Did you manage to fix it? It's been almost a decade since I last played or modded Fallen Enchantress, so I don't think I'd be able to do anything about it now
will be trying this out, as I was motivated by winning a map via master quest to produce Waerloga as a sovereign. this fits perfectly with that.
will have to create a faction for him using it.
oh, did you make it so your dragons can fly? not hard, and makes it even more fun. I was working on making it so that champs mounted on dragon mounts could fly, but have been getting stuck on the spell phase of that; ended up just chickening out and making it so my store sells airwalk scrolls
maybe give the pack drakes the pack swarm bonus like wolves have?
....fantasy velocoraptors.
also, how about if you have dances with dragons, and the ability to train mounts, AND you have a dragon lair you have built on... instead of producing a dragon as a unit, maybe get the choice to make dragon mount? there's already a model in game, so you don't even have to screw around much. What would be really cool would be to have a slag or drake mount as soon as those units get researched, but that would mean making an entire new mount model. too much work really.
one more thing; the smaller dragons you can recruit as units don't scale up in size quite fast enough. suggest using a smaller starting unit scale (you're using 1.2? try just 1) and use a bigger scale per level modifier. they should be fully grown by about level 16 IMO, to match other dragons in the world. this also has the advantage of making them look a bit smaller on the strategic map, so they don't overshadow everything as they move around.
I modified all the scaling for the other mod that lets you start the game with a baby dragon (after MUCH experimenting) and am happy to give you those numbers if you want.
I looked again, and you're right, there are. another mod was blocking them. fixed now.
makes this mod even better
I already changed the scaling to make the trainables smaller on the strategic map, but grow faster on the tactical, and gave the flying ability to the trainable dragons.
gonna add the pack bonus for pack drakes, and give it a whirl on a large map.
you have the stat gains for the trainables set too low.
for example, the drake gains .5/level in attack, defense, and crit.
however, their wild cousins gain at double that rate, so when your trained drake is the same level they are, your trained drakes are half as strong.
seems like overkill on the nerfing. all your trainables should have exactly the same abilities and stat gains as their wild counterparts. you've already made it very expensive in training time to get one out of the gate, no need to nerf the stats as well.
Yes, the dragons' domesticated counterparts would be weaker... IF they were released into the wild right after hatching and not trained!
Since these are domesticated dragons, technically they should have even more abilities and more power than their wild counterparts. Since intelligent beings raised them, they were probably taught a few more "tricks" than their wild counterparts. Just like dogs trained for war are more intelligent and smarter than wolves, as well as even smarter and even more intelligent than their domesticated civilian pet counterparts.
Too much nerf is too much. Technically they should be stronger than their wild counterparts, but then they'd be unbalanced.
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,,,The mod may not be updated for 3.0, or work with Fallen Enchantress: Legendary Heroes on Steam.
will have to create a faction for him using it.
oh, did you make it so your dragons can fly? not hard, and makes it even more fun. I was working on making it so that champs mounted on dragon mounts could fly, but have been getting stuck on the spell phase of that; ended up just chickening out and making it so my store sells airwalk scrolls
maybe give the pack drakes the pack swarm bonus like wolves have?
....fantasy velocoraptors.
also, how about if you have dances with dragons, and the ability to train mounts, AND you have a dragon lair you have built on... instead of producing a dragon as a unit, maybe get the choice to make dragon mount? there's already a model in game, so you don't even have to screw around much. What would be really cool would be to have a slag or drake mount as soon as those units get researched, but that would mean making an entire new mount model. too much work really.
one more thing; the smaller dragons you can recruit as units don't scale up in size quite fast enough. suggest using a smaller starting unit scale (you're using 1.2? try just 1) and use a bigger scale per level modifier. they should be fully grown by about level 16 IMO, to match other dragons in the world. this also has the advantage of making them look a bit smaller on the strategic map, so they don't overshadow everything as they move around.
I modified all the scaling for the other mod that lets you start the game with a baby dragon (after MUCH experimenting) and am happy to give you those numbers if you want.
makes this mod even better
I already changed the scaling to make the trainables smaller on the strategic map, but grow faster on the tactical, and gave the flying ability to the trainable dragons.
gonna add the pack bonus for pack drakes, and give it a whirl on a large map.
you have the stat gains for the trainables set too low.
for example, the drake gains .5/level in attack, defense, and crit.
however, their wild cousins gain at double that rate, so when your trained drake is the same level they are, your trained drakes are half as strong.
seems like overkill on the nerfing. all your trainables should have exactly the same abilities and stat gains as their wild counterparts. you've already made it very expensive in training time to get one out of the gate, no need to nerf the stats as well.
Since these are domesticated dragons, technically they should have even more abilities and more power than their wild counterparts. Since intelligent beings raised them, they were probably taught a few more "tricks" than their wild counterparts. Just like dogs trained for war are more intelligent and smarter than wolves, as well as even smarter and even more intelligent than their domesticated civilian pet counterparts.
Too much nerf is too much. Technically they should be stronger than their wild counterparts, but then they'd be unbalanced.