to add to the scrappables list?
These things there are in my lists, unfortunately :-(. Some MovableStatic cannot be activated, in their model is missing some layers.
Large steel crates, rusty cars, trucks etc. are Static objects and cannot be salvaged via perk activation option. Must be attach activator to them = edit every object in the world = conflict with any mod that alter the same things = possibility of cell reset bug. But this is what I'm not going to do.
I like suggestions on which items players can add to the salvaged lists. list?
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This mod is obsolete and has been replaced by: SCAVENGER: The search for Scrap
edit question answered on the other mod page
Edit* Oh I see in one of the pics it shows the player character looking at an old car with the UI popping up saying "R) Salvage"
Thanks,
Mason
When i scrap little things like tires,boxes,barrel they are not deleted like in the previous versions.
Thanks for the mod and hope you can help me with my problem.
I prepare new version, option to destoy items will be inside mods and set via holotape.
- Please make a version without perk requirements. I get that you like to integrate them into new perks and such, but not all of us want to waste perk points on features that arguably should have been ingame from the beginning. The skill book version printerkop mentioned below would be a good substitute if you're dead set on making some sort of requirement.
- Make it toggle-able. The thing holding me back on this mod, is that its always on. I dont necessarily want to see the scrap popup every time I look at items on a shelf when exploring, so it would be nice if there was some sort of hotkey to..hide? or disable it, and then re-enable it when we want to use it.
- how is the mod implemented? Do you add new scripts? how about compatibility with other mods? What about uninstalling? These are all important things to know.
- version without perk requirements is possible, now I realize how it works control through holotape to possibility of enabling/disabling in game and using hotkeys via item (as QuickSave).
- my goal was to find a solution that would affect the world. I not modified any object to realize my idea. This is unlike the other mods (Movable Static to Activator, connect script to Movable Static, etc.)
-implementing method: using form list to get object which may be scrapped, then Leveled List to get which item may be gived player and simple script to give items and set destroyed flag to item to avoid activation again.
So Car scrapped outside settlement might give Steel and Aluminuim or Copper, Rubber and Nuclear based other Scrap/Finder's Perks (Scrap Weapons, Finding Ammo)
Answer: Yes, but most of them are Static object, and cannot be salvaged via any perk.
So Car scrapped outside settlement might give Steel and Aluminuim or Copper, Rubber and Nuclear based other Scrap/Finder's Perks (Scrap Weapons, Finding Ammo).
Answer: I added some material to car salvage (next mod update). Combination with other perks is unpractical to implement due mod incompatibilites.
Large steel crates, rusty cars, trucks etc. are Static objects and cannot be salvaged via perk activation option. Must be attach activator to them = edit every object in the world = conflict with any mod that alter the same things = possibility of cell reset bug. But this is what I'm not going to do.
I like suggestions on which items players can add to the salvaged lists. list?