Fallen Enchantress
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Sean W III

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seanw3

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5 comments

  1. tekn0mega
    tekn0mega
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    I was listening to the A7F song 'Nightmare' while I read your description... and wow man, that was metal. METAL!
  2. santiagopm88
    santiagopm88
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    • 0 kudos
    Is this compatible with Legendary Heroes? With other mods? Would love to try it but only if it doesn't get in the way of other good content in LH
  3. qqa
    qqa
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    As i played in this mod and even survived in insane difficulty, i can tell that this mod actually the game must be. But i so big troubles with mage and summons.
    Summons are all in earth-fire-water magic, but their level is limited and battle without losses is myth.

    Summons are good only as additional power in battle.
    Actually a hero, that trys to play as damager-mage somewhy to weak. He have same spells from elementas magic schools, but any other have the same.
    Fire arrow and fireball can do damage. BUT an archer hero have the same power damage(or even more) without mana wasting....
    80mana for spell, that not kills....its madness because you NEED mana to deal damage and you need mana to maintances.... so mage actually have less mana than any other - it makes him the weakest char.
  4. riptawr
    riptawr
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    +1 Great mod. Gives FE a hostile and more medieval theme.
    Battles are more tactical, armor is a game changer, environment is hostile and demands respect.

    Some things i want to clarify tho:
    1 - Description talks about summons, strong as armies, how do you get them? Are they in yet?
    2 - Is this mod compatible with Rise of the magi? Artificers? Summonunits?
  5. Not2sure
    Not2sure
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    • 0 kudos
    Great mod , it has becomed a must have for all my FE games.