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This page was last updated on 18 January 2024, 4:59PM
- Changelogs
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Version WWB.CWU.1.9
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Weak Weapon Booster Mod and Custom Weapon Upgrades mod compatibility files [ WWB.CWU.1.9 ]
Merged Files For Mod Versions:
1) "Weak Weapon Booster" v1.9 - https://www.nexusmods.com/dyinglight/mods/213
2) "Custom Weapon Upgrades" v1.9 - https://www.nexusmods.com/dyinglight/mods/209
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Conflicting Mod Files Merged Together:
- "data\scripts\crafting\crafting_elementals.scr"
- "data\scripts\inventory\inventory_gen_dlc1.scr"
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2023-11-30:
WWB.CWU.1.9 Re-uploaded to remove the "crafting_elementals (2).scr" file that I had mistakenly left included in the previous file. It was a copy of the vanilla game file I had used while comparing and forgot to remove it. As it has a different file name from the official file, leaving it does not cause any problems and it just sits there doing nothing in the pak file and can be removed.
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Version CWU.WWB.NRM.2.0
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Custom Weapon Upgrades mod, Weak Weapon Booster Mod, Night Runner Mode compatibility files [ CWU.WWB.NRM.2.0 ]
Merged Files For Mod Versions:
1) "Weak Weapon Booster" v1.9 - https://www.nexusmods.com/dyinglight/mods/213
2) "Custom Weapon Upgrades" v1.9 - https://www.nexusmods.com/dyinglight/mods/209
3) "Night Runner Mode" v6.0/7.0 - https://www.nexusmods.com/dyinglight/mods/743
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Conflicting Mod Files Merged Together:
- "data\scripts\crafting\crafting_elementals.scr"
- "data\scripts\inventory\inventory_gen_dlc1.scr"
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NRM 5.1.1 -to- 6.0 Updated Files:
- "data\scripts\crafting\crafting_elementals.scr"
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Version CWU.WWB.NRM.1.0
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Custom Weapon Upgrades mod, Weak Weapon Booster Mod, Night Runner Mode compatibility files [ CWU.WWB.NRM.1.0 ]
Merged Files For Mod Versions:
1) "Weak Weapon Booster" v1.9 - https://www.nexusmods.com/dyinglight/mods/213
2) "Custom Weapon Upgrades" v1.9 - https://www.nexusmods.com/dyinglight/mods/209
3) "Night Runner Mode" v5.1.1 - https://www.nexusmods.com/dyinglight/mods/743
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Conflicting Mod Files Merged Together:
- "data\scripts\crafting\crafting_elementals.scr"
- "data\scripts\inventory\inventory_gen_dlc1.scr"
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Version CWU.NRM.2.0
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Custom Weapon Upgrades Mod and Night Runner Mode compatibility files [ CWU.NRM.2.0 ]
Merged Files For Mod Versions:
1) "Custom Weapon Upgrades" v1.9 - https://www.nexusmods.com/dyinglight/mods/209
2) "Night Runner Mode" v6.0/7.0 - https://www.nexusmods.com/dyinglight/mods/743
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Conflicting Mod Files Merged Together:
- "data\scripts\crafting\crafting_elementals.scr"
- "data\scripts\inventory\inventory_gen_dlc1.scr"
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NRM 5.1.1 -to- 6.0 Updated Files:
- "data\scripts\crafting\crafting_elementals.scr"
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Version CWU.NRM.1.0
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Custom Weapon Upgrades Mod and Night Runner Mode compatibility files [ CWU.NRM.1.0 ]
Merged Files For Mod Versions:
1) "Custom Weapon Upgrades" v1.9 - https://www.nexusmods.com/dyinglight/mods/209
2) "Night Runner Mode" v5.1.1 - https://www.nexusmods.com/dyinglight/mods/743
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Conflicting Mod Files Merged Together:
- "data\scripts\crafting\crafting_elementals.scr"
- "data\scripts\inventory\inventory_gen_dlc1.scr"
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Version 1.9
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Custom Weapon Upgrades Mod [ v1.9 ]
Changes: [ 1 ]
[1] Files updated for game version 1.49.0 compatibility
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Mod files affected by this [v1.6b] to [v1.9] update:
ALTERED
- "data\scripts\crafting\crafting_elementals.scr" - Modified official file
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Version 1.6b
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Custom Weapon Upgrades Mod [ v1.6b ]
Changes: [ 1 ]
[1] Blueprint description in-game updated to note that the 'No Inventory Space' error message should be ignored
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Mod files affected by this [v1.6b] to [v1.6b] update:
ALTERED
- "data\maps\cwu_texts_all.bin" - Mod File (English Text) - Replace
- "data\maps\cwu_*_texts_all.bin" - Mod File (Non-English Text) - Replace
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Version 1.6
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Custom Weapon Upgrades Mod [ v1.6 ]
Changes: [ 1 ]
[1] Files updated for game version 1.23.0 compatibility
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Mod files affected by this [v1.5b] to [v1.6] update:
ALTERED
- "data\scripts\crafting\crafting_elementals.scr" - Modified official file
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Version 1.5b
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Custom Weapon Upgrades Mod [ v1.5b ]
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Issue Correction: [ 1 ]
[1] For New Users Of The Mod With The GoG Game Version
- Updated the download zip's "troubleshooting" files for the GoG game version to include forced mod blueprint
learning quests for the "Prison" map so the mod blueprints will be forced to be learned when loading into or
entering that map.
