Fallout 3

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vegaswanderer

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vegaswanderer

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Description

This mod adds two quests to the game where you are encouraged to explore Vault 112 thoroughly. Don't expect keys and passwords to be where you remember they were. I know I wouldn't leave the key to the room where I lay dormant just laying there, in the armory. Makes no sense. Specially for someone as intelligent and paranoid as Dr. Braun. I've also tried to make exploration more rewarding. Vault 112 is not a big place but now if you visit the clinic, you can expect to find Aid kits and stuff that you would generally keep in a clinic. Don't expect old vanilla notes to say exactly what you remember they said. Don't take anything for granted...

Ever wondered how your Dad traveled the Wasteland with just a magnum? Doesn't make more sense to snipe your enemies from the distance if you travel alone? This mod also covers that.

There's also an explanation to why your father could manage to get into the Tranquility Lounger without wearing a Vault 112 suit. And I also fleshed out Dr. Braun's backstory with notes and enviromental storytelling. Now the FailSafe is not trial and error minigame. Instead, it makes sense and you can find hints of what the code is and why. And... to top it off you have the option to kill Braun...

This mod contains:

- Respect for the Fallout lore (not just Fallout 3 but the series in general).

- Lore-friendly hints to the series.

- 2 new short quests inside Vault 112.

- An explanation of why your father could use the Lounger without wearing a Vault 112 suit.

- More rewarding exploring.

- Interpretations of known musical themes.

- Dr. Braun's backstory, fleshing out the character a bit more.

- More rewarding loot.

- Dad now carries a sniper rifle and a sawed-off shotgun.

- A system that makes the old trial and error sequence inside Tranquility Lane obsolete.

- More rewarding dialogue if you use the companion mod THAT middle-aged guy -A more nuanced dialogue mod

- Redesigned Vault 112 residents to make them look like their Tranquility counterparts, although there're some surprises...

-A way to kill Dr. Braun.

Why

Like many Fallout 3 players, I felt a bit dissapointed when I got into the Overseer's office and found... nothing. Nothing that mattered in any case. The whole Vault 112 and Tranquility Lane's quests felt a tad wasted and rushed so I decided to flesh out this part of the main quest a bit more. It feels like an important moment in the game. You finally find your father and you need to free him from a lunatic. Only it felt flat, unrewarding. No interesting lore, no interesting loot, just one puzzle and you keep going on your businesses. So I tried to fix that to the best of my capabilities.

Installation

Copy the Meshes, Textures and Music folders into your Data folder. Also copy the esp there. Try the new Tranquility Lane themes first in case you don't like them. There is a special bonus track that will also play while you are exploring.

Version history

v1.4 Fixed issue where Braun's terminal password could spawn in more than one container.

v1.3 Fixed some typos.

V1.2 Changed Dad's Vault 112 Jumpsuit location from the floor next to his pod to his inventory to prevent the vanilla Vault 112 Jumpsuit invisibility bug.

V 1.1 Reuploaded the whole package. Release version (1.0) didn't include the ESP.

V 1.0 Release

My other mods:

- Farms of the Wasteland

- THAT middle-aged guy - A more nuanced dialogue mod

- Demolition Expert wanted - A Megaton mod


Credits

Credits go to gillianivy, tapioks, chucksteel, clintmich, madmongo, jokerine and neunen for their resources are permissions when those were required.

Also credits and special thanks to the extremely talented Anna Kate Putter for giving me permission to use her Fallout covers in the mod. You can listen to her music here and here.

Thanks

To Bethesda, this community and specially to the mod author's that created amazing resources. This mod wouldn't be the same without them.