1792 comments

  1. Ethreon
    Ethreon
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    Currently installing F4 and setting up some basic modding tools. Will try to look into the various bugs.
  2. AndurilWielder
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    Anyone know if this is what's causing the vault Atrium Floor and a few other pieces to no longer snap to anything?
    1. DRaKe6900
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      Something in it breaks the vault pieces. If you want this mod and still be able to build in Vault 88, you need to used the no dlc version
    2. Thornstromb
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      Can we get a reply from the author if he knows what's going on? To be clear, in my experience the Atrium Floor snaps just fine.... but has a tendency to snap to the wrong height unless you are particularly careful. Mid Walls (and all variants) have an extreme tendency to insist on being partially clipped into the wall below them if you don't use the pre-installed walls as a "guide".
      And most egregiously of all? The vault door does not correctly align with ANY Vault Doorways.

      I dramatically thank the user above for the information that the NoDLC version doesnt cause this, but still. Any idea what's going on?
    3. Ethreon
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      I'll look into it since whatever the issue was came up long after I was done playing.
  3. LaoR316
    LaoR316
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    It is crashing my game when have opened a workshop menu for too long in Sanctuary (maybe other settlements as well, but just had a lot of scrapping to do here). Disabled this mod and "The Master Plan" fixed the issue. Other settlements mods are:
    SS2 - Extended
    Sanappable Junk Fences
    Fast Target travel fix
    SS2 workshop HUD override
    Place everywhere
    HUDframework
    Workshopframework
    1. RaiderJericho92
      RaiderJericho92
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      From what Ive seen Sim Settlements basically does not play well with ANY other mods that affect settlements.
      Also if you have better settlers remove that as well, that one is broken beyond belief.
    2. Lystraeus
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      SS goes really well with new workshop item mods; in fact it encourages you to mix and match. The random dig at Better Settlers is also unwarranted, it's still one of the best settler variation mods.

      What might actually help the OP is (1) checking there are no other mods breaking workshop scripts - non-settlement mods can do this - and (2) dealing with script lag by upping fps and using the Script Memory Expander
    3. Ethreon
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      No idea how this mod would manage that.
  4. Krieggss
    Krieggss
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    Navmeshes are all broken after installing, after some testing no matter how I configure a structure, settlers will not walk on foundations at all

    1. Lifeless999
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      Ever find what is causing this about to load it up in CK if I have to to see what is going on
    2. Rawr40k
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      2 years later, and I was wondering why settlers wouldn't use anything built after installing this.
    3. Brennan
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      Nav meshes seem broken or non-existant. His ladders mod is the same.
    4. alyfoxlp
      alyfoxlp
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      Old post I know, but during my 2023 aborted playthrough and 2024 aborted playthrough I had issues with dogmeat not following me over some types of stairs and ladders and ramps. Navmesh didn't occur to me, but when it was mentioned in some other comments for this mod, I took a look at screenshots and im 90% sure that it was stuff from this mod. Frustrated me to no ends.
    5. Ethreon
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      Literally everything has a navmesh.
  5. VirtualVessel
    VirtualVessel
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    Hello! Any chance we could get a version that only adds workshop items - none of the items from Plant Me? If so, thank you!
    1. Ethreon
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      Probably not. I'll try to remember to provide an article on how to remove those entries yourself.
  6. thejiffiness
    thejiffiness
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    I love this mod! It is on my must-have to play list. The only improvement I could suggest is some more compatibility with other mods that give you different textures. I tried to make a patch overwriting your meshes with meshes from another mod (the clean series) thinking the meshes would load the newer textures (after installing the meshes and textures in your mod's directory by overwriting them) but somehow your mod (even though it is no longer your meshes and it is in loose file form) still makes the textures look exactly the same *odd*. So that leads me to think there is something you have done that modifies many other things (like how everything is tagged VE in the workshop mode) and there are textures somewhere hidden that are overwriting the meshes and what they should be loading.

    Otherwise you bring in so much immersion into vanilla! I love this mod! Did I mention that already?
    1. Ethreon
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      I cannot for certain remember how things work until I actually get back into modding, but I think at least some of the meshes use a material swap, meaning your mesh replacement wouldn't do anything for those.
  7. DeddApe0123
    DeddApe0123
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    Would a non master plan version be possible? would it be a simple fix as removing the requirement or will that completely break the mod?
    1. thejiffiness
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      I kind of agree. I love this mod but it takes over the entire workshop. Everything is tagged VE. Maybe he did that to prevent another mod from conflicting. That might actually be the case because this game is not as easy to mod as Oldrim. And LOOT doesn't really sort mods very much. So again that might be why he wants you to have the master plan too. Or he was thinking about doing expansion packs or something and that way it was all Vanilla Extensions.
    2. Ethreon
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      Things are marked with VE for my own lazy reasons, both modding and playing - makes it easier to find something I changed.
      A version of this without MP would require moving every single item to a vanilla menu, not a thing I'm going to really bother doing as it's just too much tedious work.
  8. I don't know why the junk fences snap the opposite direction
    1. Ethreon
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      Possibly a messed up snap. I'll look into it.
  9. Ronman4780
    Ronman4780
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    Before you download, be aware that settlers do not recognize foundations as floors. This mod replaces all vanilla workshop building items with it's own "VE" version. Spent hours on building a settlement with this mod just for them to be unable to enter buildings. I am unsure of any other bugs with this besides that and some of the concrete items missing.
    1. grandvil
      grandvil
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      this mod is missing navmeshes?
    2. Ethreon
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      It doesn't. To the best of my memory, nothing was changed about existing item navmesh.
  10. ChiyoSumizome
    ChiyoSumizome
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    Hi! I'm playing Vanilla Extentions with Workshop Rearanged in Fallout London, and I was wondering if someone knows which mod changes the Workshop Menu. I have some patches that help, but for some reason I am completely unable to find where the cigarette cards and beer mats displays are. Is there anything I can do to find them? 
    1. LordMudcrabXVI
      LordMudcrabXVI
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      For me, the beer mat and cigarette cards are in an invisible "Miscellaneous" tab at the very end of the Furniture section.
  11. RandyEischer
    RandyEischer
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    Does anybody know if Fallout London fixed the missing concrete mesh, because MO2 is telling me the mesh fix patch is redundant.
    1. thefirebirdman
      thefirebirdman
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      They are planning to release a hotfix for crashes and then a large update to fix a multitude of issues that have been reported but as of today they have not released any fixes or updates for the mod/game.