Why does VirusTotal report this mod file (an exe that's zipped) as a Trojan Downloader? https://www.virustotal.com/gui/file/9b3fd21406fae94878749d7b6d2133a4d3f8ddccd6684f70905446a23e77a2fe
Only Icarus A/V in that report flags this as potentially harmful, but even if it were a false positive report, I still have this request: If this mod were really an AHK (AutoHotkey) script compiled into an executable, then I recommend the mod author to upload the AHK script in this mod page, so we can check the script in Notepad to confirm it's safe, and execute it via AutoHotkey ourselves (Autohotkey is a free open-source scripting language and utility; it's safe).
Don't use this one, use Melee and Throw. It works but I found that if you bind melee with Interface Hard Coded Key Tweaks, (which lets you modify hardcoded keys like Accept to Space instead of Enter), it can crash, so just bind melee with Melee and Throw mod.
Honestly this is way way way too much work to just get a grenade/bash separator you need F4SE, F4CE, FFDEC, a Java environment, and then you have to configure the settings outside of the game. It also has about 8 popup windows worth of instructions before you can even try to configure it.
Okay after a bit of troubleshooting and actually using my brain I got it to work buuuuut. It seems this changes the behavior of how the pause menu and pressing tab interact and this seems to also result in being unable to tab out with ALT TAB or ALT ESC
I can appreciate the work it took to make this mod. Keep up the hard work!
Though the title said it was a simple key separator for two actions...
It "works" if you change the settings in ffdec.exe from program files. Then launch the mod from the game data dir and follow the instructions. BUT then when remapping ingame, there are all these new keys in the Control Settings that weren't there before. Like "other up", "other down", "Additional 1", and others. Plus setting controls to default no longer works and you cannot simply unassign. If you save your controls by accident, you may not be able to get them back to the way you liked without completely uninstalling and going through the whole process again.
My expectation was that there would only be one new control added, "Throw" OR "Bash" that we can simply assign a new unused key to that action.
I could also go for a mod that treats Fallout 4 throwables as separate weapons like FO3 and NV. Then bash can be a available even with a throwable equipped... maybe even with a chance of exploding in hand? lol
Off Topic: A similar thing I have been looking for with no luck is a mod to change the blocking mechanic. A new key to assign "block" action to which will keep blocking as long as the key is activated (toggle or hold) and blocking made available while weapons are equipped. Unless I am a noob and haven't realized these are already vanilla mechanics.
Followed the instructions and got to the point of launching the game and checking it out. My keymap got hosed pretty badly. I tried to straighten it out in between all the extra key assignments, but it got pretty crazy. Lost the Pause function with the in game menu and had to shut it down with Task Manager. I think I'll pass... this is a little too much for what I was looking for. :
mharratsc wrote: Followed the instructions and got to the point of launching the game and checking it out. My keymap got hosed pretty badly. I tried to straighten it out in between all the extra key assignments, but it got pretty crazy. Lost the Pause function with the in game menu and had to shut it down with Task Manager. I think I'll pass... this is a little too much for what I was looking for. :
Yeah I found the same thing. I was pretty confused at first and found that I couldn't unassign or set them back to default. All my keys were already preassigned to other things I didn't want. I don't want to go through all of that when I only wanted to switch a single control...
This is practically bullshit. It's a dangling piece of code added with a buttload of barely understandable instructions and ego of the writer. Make it Vortex-able and then you have right show some heat on the complaints.
74 comments
Use this instead: https://www.nexusmods.com/fallout4/mods/11664
Commands for Popular Actions
Note: You can also use FO4Hotkeys to Command Companion easily: here's how.
https://www.virustotal.com/gui/file/9b3fd21406fae94878749d7b6d2133a4d3f8ddccd6684f70905446a23e77a2fe
Only Icarus A/V in that report flags this as potentially harmful, but even if it were a false positive report, I still have this request:
If this mod were really an AHK (AutoHotkey) script compiled into an executable, then I recommend the mod author to upload the AHK script in this mod page, so we can check the script in Notepad to confirm it's safe, and execute it via AutoHotkey ourselves (Autohotkey is a free open-source scripting language and utility; it's safe).
you need F4SE, F4CE, FFDEC, a Java environment, and then you have to configure the settings outside of the game.
It also has about 8 popup windows worth of instructions before you can even try to configure it.
It seems this changes the behavior of how the pause menu and pressing tab interact and this seems to also result in being unable to tab out with ALT TAB or ALT ESC
Though the title said it was a simple key separator for two actions...
It "works" if you change the settings in ffdec.exe from program files. Then launch the mod from the game data dir and follow the instructions. BUT then when remapping ingame, there are all these new keys in the Control Settings that weren't there before. Like "other up", "other down", "Additional 1", and others. Plus setting controls to default no longer works and you cannot simply unassign. If you save your controls by accident, you may not be able to get them back to the way you liked without completely uninstalling and going through the whole process again.
My expectation was that there would only be one new control added, "Throw" OR "Bash" that we can simply assign a new unused key to that action.
I could also go for a mod that treats Fallout 4 throwables as separate weapons like FO3 and NV. Then bash can be a available even with a throwable equipped... maybe even with a chance of exploding in hand? lol
Off Topic: A similar thing I have been looking for with no luck is a mod to change the blocking mechanic. A new key to assign "block" action to which will keep blocking as long as the key is activated (toggle or hold) and blocking made available while weapons are equipped. Unless I am a noob and haven't realized these are already vanilla mechanics.
Yeah I found the same thing. I was pretty confused at first and found that I couldn't unassign or set them back to default. All my keys were already preassigned to other things I didn't want. I don't want to go through all of that when I only wanted to switch a single control...