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AFK_Roger

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AFKRoger

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17 comments

  1. NiftyPower
    NiftyPower
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    Does this work with "Exotic Workshop Creatures": https://www.nexusmods.com/fallout4/mods/13919
  2. OnHolyServiceBound
    OnHolyServiceBound
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    I noticed a bug where Mirelurks(The shelled variety, glowing specifically) attack random settlers, do you think this will fix that issue in some way?
    1. AFKRoger
      AFKRoger
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      Hmm, It may but even without this I never had that happen.

      The only oddity I've noticed even with this is that when first coming out the the cages creatures may become randomly hostile to cats and attack them until they go unconscious the first time.
    2. BriggsTV
      BriggsTV
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      I believe glowing enemies give off rads so maybe that is effecting the settlers to maybe aggro them or vice versa.
  3. SantamaSensei
    SantamaSensei
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    I ask myself if that was a bug, but I think it isnĀ“t, because they are done to caught on a cage and let them to fight as a espectacle.
    Anyway this mod is great, now I can have more tamed creatures than my Deathclaws
    1. AFKRoger
      AFKRoger
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      Yeah, its a subjective fix. I'm thinking of duplicating the fraction and capture cages to spawn one with the freindly faction and one with the vanilla faction allowing for the best of both worlds.
    2. DaemonGrin
      DaemonGrin
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      Simpler idea for you mate. Just duplicate the emitter call it the Omega or something else and have your tweak on it rather than having a bunch of cages etc 2 emitters seem better and cleaner.
    3. AFKRoger
      AFKRoger
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      I thought of that but it may be better to make separate cages so you can have some docile creatures in your settlement. While also having, some hostile ones at the same time with in an arena.All within the same settlement.
  4. thecowardlyadventurer
    thecowardlyadventurer
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    Thank you! I didn't really want a fighting arena, I wanted a zoo. Now I have one.
  5. alex1972a
    alex1972a
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    Cool thanks!

    BTW, does anyone know if the creatures stay in the settlement if you let them walk around (beta wave turned on), and do they fight hostiles that come to the settlement? Question has nothing to do with this mod. Just in general. I have my creatures in Concrete Cages as i thought they would wander off. But if they stay within the settlement AND fight any attackers, that would be awesome. Cheers.
    1. AFKRoger
      AFKRoger
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      They don't wander off and they do defend the settlement.
    2. alex1972a
      alex1972a
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      Aha! Cheers bud.
  6. Mazdek
    Mazdek
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    Is this a typo? "This mod just changes a single fraction"? Not trying to be a smartass, because math could be involved somehow I guess, but I sorta think you meant faction?
    1. AFKRoger
      AFKRoger
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      Its a typo I uploaded this while I was half awake thanks for pointing it out.
  7. SphereOfRa
    SphereOfRa
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    But then you can't have animals battle in an arena... This would be best as a standalone object that would work alongside the other
    1. AFKRoger
      AFKRoger
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      They still can, you just have to turn off the beta wave tuner and they will become hostile towards one anothor (and you) again.

      Its not ideal, but its the price of a quick fix like this, till I can figure out a better solution.
  8. RoodDood
    RoodDood
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    Thank goodness. My Deathclaws kept trying to prove that they were the "top dog" of Sanctuary Hills.