Dying Light
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lyravega

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lyravega

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20 comments

  1. lyravega
    lyravega
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    People, I need suggestions. So far, I can come up with silly stuff.

    I'll add claws to this mod, from WRP. You will be able to craft it, but you won't find it around (so mod will have less compatibility issues).

    I'll then add more crafting recipes that'll allow you to craft better throwing weapons. And shields... Shields are actually useful with quick use, by the way (cross promo! :D )

    I have a ton of weapon mod ideas to follow them. But as said, I need suggestions, more than anything.
  2. mytheos
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    Was trying to find info on exactly how flammable and conducting fluids work.

    Looking through some of the files in the mod seemed to show they have a increased chance to proc an elemental effect and an increased chance to spread the effect?

    Seems like they add a +50% or +100% damage to any elemental attack...which is why combined with Molotovs they dont seem to do much, but when combined with a weapon with a matching elemental upgrade they can do massive amounts of damage...even enough to kill Demolishers on Hard with only a few swings from a 1k damage machete + angel sword upgrade.

    If anyone knows all the exact details, I would really appreciate it.
  3. jqymizh035
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    Help me please
    Do you have a way to look at the original design rather than upgrading the design of the weapon without losing the electrical and fiery powers of a particular weapon?

    I'm not American, so I'm vulnerable to English. I'm so sorry.
    Also annoying
  4. comptenexus
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    Been trying to use the "no head explosion" mod along with this one but i can't seem to merge the two crafting_elementals.scr files. The one from head explosion is the original with two lines modified and the one from this mod is just completely different. How can i make both work?
    Thanks for the great mod!
    1. lyravega
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      Ah, I changed WRP one but forgot this apparently. Look at lyr_ee_burn.scr and lyr_ee_poison.scr; lines you seek are in those files.
    2. comptenexus
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      Yep found the lines, thanks for the help!
  5. ElPapyon
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    Nice work!

    Really fun to play!

    Thanks!
  6. Vortaka
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    Ok! So, I just did a little try out (finally... sorry for the wait!)
    And it's very cool! (Cold, some would say!
    Anyway, didn't have any problems what so ever! So, no bugs to report! Sir!

    Good job!

    (P.S. I forgot to take a screen shot... You know, with frosty NOT the snowman...
    1. lyravega
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      At ease soldier!

      I cannot test everything myself so often I rely on comments and such. So, thanks for checking it out!
    2. Vortaka
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      One thing that would be cool, though, would be that when they die, they break/unfreeze/explode (ok, explosion might be a little much). But since there's nothing special at the end (normal zombies) , you just don't know when they're dead...

      I'll continue testing!
    3. lyravega
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      There is no shatter death effect unfortunately. Impact was apparently going to add different death effects for every other elemental (like how fire-posion or fire-fuel interact with each other), but all of that stuff is commented out. In short, there are 3 death effects, "none", "explode" and "burn". Explode may sound like it'd result in shatter effect, but it does not; I've tested it, fret not
    4. Vortaka
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      Well, then, could we, like, put the explode effect or fire effect without damage or like make the damage range 0? I mean, just to know that the target is dead (not a good word since they're undead but...).

      With the little tests I did (before your mod), with the bombers, if memory serves me right, you can play with the explosion distance... It's just an idea! I'm just seeing it now... You hit SO much a frozen body that it blows up or it starts to burn! Marvelous! :p I mean, come on! It's only a game! Let's be creative! Fire and Ice are cousins, are they not? (not really, no)
    5. lyravega
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      Explosion is hard-rigged to attract virals as far as I know. I don't really want to do that. Which reminds me, the explosion of poison+fire, I'll probably get rid of as well, and swap it with "burn" or nothing.
    6. Vortaka
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      You see, ideas come from everywhere!
      Wondering though... Could a short version of your "burn" effect be placed when frozen undead dies? I know, it's not really realistic but at least I'll know they're dead! Or redead or... you get the picture!

      P.S. Or, if you know at least, and don't plan to put it in your mod, just show me the files/lines to change...
  7. kingrockh
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    Why oh WHY ARE YOU SO GOOD AT THIS s#*!!? You are my favorite dying light modder atm, bravo!
    1. lyravega
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      Hahah, thanks
  8. Vortaka
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    Looks cool! Probably need to start a new game since upgrades don't "look" the same (coding wise). Ex.: Shock is level 1, 2, 4... Yours is level 1, 2, 3... Maybe it doesn't mean a thing at all, but who knows...

    The ideas behind classing each element in different files is very nice however! i mean, it's easier to find, better classification! Good job!

    Keep up the good work!
    1. lyravega
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      It's easier to work with smaller files; that's what I did with WRP, and it saved me from immense headache.

      Weapon levels and stuff; vanilla weapons only use level 1 and level 2 elementals (only exception is level 3 bolter poison recipe). Level 3 and 4 are usually used by shields/throwables (and only exception to this is explosive stuff, weapons don't have explosive recipes - I tried it results weren't good unless you feel suicidal ).

      You won't have to start a new game, because I also changed relevant, existing recipes to carry any changes I made to the elementals. Same for upgrades, that part of the game is highly modular, allowing me to do changes without forcing anyone to start a new game (otherwise I wouldn't have released this mod, as every patch would mean another restart requirement - which is unacceptable)
    2. Vortaka
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      Alright... I'll give it a try a little later... Have to verify everything I've already changed (to change it back in your mod too) but it won't be that hard... Might tweak a thing or two back to the original stats (like I've seen that you change shock damage) but the idea of this mod for classification and modding purposes is great!

      Really, a big thanks!

      P.S. Thanks for the notes you left, so that it is easy to know what was changed!
    3. lyravega
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      About the notes, you might want to double check them anyway, I forgot marking some. Especially the collectables stuff, like elemental shields / firecrackers and such.