Tale of Two Wastelands conversion is up! It also comes with bug fixes courtesy of DarianStephens. Please show your appreciation and give him kudos if you enjoy the mod.
EDIT: Fallout 3 v1.5 version (with bugfixes) is up!!
Installing your mod causes my game to be unable to exit properly lol might be a conflict with other installed mods will investigate but curious will only enabling when i get to vault 112 quest be ok?
It must be a mod conflict. Never had that issue myself or reported by others.
In general, it's better to install your mods of choice first and then start a new game. It should be safe to install mid-save before you enter or load the cell where Vault 112 is but shenanigans might occur.
I don't recall exactly. I made this mod years ago. But it probably had some logic to it. Check corners, look under furniture, and move objects that can be moved. It shouldn't be that hard. If I time, and I reinstall Fallout 3, I will go through it and find out.
Does your mod have the option to keep the people in the pods alive? Because thats really all I want. Todd Howard is dumb as hell he thinks if you massacre all the residents that is somehow "good karma" sure if they're dead they can't be terrorized by Doc Braun but if you kill Doc Braun only that would have been better. Let them live in a nice simulation, they believe it anyway.
Arguably they been there for 200 years, so I get why they cannot come out they would get sick in 1 year tops like Mr. House when you expose him to germs in Fallout: New Vegas.
There is no option for that. I was kinda trying to staying true to vanilla. This mod was designed in a way of offering a vanilla+ experience in a way that if you install it in someone's game and they are playing for the first time, they wouldn't know this content is not vanilla. I just expanded the backstory and added a few challenges. Maybe in the future an extra option can be added but I don't have time right now.
Then I'm not going to download it. Pointless if I cannot get rid of Dr. Braun. This quest never really had a good moral ending & they don't explain why the Chinese program doesn't shoot you or your Dad or Braun. And your dad doesn't seem to care that you just genocided an entire vault either its just trash Bethesda writing. At least it wasn't as bad writing as Fallout: The Frontier.
Suit yourself, man. I honestly don't really care if you download the mod or not. I made this for myself and decided to share it for free with the community. If you like it, download it, if not, move on.
Would you recommend me to download this mod after I got Dad out of Tranquility Lane already? On the way to Rivet City. Then I saw this mod on Nexus. Recommend to download now and return to vault 112 and use console command moveto player on Dad to get him back to Vault 112?
Never mind. I'll just reload my last save which was when I started Operation Anchorage :( Have to do that all over again and then walk to vault 112 and do T-Lane once more. Btw I saw you downloaded my mod Citadel Lore-Friendly Player House some years ago! Did you like it?
Hey, sorry for the late response. As you figured out, this mod only makes sense if you haven't been to Vault 112 yet since it adds quests and changes how the whole section works. I hope you enjoyed it!
PS: Yes, I enjoyed your mod! I downloaded all the mods that modified settlements a while back to sort out possible conflicts with my "Farms of the Wasteland" mod ;)
PS2: That seems like you have a mod conflict regarding textures or you forgot to install meshes and textures from a mod. Those red diamonds usually indicate that.
Hi, thanks for your reply and sorry for the three comments spam, seems a bit silly to me now. I fixed the red marks problem but the houses on the inside seem bugged, stairs missing texture and instead appearing black and the walls are 1 millimetre thick. the spaces between rooms are blank and a few centimetres thick.
:SPOILER:EDIT/UPDATE: I just finished TL and ignoring the texture bugs inside of the simulation I went and finished it. I found Braun's room password and killed him. I really liked the ways he could be killed and did not like the extra additions of him being an garden gnome collector and the 3 extra skill books lying around. But I do need to say nice effort though putting all those extra additions in, only it wasn't much for me. Maybe you could upload an optional file that just adds that huge terminal in his room to kill him and adds nothing extra.:SPOILER:
I've never had the problems you mentioned and no one has reported anything like that so my guess it's either you made a mistake installing the mod (make sure everything goes in the right folder) or you have a mod conflict.
