Discord: Click me for Discord link! - You will be able to get sneak peaks, teasers or be able to ask me questions/report bugs directly to me in my modding discord.
The mod now contains: 24 fully nav-meshed Interiors. 1x fully nav-meshed mini-exterior. 50+ custom clothing items. 5+ custom food items.
Just uploaded V3.2, here's what's new: - New .ba2 archives included with the mod, this should fix invisible armors & textures for all users. - Misc bug fixes for various areas.
Just uploaded V3.1, here's what's new: - 1x new nav-meshed dungeon near Bunker Hill. - 3x new clothing items. - Very important bug fixes for notes in the mod that can negatively affect some base game quests. - Misc bugfixes to some interiors (doors that could or could not be opened, incorrect terminals, etc.)
It shouldn't. It adds the civil defense shelter and the concord fire department building, but they aren't in concord ... rather between concord and starlight diner. SS2 should be fine.
I'm working on a PRP .74 patch, and found some errors. Would you like them reported here or on discord?
In cell XX161990, near XX162AB8, there is debris floating in front of the desk. In cell xx01C880, there is a coffee cup XX01D0A6 floating near a lunch pail In cell 0000DB54, there is a file cabinet XX00CED4 clipping through the wall In cell 0000DFF5, near XX047935, the ground has a hole that is covered but doesn't have physics, so you drop down a bit, as you look at the cement wall from the outside In cell 0000E459, there is a door XX01E0D6 leading nowhere, (second door on building leads to Fort Hagen Depot)
Great! Also, I notice you have flagged the South Boston Precinct terminal, but there are two ... one in Fort Hagen Warehouse and another in Civil Defense Shelter (near Concord)
I'm still testing. Found in XX1EE765-Reactor, doors XX101FA6 and XX1020DF should be set to inaccessible. They lead to a hallway with no ceiling, and more doors that lead to the void.
Just to let you all know: This mod conflicts with the Xander's Aid mod by Neeher, as in you will not be able to access some of this mods locations if you're using both mods.
Like what locations conflict? The only places in Xanders Aidthat affec the map are the elevator in the basemnt of abanded shack and that one hatch at the reactor site.
I have xanders aid (one of the great mod-DLCs) but I may try this mod anyway to see if there really is an issue).
Also I have Atom's Storm which affects a lot of locations ( but also in the glowing Sea only) and Atomic World which affects a lot of locations in the greater Commonwealth but most are new builds.
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Discord:
Click me for Discord link!
- You will be able to get sneak peaks, teasers or be able to ask me questions/report bugs directly to me in my modding discord.
Useful patch:
Pre-combine patch -> Cannibal Toast's Previsbine Compendium
The mod now contains:
24 fully nav-meshed Interiors.
1x fully nav-meshed mini-exterior.
50+ custom clothing items.
5+ custom food items.
Just uploaded V3.2, here's what's new:
- New .ba2 archives included with the mod, this should fix invisible armors & textures for all users.
- Misc bug fixes for various areas.
Just uploaded V3.1, here's what's new:
- 1x new nav-meshed dungeon near Bunker Hill.
- 3x new clothing items.
- Very important bug fixes for notes in the mod that can negatively affect some base game quests.
- Misc bugfixes to some interiors (doors that could or could not be opened, incorrect terminals, etc.)
In cell XX161990, near XX162AB8, there is debris floating in front of the desk.
In cell xx01C880, there is a coffee cup XX01D0A6 floating near a lunch pail
In cell 0000DB54, there is a file cabinet XX00CED4 clipping through the wall
In cell 0000DFF5, near XX047935, the ground has a hole that is covered but doesn't have physics, so you drop down a bit, as you look at the cement wall from the outside
In cell 0000E459, there is a door XX01E0D6 leading nowhere, (second door on building leads to Fort Hagen Depot)
This is very helpful, thank you!
I will carry it over to discord and review it for the current patch that I am working on
i spent my evening exploring the fort hagen area and it was incredible !
The only places in Xanders Aidthat affec the map are the elevator in the basemnt of abanded shack and that one hatch at the reactor site.
I have xanders aid (one of the great mod-DLCs) but I may try this mod anyway to see if there really is an issue).
Also I have Atom's Storm which affects a lot of locations ( but also in the glowing Sea only) and Atomic World which affects a lot of locations in the greater Commonwealth but most are new builds.
I will DL this mod and see how its works out.
It fits really well into the base game and is a great addition.
Glad to here you are still working on it, see you on your Discord 😁