Fix non-despawning ash & goo, make unique weapons look unique, and over a hundred other fixes and tweaks.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Always ask me before doing anything with this file!
File credits
-bungeens20 for his 5.56 box model & texture. -The Gamma Shield Armor texture wasn't made by me, but the file I got it from was removed so I don't know who made it. -T51b Helmet icon by bro_nod. -UWWUT textures by Drag0ntamer, stats by The 3rd Type. -Backwater Rifle texture based on work by WeHeartKatamari
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 5.3
Pitt leather armors cross-repairable with leather armor.
Pitt metal armors cross-repairable with metal armor.
Version 5.2
Fixed Black Bart's Bane texture.
Added Red Racer Jumpsuits to the factory.
Fixed the Anchorage Shipment holotape (Zeta).
Zeta's General Overcoat to LAS-009 Overcoat
Version 5.1
Renamed Paulson's Hat
Version 5.0
Added 2 unique textures for Point Lookout.
Added Pa's Fishing Aid to the game.
Version 4.9
Fixed Victory Rifle Texture
Version 4.8
All .esp's merged into 1 & .bsa created.
UWWUT incorporated.
Pitt armor repair list fixed.
Pyromanic perk effects ALL fire based weapons.
Overlord's Super Sledge added to repair list.
Tweaks and fixes for Fallout 3.
What this mod does: This mod fixes & tweaks some things in Fallout 3 & it's DLCs to make the game a more detailed & coherent place as well as reduce the number of floating & clipping environmental objects.
How to install: Open compressed folder. Place BenTweaks.esp & BenTweaks.bsa into Fallout 3's data folder. Then activate the .esp using a mod manager or Fallout 3's data files option.
Note on load order in general: Load order all depends on what plugin you trust more. Plugins near the bottom of the load order will override those above.
Bittercup Companion: This mod may conflict w/ Bittercup Companion mod. This is fixed simply by placing the Bittercup .esp above my BenTweaks.esp.
FWE: Makski experienced a conflict with FWE causing CTDs. The problem was solved when he placed my mod above FWE in his load order.
Purr4me has informed me that using FO3edit to clean BenTweaks results in many of the edits I've done in worldspaces to be reset, meaning that anything I deleted (such as trash) will reappear.
What the current version does: (The newest changes are in teal.)
Fallout 3
Chief Gustavo now wears a Tenpenny Combat Helmet.
Changes "Shot glass" to "Shot Glass."
Gives better armor & weapons to Caravan Guards.
Changes the clothing on Crimson & Clover.
Gives better armor & weapons to Canterbury Commons guards.
Allows the Armored Vault Suit to be repaired w/ other Vault Suits.
Allows Plunkett's Valid Points to be repaired w/ Brass Knuckles.
Adds the "cut weapons" (Wanda, Law Dog, etc.) to the game.
Adds several police hats to the Germantown Police HQ.
Gives Shorty a Wasteland Trader's Hat.
Gives Bittercup a Police Baton instead of that ugly Lead Pipe.
Removes the Metal Pots that you could pick up in Tranquility Lane.
Gives Deputy Weld a Megaton decal & sheriff badge.
Fixes the "ghost poster" outside Springvale School.
Reilly now gives you a Ranger Helmet in addition to the armor.
Dead ranger, Theo, now wears a set of combat armor.
Tinker Joe now wears Recon Armor and Glasses.
Adds some Outcast Recon Armor to Fort Independence.
Ranger Battle Helmets now use the correct texture.
Removes some objects I found inside walls.
Allows T-51b to be repaired w/ Power Armor.
Eulogy Jones now wears his hat.
Allows the Shady Hat to be repaired w/ Prewar Hats.
Gives Dr. Lee a 10mm Pistol.
Gives Garza a Sledgehammer.
Gives Dad an Assault Rifle.
Colonal Autumn's Laser Pistol is no longer a quest item.
The Sheriff's Duster can now be repaired w/ Regulator Dusters.
The Sheriff's Hat can now be repaired w/ Stormchaser hats.
Vance's Longcoat can now be repaired w/ Regulator Dusters.
Eulogy Jone's Hat is now repaired w/ Prewar Hats.
Eulogy Jone's Suit is now repaired w/ Prewar Suits.
Boogeyman's Hood is now repaired w/ Raider Wastehound Helmets.
The Tenderizer now uses its effect.
Renames "Falls Church East" to "LOB Enterprises."
Renames "Robot Repair Center" to "Darren's Discounts."
Modifies Joe Porter's diner to look more like a place of business.
Renames some interior areas.
Ant Refuse Piles now have opening & closing sounds.