High Level Heroes Equipment Familiars
Increases the level cap to 500.
Increases that stat cap to 50000.
Increased the max level of all equipment to around 500 or higher in some cases.
Increases the max level of familiars to 500+
Excessive Exp Encounter
Deeper Well, with more EXP than you can shake an alt at!
Mad Mana Map
Hit dummies, get mana!
Apprentice Auto fire
Adds an autofire feature for the apprentice!
Sunset Bridge
Hold the Bridge!

Small PvE oriented to short and intense waves, with a dangerous amount of Wyverns and Ogres.
Wide variety and Quality of loot.

Wave 20 reward a Darkbot pet.
Wave 35 reward with a Guardian matching your current active hero type.
The New Tavern
A prototype map that might possibly replace the existing tavern(Lobby) in ranked mode.
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  • added 1 month ago

    Starbound and State of Decay support in the latest NMM update

    posted by Dark0ne Game News
    We've released version 0.49.0 of NMM today which includes support for both Starbound and State of Decay. Both are compliments of modders within the community, KrazyTheFox for Starbound and MrxknownJG for State of Decay. Their help in getting support for these games in to NMM has enabled our dedicated NMM programmers to carry on with other projects in NMM (profiling, mainly) so they have my thanks.

    Here's the full change log:
    • New Feature: Added support for State of Decay.
    • New Feature: Added support for Starbound.
    • New Feature: Improved the “The Elder Scrolls Online” game detection.
    • Bugfix: Fixes
    ...(continue reading the full article)
  • added 2 months ago

    Elder Scrolls Online Nexus with NMM support plus NMM update that includes mo...

    posted by Dark0ne Site News
    The latest Elder Scrolls Online beta weekend kicks off today from 12pm EST (well, in fact, it's working already for me, which probably means it's live right now!), and what better way to see it in than with the official launch of our Elder Scrolls Online Nexus site, complete with Nexus Mod Manager support for the game.

    Though ESO is an MMORPG that doesn't support the typical type of open modding we've seen in previous Elder Scrolls games (for obvious reasons, it's an MMO), it does have a very open addon platform for the UI, and many mods have already been released while the game is in beta. I'v ...(continue reading the full article)
  • added 2 months ago

    Downtime today - it wasn't us!

    posted by Dark0ne Site News
    Just a quick heads up to let you know that we are aware that the sites were down for two hours today between the hours of 10am and 12pm GMT. For once, it wasn't us!

    This problem rose above our server provider and above the data centre in which our servers are hosted to a huge internet hub in the UK at Telehouse London. Telehouse London is the main hub of the UK, so if something goes wrong there, it trickles down to everything that connects to it.

    As you're reading this now things should, fingers crossed, be back to normal again. If this occurs in the future, and I'm actually online and aware of ...(continue reading the full article)
  • added 2 months ago

    Integrated support and separation for other language and "translation mo...

    posted by Dark0ne Game News
    Files that are written in languages other than English and "translation" mods (authors who have translated an English mod in to another language) have always caused a bit of a pickle for users on the Nexus due to the fact they're mixed in with all the other mods in one big soup. If you're an English-only speaker it can be a bit of a pain having to navigate past numerous mods written in different languages, or indeed multiple different translations for the same mod. Similarly if you're looking for a translation of a popular mod in your language that, too, can be difficult and inefficient. Some ...(continue reading the full article)
  • added 2 months ago

    Required files notification and comment download history update

    posted by Dark0ne Site News
    We've added a relatively small update to the sites today that revolves around the "Required files" system in the file database. When an author adds their file to the site via our file wizard one of the steps involves adding any files that the author's file needs in order to work. This information is then displayed in the rather small, out-of-the-way button labeled "Required" on the file page. Typically authors also put any file requirements in their descriptions but, as I'm sure any file author would be willing to confirm, some users seem incapable of actually reading descriptions, installatio ...(continue reading the full article)
  • added 3 months ago

    Downloading and file serving changes

    posted by Dark0ne Site News
    Happily and thankfully a week after I wrote my 2,600 word End of Year review/essay we managed to stabilize our new server setup and run through some quick but efficient code updates that have enabled us to run the sites almost down-time free over the past week. No database desyncs, no maintenance windows, just a few times where we've taken the pages down for a few minutes to perform code updates. Paint me f'ing happy on that. And vindicated in my own eyes. No doubt we've still got work to do, but the important thing is that things are way better now.

    In the same article I also mentioned that du ...(continue reading the full article)
  • added 3 months ago

    Nexus Mod Manager plans, answers and if you're a coder, we want your hel...

    posted by Dark0ne Site News
    The aim of this article is to answer a few regularly brought up questions and concerns in regards to the Nexus Mod Manager, talk about the plan for NMM this year as well as talk about how you yourselves can help us.

    I think one of the biggest questions that gets thrown around about the Nexus Mod Manager is why, after more than 2 years, it is still in open beta. Some people seem to find this rather insulting and claim we're using it as a cop out for not following a strict stable/beta release structure. I can tell you right now, without any sense of shame, that's pretty much exactly why NMM is st ...(continue reading the full article)
  • added 4 months ago

    End of year network review

    posted by Dark0ne Site News
    At the start of the year I outlined my plans for 2013 with our focus this year on improving the stability and reliability of the service on offer. Now, quite clearly, this hasn't exactly gone to plan. We've hit snag after snag along the way that has caused massive delays, dampened spirits and made for a rather sorry year for us. We're having our most fun when we're coding exciting new features and updates to the sites that you can actually use. We do not have fun working on behind the scenes stuff and it's made worse when it doesn't actually work out, but it really needs to be done.

    We started ...(continue reading the full article)
  • added 4 months ago

    More fixes: NMM Alpha hotfix, Wiki, download history, favourites games, prof...

    posted by Dark0ne Site News
    Before I get into the fixes we've implemented today on the sites I wanted to add a clarification to my previous news post regarding requiring users update to 0.46.0 of NMM in order to gain online access to NMM and our legacy support. In the post I said, "At this time I'm unsure if we'll ever open up legacy support for the previous versions again". I want to clarify that this doesn't mean we won't continue to provide legacy support at all (e.g. every time we release a new version of NMM you will be required to update otherwise you won't be able to login/download through NMM/check file versions, ...(continue reading the full article)
  • added 4 months ago

    [Updated] New NMM version out, help us out and update to it (also, X Rebirth...

    posted by Dark0ne Site News
    Clarification update:

    I feel some people felt when I asked people to update to version 0.46.0 that this implied that version 0.46.0 was going to fix all the problems for you. When I said "Downloads might work sporadically or just not at all and service might be intermittent but it'll be fixed eventually" this meant "this new version of NMM is going to help out the situation immensely but we've still got work to do to actually fix all the issues, and there will still be issues". I hope this clarifies things for the people going bonkers that they've updated to version 0.46.0 and things aren't per ...(continue reading the full article)