This page was last updated on 07 November 2013, 12:30AM
Changelogs
Version 0.01i
Quickcast ability is now finally fixed. There were several issues with Sorcerer profession renamed spellcheck fix, pre g Sorc. sovereigns must be changed manually in player file. Enchanter profession icon was changed. New Professions: Chieftain: Units get +10% Attack and unit labor costs are decreased by 10%. Banker: +2 Gildar per Season and 25% increased gold income from taxes.
Version 0.01h
Updated fix to previous corrupted version.
Version 0.01g
Quickcast ability should now be functioning properly. Scholar stationed ability has now been changed to more powerful increased research per population of every city. New Professions: Peasant: +25% Food per Grain and increased production per population in every city. Enchanter: All units get +25% to Spell Resist and Crystal costs are decreased by 15%.
Version 0.01f
Magic Missile recieves a cooldown at 3 turns, and mana cost is increased to 36.
Sorceror Profession added to mod.
Version 0.01e
Summoner profession gets two different Summon Shadow Warg spells. Empire keeps Summon Shadow Warg, Kingdom gets Summon Spirit Wolf. Both spells have been increased in strength dependent on level.
Bandit Lord ability name changed to Pilfer, now also grants the player gold every melee attack depending on level of player.
Version 0.01d
Adventurer profession should properly be gaining fame every 10 seasons instead of 1 now.