Fallout 4

File information

Last updated

Original upload

Created by

frogs345

Uploaded by

frogs345

Virus scan

Safe to use

187 comments

  1. ORIONOX
    ORIONOX
    • premium
    • 0 kudos
    is there a particular reason you remove ColorRemappingIndex from several attachments?
  2. nurna
    nurna
    • supporter
    • 1 kudos
    This wouldn't work with the newly released Dak's Attachment Pack would it?
    1. WastelandSentinel
      WastelandSentinel
      • member
      • 3 kudos
      im also wondering this 
    2. Hammerhead96
      Hammerhead96
      • premium
      • 6 kudos
      I also would like to know
    3. Neur0thic
      Neur0thic
      • supporter
      • 0 kudos
      Anybody figure it out?
      I would also like to know :)
    4. Nickgep
      Nickgep
      • premium
      • 0 kudos
      yes it is you need to download this patch
      https://www.nexusmods.com/fallout4/mods/63391?tab=files
      Down the very bottom in Miscellaneous files called
      "The Attachment Pack - Implementation WMF Patch"
    5. frogs345
      frogs345
      • premium
      • 104 kudos
      Sorry for the delay!

      But there we go, there's a patch already made for it. As a little bit of elaboration, though:

      The base version of the Attachment Pack only has one very minor conflict with this, so you can use this and the base version together without issue. The Implentation Patch for the Attachment Pack has two minor conflicts with this, but as long as the Attachment Pack is loaded after this, they're not a big deal. Of course, using that patch that Nickgep linked means you won't have to worry about those conflicts at all.

      In short, the two mods work fine together without much issue, whether or not you're using that additional patch Nickgep linked.
  3. ORIONOX
    ORIONOX
    • premium
    • 0 kudos
    Does this conflict with UF4P? When looking at them in Fo4edit, it looks like they have a few conflicts that might need patching, but I'm very new
    1. frogs345
      frogs345
      • premium
      • 104 kudos
      Sorry for the delay!

      No, it doesn't conflict. Any conflicts in FO4Edit are either intentional changes that I've made to override the UFO4P (generally improving on a fix or altering it to fit other changes in this mod), or are minor enough to not be a concern.
  4. JohnEldridge
    JohnEldridge
    • member
    • 0 kudos
    What's the load order for this mod?
    1. Strix2206
      Strix2206
      • member
      • 42 kudos
      yes
    2. frogs345
      frogs345
      • premium
      • 104 kudos
      Sorry for the delay!

      Ideally, this mod should be high up in your load order, to allow other mods to override the changes in this mod with their own.
  5. Yutagos
    Yutagos
    • member
    • 2 kudos
    This mod is compatible with BLD ? 
    1. frogs345
      frogs345
      • premium
      • 104 kudos
      While nothing should outright break if you try and use the two mods, they're also not outright compatible. Particularly as there's a lot of unnecessary edits to weapon mods in BLD that cause a lot of conflicts with this mod.

      I personally wouldn't recommend using BLD, but if you want to use both together, then load this mod before BLD. The fixes lost in this are probably a smaller deal than the actual changes that would be lost if this loaded after BLD. It would be possible for someone to make a compatibility patch, but that someone wouldn't be me.
    2. Yutagos
      Yutagos
      • member
      • 2 kudos
      I think i will not use it i will follow your advice but for your other mod (cut weapon mods ) someone had made a patch here , i guess it's a win ! 
    3. TheRaddical
      TheRaddical
      • member
      • 1 kudos
      The link to BLD patch is not for this mod. 
    4. Yutagos
      Yutagos
      • member
      • 2 kudos
      Yeah that what i said read bro 
    5. TheRaddical
      TheRaddical
      • member
      • 1 kudos
      I'm silly. Here's the bld patch to this though :) https://www.nexusmods.com/fallout4/mods/64751?tab=files&file_id=252127&nmm=1
    6. Yutagos
      Yutagos
      • member
      • 2 kudos
      Man thank you !!!!! Damn i haven't see this im mad 
  6. bobby1993
    bobby1993
    • member
    • 0 kudos
    Will this conflict with VUWR and LEO? Thanks a lot
    1. frogs345
      frogs345
      • premium
      • 104 kudos
      As long as both of them load after this mod, it should work fine.
  7. smaxy3
    smaxy3
    • member
    • 5 kudos

    • "Changed the Baseball Bat Grey mod and Baseball Bat/Rolling Pin Aluminium mods to use the American spellings for consistency (Gray and Aluminum respectively).

    No need to "fix" something not broken....
    1. frogs345
      frogs345
      • premium
      • 104 kudos
      They're both fixes. With the game being set in America, the American English spellings are the appropriate ones. The only instances where Aluminium is used in the entire game are with those two mods, so switching to Aluminum is correct for consistency. While there's less consistency in the game when it comes to Gray vs Grey, ultimately Gray is the appropriate one to use, as that's the American spelling.

      I'm not American, so the changes aren't being made to suit how I spell things, but rather what's appropriate for the setting. Besides, if someone really wanted to revert these changes, it wouldn't be hard to do so in xEdit. There are already other mods that change all instances of Aluminum to Aluminium.
  8. LourdessApekatt
    LourdessApekatt
    • member
    • 0 kudos
    I sincerely appreciate the time and effort you have put into this...like holy cow...that's a lot of fixes/changes.

    The fact that 66 pages of mods pop up if you search "fix" really says something about fallout 4. Obviously not every one of those mods are for the base game as some fix other mods and at times it's just translations, but still that's a lot.
  9. LE878
    LE878
    • premium
    • 0 kudos
    Thank you for all of your work, I have 3 of your mods (including this one) in my mod list. Just one question: when you wrote that you fixed the recoil on the Gauss Rifle, did you mean the recoil on the suppressor? Just want to make sure so I don’t download a fix that isn’t necessary thanks to you.
    1. frogs345
      frogs345
      • premium
      • 104 kudos
      I'm glad to hear you like the mods!

      Yeah, my fix does recoil on the Gauss Rifle's suppressor. Compared to other mod that does it, my fix covers the other Gauss Rifle mods as well, to keep the intended stat progression between them. I'll clarify the note in the description for that.
  10. Cheems97
    Cheems97
    • supporter
    • 17 kudos
    So I was making my own compat patch.. and found that Thirst Zapper Mod names are Nuka-Cola Gun, Cherry Gun and Quantum Gun. I kinda thought they're gonna be Nuka-Cherry Gun and Nuka-Quantum Gun. Also isn't Tesla Rifle's Semi-Auto supposed to be Semi-Automatic? 

    Anyway, great mod. Perfect for my OCD. Can't imagine how much time you put into this.
    1. frogs345
      frogs345
      • premium
      • 104 kudos
      A lot of stuff in Nuka-World is a mess compared to the base game, really. Someone could definitely bring it more in line with the base game if they wanted to put the effort in, but that's definitely not something I'd intend on doing.

      That's a good catch too! I must have just missed that one and not thought about it. I'll put that in for the next update.

      I'm glad to hear you like the mod, though! It's taken a lot of effort, but it's definitely worth it overall.