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Mod files affected by this v1.5 to v1.5b update:
ADDED
- "data\quests\prison\cwu\*.xml" ----- CWU Mod File
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Version 1.5
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Custom Weapon Upgrades Mod [ v1.5 ]
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Additions: [ 7 ]
Created elemental attachments for the elemental effect levels I created for the X-Laser weapons in my 'CLM Weapon
Packs' and 'Created loot + Scavenger Hunts' mods. Updating CWU with them.
[1] Elemental Attachment: Shock 6000
- Shocks for 3 seconds
- 100% chance to propagate to nearby infected
- Damage increase: 100%
- Causes 150 electric damage
- Double damage to infected during night time
[2] Elemental Attachment: Burn 6000
- Burns for 10 seconds
- 100% chance to propagate to nearby infected
- Damage increase: 100%
- Causes 100 burning damage
- Double damage to infected during night time
[3] Elemental Attachment: Freeze 6000
- Freezes for 10 seconds
- 100% chance to propagate to nearby infected
- Damage increase: 100%
- Causes 10 freezing damage
- Double damage to infected during night time
Created elemental attachments for the officially configured 'Stunning' condition effect levels
[4] Elemental Attachment: Stun 1
- Stuns/Confuses for 10 seconds
- Blast: additional 10% damage to nearby infected
- Damage increase: 10%
- Critical Damage increase: 5%
- Double damage to infected during night time
[5] Elemental Attachment: Stun 2
- Stuns/Confuses for 10 seconds
- Blast: additional 10% damage to nearby infected
- Damage increase: 15%
- Critical Damage increase: 5%
- Double damage to infected during night time
[6] Elemental Attachment: Stun 3
- Stuns/Confuses for 10 seconds
- Blast: additional 10% damage to nearby infected
- Damage increase: 20%
- Critical Damage increase: 5%
- Double damage to infected during night time
[7] Elemental Attachment: Stun 4
- Stuns/Confuses for 10 seconds
- Blast: additional 10% damage to nearby infected
- Damage increase: 40%
- Critical Damage increase: 100%
- Double damage to infected during night time
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Changes: [ 1 ]
[1] Consolidated mod into an all-inclusive, single download zip
Zip contains:
- English, Deutsh, Espanol and Francais mod text language versions
- Install-Uninstall and Troubleshooting instructions
- 'Forced Blueprint Learning' files for GoG game users to add to the mod's Data3.pak file
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Mod files affected by this v1.4 to v1.5 update:
ALTERED
- "data\maps\cwu_texts_all.bin" - CWU Mod File (mod text - English language)
- "data\maps\cwu_de_texts_all.bin" - CWU Mod File (mod text - Deutsch language)
- "data\maps\cwu_sp_texts_all.bin" - CWU Mod File (mod text - Español language)
- "data\maps\cwu_fr_texts_all.bin" - CWU Mod File (mod text - Français language)
- "data\scripts\crafting\crafting_elementals.scr" - Modified official game file
- "data\scripts\inventory\inventory_gen_dlc1.scr" - Modified official game file
- "data\scripts\inventory\cwu\cwu_item_creation.scr" - CWU Mod File
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Version 1.4
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Custom Weapon Upgrades Mod [ v1.4 ]
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Changes: [ 1 ]
[1] - Corrected a rare crash issue that exists in the vanilla Dying Light game that is not cause by this mod.
The crash issue is rare in the vanilla game due to the specific circumstances needed to cause it. As the elemental attachment blueprints in the vanilla game only allow adding defined levels of elemental effects with low probability of activation, the circumstances that cause a crash are rare to encounter. However, as this mod allows you to add defined levels of elemental effects to weapons that possess a high probability of activation, the normally-rare circumstances that cause a crash can become common if the right attachments are combined and a specific common infected killed with that weapon.