I'll think about your suggestion but the idea of this mod is precisely to expand and flesh out this quest, which was really shallow in vanilla so I don't think what you are asking suits the idea of this mod. However, you are welcome to try that idea yourself and upload it to Nexus ;)
PS: Watch out for the spoilers, I would appreciate if you use spoiler tags in your last response because your answer could spoil other players' experience with the mod.
hi, does the mod add the possibility to kill Braun without the need or dependency of the killable c mod? also, can you reenter the simulation once you'be killed Braun and let the dwellers live in the simulation without having to be mean to them by following Braun's orders?
Hi, you can kill Braun without any extra mods. I included an option in-game and you don't need to be inside the simulation to carry it out. Regarding your second question, once you rescue your Dad and leave the simulation you cannot come back. That's how the main game is programmed so I am sticking to that approach :)
You can. I try to always keep everything as lore-friendly as possible and in vanilla you can either mercy kill the dwellers while you are in the simulation or you can just do what Braun tells you to do and he'll eventually let you out of the simulation keeping the dwellers alive... but that's basically the opposite of saving them since Braun is just torturing them for his amusement for all eternity. The only way to truly save them is to mercy kill them inside the simulation, really. Just like in vanilla.
If you meant, releasing them from the pods, take into account it's too late for that. It's been 200 years. Their muscles have atrophied and they couldn't survive outside the pods at this point anyway. You can however, kill Braun once you get out of the simulation, if you have gathered certain new pieces of info while in the simulation ;)
I have a little question. What should I do, if I've finished first quest (Tranquility Secrets)? In readme there are two quests, but I can't start second.
61 comments
EDIT: Fallout 3 v1.5 version (with bugfixes) is up!!
In general, it's better to install your mods of choice first and then start a new game. It should be safe to install mid-save before you enter or load the cell where Vault 112 is but shenanigans might occur.
Because thats really all I want. Todd Howard is dumb as hell he thinks if you massacre all the residents that is somehow "good karma" sure if they're dead they can't be terrorized by Doc Braun but if you kill Doc Braun only that would have been better. Let them live in a nice simulation, they believe it anyway.
Arguably they been there for 200 years, so I get why they cannot come out they would get sick in 1 year tops like Mr. House when you expose him to germs in Fallout: New Vegas.
Pointless if I cannot get rid of Dr. Braun. This quest never really had a good moral ending & they don't explain why the Chinese program doesn't shoot you or your Dad or Braun. And your dad doesn't seem to care that you just genocided an entire vault either its just trash Bethesda writing. At least it wasn't as bad writing as Fallout: The Frontier.
Edit: Reloading an autosave in Smith Casey's garage fixed it.
PS: Yes, I enjoyed your mod! I downloaded all the mods that modified settlements a while back to sort out possible conflicts with my "Farms of the Wasteland" mod ;)
PS2: That seems like you have a mod conflict regarding textures or you forgot to install meshes and textures from a mod. Those red diamonds usually indicate that.
:SPOILER:EDIT/UPDATE: I just finished TL and ignoring the texture bugs inside of the simulation I went and finished it. I found Braun's room password and killed him. I really liked the ways he could be killed and did not like the extra additions of him being an garden gnome collector and the 3 extra skill books lying around. But I do need to say nice effort though putting all those extra additions in, only it wasn't much for me. Maybe you could upload an optional file that just adds that huge terminal in his room to kill him and adds nothing extra.:SPOILER:
I'll think about your suggestion but the idea of this mod is precisely to expand and flesh out this quest, which was really shallow in vanilla so I don't think what you are asking suits the idea of this mod. However, you are welcome to try that idea yourself and upload it to Nexus ;)
PS: Watch out for the spoilers, I would appreciate if you use spoiler tags in your last response because your answer could spoil other players' experience with the mod.
If you meant, releasing them from the pods, take into account it's too late for that. It's been 200 years. Their muscles have atrophied and they couldn't survive outside the pods at this point anyway. You can however, kill Braun once you get out of the simulation, if you have gathered certain new pieces of info while in the simulation ;)
What should I do, if I've finished first quest (Tranquility Secrets)? In readme there are two quests, but I can't start second.
HINT: Read EVERYTHING while you are inside the Tranquility Lane simulator