Fallout 3

File information

Last updated

Original upload

Created by

ghozt24

Uploaded by

ghozt24

Virus scan

Safe to use

Documentation

Readme

View as plain text

Description
================
This mod introduces a new faction named Potomac Express Company which works in the postal sector. It runs its business at Canterbury Commons, in the building replacing the ruins behind Joe Porter's diner.

MAILBOX is the core of the mod. Lots of these devices have been placed in the Capital Wasteland and populated habitats. They are used by Player for mailing letters and parcels all over the region.
LETTER: it can be used to arrange "remotely" a meeting with your followers. After having received Player's message, the follower will go to the appointed location at the right time. If player doesn't go to the meeting within the time limit, the follower will go back to last locations he/she used to stay.
PARCEL: it can be used for moving objects from a mailbox (or other Potomac Express facilities) to Player's home or to one of company's posts set up in the main towns. Parcels are also a good way to send requested items to the NPCs who give repeatable quests and to get back the respective rewards.
For all cases, delivery time is computed from distance between the place of dispatch and the place of delivery while shipping fees are determined by distance, weight of parcel and purchased security services.

STAFF working in the express company is composed of three typologies of employees.
COURIER: a NPC who travels through the Capital Wasteland with a packed brahmin and a security officer. His/her main task is to deliver mail but he/she also sends letters and parcels, acting like a mailbox. The courier rarely enters in the cities but it's easy to find him/her just outside the gates, while he/she is waiting for few hours before starting new route.
MAILBOT: protectron robot programmed to offer basic services like sending letters and parcels and delivering incoming mail, in particular the general delivery one. Some of these robots may offer to the customers home delivery too. It is the counterparty of courier because it stays inside the town, managing local mail, instead of travelling in the Wasteland.
OFFICE MANAGER: permanent worker at the Company office. He/she offers basic and advanced services: shipment of letters and parcels, management of general delivery, insurance and parcel recovery affairs, personnel recruitment.

SHIPMENTS: every time the mail goes, there's a chance that it can be lost during carriage. This risk ratio is computed from many external factors. Specifically, the risk ratio varies in proportion to the distance between the place of dispatch and the place of delivery, to the dangerous creatures and raiders killed by Player (the more you kill, the safer is the Wasteland), to the events relating to main and secondary quests (e.g. risk grows when the Enclave arises after "the Water of life" quest or decreases if Big Town is no more threatened by Supermutants).
Senders have the opportunity to hire extra guards protecting the caravan in order to decrease risk ratio. It's also available an insurance over the value of the items wrapped in the parcel which will be returned in case of attack against the caravan.
Shipments end in one of three ways. If the shipment arrives unscathed to destination, the addressee will receive the goods and will reply to sender.
If the caravan is attacked by savage creatures, the parcel will not reach the destination but it will remain at the place of the attack because animals don't seize goods. In second time, the parcel will be recovered by the company staff and stored in the headquarters safes until the sender goes to pick up the parcel at Canterbury Commons and gets part of insurance premium (if previously enrolled). If the caravan is attacked by raiders, all of the goods will be stolen and sender will receive the whole amount of insurance premium (if previously enrolled) as compensation for the lost.

ASSIGNMENTS: the headquarters managers are always looking for adventures and daredevils who take charge of tasks which permanent couriers can't carry. Each delivery done is rewarded with an amount of caps that decreases if estimated delivery time doesn't match with real delivery time.
Almost all NPCs of the game can be the addressee of a delivery.

CUSTOMIZATION: the mod tries to interface to the other ones that add new followers, new homeplaces or new settlements to vanilla game.
Non-vanilla followers can be added in the list of addressees by talking to them when they use a following AI package pointed to player.
Most of the containers in the game can be set as personal mailbox as long as they are located inside Wasteland and DCWorld worldspaces or in its internal cells. Setting personal mailbox inside cells not included in these cases may be affected the accuracy of delivery parameters.
A working Mailbot can be moved in the cells of Wasteland and DCWorld worldspace too. The robot can be found inside the headquarters of Potomac Express Company in Canterbury Commons.


Requirements
===============
1. Fallout3.esm
2. ThePitt.esm
3. BrokenSteel.esm
4. PointLookout.esm
5. FOSE


Compatibility
===============
Two patches available to improve game experience: the first one for BlackWolf Backpack mod which adds backpacks to couriers and guards equipments, the second one for Banks of Wasteland Expanded which allows to deliver caps to Player's bank account.
Original mods needed.


Incompatibility
===============
This mod aims to be minimally invasive as possible in order not to conflict with the largest number of mods. Anyway, mods which edit the area around the company's headquarters at Canterbury Commons may cause mesh overlaps (ones known: Canterbury Commons Overhaul, Canterbury Commons Embiggened).


Installation
===============
Installing with FOMM or NMM:
1. Add and activate downloaded archive.

Manual Installation:
1. Extract "FCMxx.7z".
2. Put the Texture folder in Fallout3/Data folder
3. Put the FinalCourierMod.esm in Fallout3/Data folder
4. Enable FinalCourierMod.esm in your Fallout 3 Launcher.


Known Issues or Bugs
====================
None known yet. Please report if you find them.


History
====================
V. 1.2, 2016/06/23 compatibility: mod integration with BlackWolf Backpack and Banks of Wasteland Expanded
new feature: parcels sent by player now appear in caravan's container and can be stolen by player
new feature: random NPCs and creatures travelling with courier caravans.
fixed minor bugs.
v. 1.1, 2016/06/23 Fixed minor bugs, new textures.
v. 1.0, 2016/06/21 Initial release.