The crash in the vanilla game relates to the head exploding aspect of the burning+poisoned elemental interaction. On at least one specific iteration of common infected, this head explode effect causes a crash due to some error in the event sequence (missing or incorrectly called head chunk mesh, sound or FX element) on this iteration of common infected. As only Techland can pinpoint the error in their encrypted rpack game files and fix it, the best way that I can think of for it to be 'fixed' by modders is to simply disable the head explode aspect of the poison+burn elemental interaction entirely as it prevents the situation that causes the crash from occurring at all.
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For those that had merged the previous v1.3/1.3b with other mods or made modifications
to this mod's files, the following mod files have been:
ADDED
- "data\scripts\crafting\crafting_elementals.scr"
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Version 1.3b
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Custom Weapon Upgrades Mod [ v1.3b ]
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Feature Additions: [ 3 ]
[1] - Translation into Deutsch
[2] - Translation into Español
[3] - Translation into Français
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For those that had merged the previous v1.3 with other mods or made modifications
to this mod's files, the following mod files have been:
ADDED (non-English language versions only)
Deutsch
- "data\maps\cwu_de_texts_all.bin"
Español
- "data\maps\cwu_sp_texts_all.bin"
Français
- "data\maps\cwu_fr_texts_all.bin"
NOTE
!!!Remove the English language file (cwu_texts_all.bin) if switching to one of the newly offered languages
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Version 1.3
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Custom Weapon Upgrades Mod [ v1.3 ]
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Additions: [ 1 ]
_____ IMPACT
[ Impact - Level 101 ] Effect Chance: 100% | Damage Increase: 20% | Durability Increase: 5% | Extra: Small Blast Radius, High Damage Multiplier, High Physics Damage, High Blast Damage
This is the newly created impact effect used on the 'trick shot' of the new 'Last Wish' pistol.
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For those that had merged the previous v1.3 with other mods or made modifications to this mod's files, the following mod files have been:
ALTERED
- "data\scripts\inventory\cwu\cwu_item_creation.scr"
- "data\maps\cwu_texts_all.bin"
- "data\quests\*\cwu" - Updated GoG Version Forced BP Learning files
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Version 1.2
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Custom Weapon Upgrades Mod [ v1.2 ]
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Changes: [ 1 ]
[1] - GoG game version BP auto-learning fix files separated from main download and placed into an optional add-in file due to their causing a crash when joining co-op in the Steam game version.
Additions: [ 1 ]
[1] - Optional GoG Forced BP Learning fix file added for GoG users to manually add to their Data3.pak files if they encounter the blueprint not auto-learning. If the crash on co-op join issue is encountered by GoG users as well, after loading into a single player game to learn the blueprint, simply remove this no longer needed 'data\quests' folder to then take part in co-op.
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For those that had merged the previous v1.1 with other mods or made modifications to this mod's files, the following mod files have been:
REMOVED
- "data\quests\*\cwu" - Files for GoG Version Forced BP Learning
If no other used mods utilize the 'data\quests' folder, simply delete this folder instead of the individual sub-folders
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Version 1.1
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Custom Weapon Upgrades [ v1.1 ]
- Updated to include fix to force blueprint to be auto-learned for users of the GoG game version.
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Version 1.0
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Custom Weapon Upgrades [ v1.0 ]
(Initial Release)
----- Weapon Upgrades -----
All standard weapon upgrades are usable on any weapon that possesses a weapon upgrade slot.
Official upgrades only utilize upgrade levels 1 and 2 on a single upgrade
These custom upgrades increase all 3 attributes from level 3 up to level 10
- Increased Weapon Damage
- Increased Weapon Durability
- Decreased Stamina Usage
L3 - Damage: +20% | Durability: +18% | Decreased Stamina Usage
L4 - Damage: +25% | Durability: +25% | Decreased Stamina Usage
L5 - Damage: +35% | Durability: +30% | Decreased Stamina Usage
L6 - Damage: +40% | Durability: +40% | Decreased Stamina Usage
L7 - Damage: +46.6% | Durability: +46.6% | Decreased Stamina Usage
L8 - Damage: +53.3% | Durability: +53.2% | Decreased Stamina Usage
L9 - Damage: +59.9% | Durability: +60% | Decreased Stamina Usage
L10 - Damage: +66.6% | Durability: +66.6% | Decreased Stamina Usage
-----Weapon Attachments-----
All elemental weapon attachments are usable on any melee weapon that possesses a weapon upgrade slot.
Add elemental effects to melee weapons via weapon upgrades instead of only via blueprints
- Elemental upgrades also increase weapon durability slightly
Custom Elemental Weapon Upgrades Created:
(Effect attributes vary for each level - this info is also listed in the item descriptions in-game)
_____ BLEED
[ Bleed - Level 1 ] Effect Chance: 5% | Damage Increase: 10% | Damage Duration: 3 seconds | Durability Increase: 5%
[ Bleed - Level 2 ] Effect Chance: 5% | Damage Increase: 15% | Damage Duration: 5 seconds | Durability Increase: 5%
[ Bleed - Level 3 ] Effect Chance: 10% | Damage Increase: 15% | Damage Duration: 8 seconds | Durability Increase: 5%
[ Bleed - Level 4 ] Effect Chance: 100% | Damage Increase: 7.5% | Damage Duration: 10 seconds | Durability Increase: 5%
_____ BURN
[ Burn - Level 1 ] Effect Chance: 5% | Damage Increase: 10% | Damage Duration: 10 seconds | Durability Increase: 5% | Extra: Blast (Damages Other Nearby Infected)
[ Burn - Level 2 ] Effect Chance: 5% | Damage Increase: 15% | Damage Duration: 12.5 seconds | Durability Increase: 5% | Extra: Blast (Damages Other Nearby Infected)
[ Burn - Level 3 ] Effect Chance: 10% | Damage Increase: 17% | Damage Duration: 15 seconds | Durability Increase: 5% | Extra: Blast (Damages Other Nearby Infected)
[ Burn - Level 4 ] Effect Chance: 10% | Damage Increase: 20% | Damage Duration: 15 seconds | Durability Increase: 5% | Extra: Single Target Damaging Only
_____ FREEZE
[ Freeze - Level 1 ] Effect Chance: 5% | Damage Increase: 10% | Damage Duration: 4 seconds | Durability Increase: 5%
[ Freeze - Level 2 ] Effect Chance: 100% | Damage Increase: 2% | Damage Duration: 8 seconds | Durability Increase: 5%
[ Freeze - Level 3 ] Effect Chance: 100% | Damage Increase: 2% | Damage Duration: 10 seconds | Durability Increase: 5%
_____ IMPACT
[ Impact - Level 1 ] Effect Chance: 5% | Damage Increase: 10% | Durability Increase: 5% | Extra: Blast (Damages Other Nearby Infected)
[ Impact - Level 2 ] Effect Chance: 5% | Damage Increase: 15% | Durability Increase: 5% | Extra: Blast (Damages Other Nearby Infected)
[ Impact - Level 3 ] Effect Chance: 100% | Damage Increase: 20% | Durability Increase: 5% | Extra: Blast (Damages Other Nearby Infected)
[ Impact - Level 4 ] Effect Chance: 100% | Damage Increase: 40% | Durability Increase: 5% | Extra: Blast (Damages Other Nearby Infected)
_____ POISON
[ Poison - Level 1 ] Effect Chance: 5% | Damage Increase: 10% | Damage Duration: 3 seconds | Durability Increase: 5% | Extra: Blast (Damages Other Nearby Infected)
[ Poison - Level 2 ] Effect Chance: 5% | Damage Increase: 15% | Damage Duration: 5 seconds | Durability Increase: 5% | Extra: Blast (Damages Other Nearby Infected)
[ Poison - Level 3 ] Effect Chance: 10% | Damage Increase: 20% | Damage Duration: 8 seconds | Durability Increase: 5% | Extra: Blast (Damages Other Nearby Infected)
[ Poison - Level 4 ] Effect Chance: 50% | Damage Increase: 100% | Damage Duration: 10 seconds | Durability Increase: 5% | Extra: Blast (Damages Other Nearby Infected)
_____ SHOCK
[ Shock - Level 1 ] Effect Chance: 5% | Damage Increase: 10% | Damage Duration: 4 seconds | Durability Increase: 5% | Spread To Nearby Infected Chance: 1% | Extra: Blast (Damages Other Nearby Infected)
[ Shock - Level 2 ] Effect Chance: 5% | Damage Increase: 15% | Damage Duration: 6 seconds | Durability Increase: 5% | Spread To Nearby Infected Chance: 1% | Extra: Blast (Damages Other Nearby Infected)
[ Shock - Level 3 ] Effect Chance: 100% | Damage Increase: 1% | Damage Duration: 8 seconds | Durability Increase: 5% | Spread To Nearby Infected Chance: 100% | Extra: Blast (Damages Other Nearby Infected)
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