A Garden hedge maze full of Mobs in All directions.
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Map description: With limited du and random mana resources drops, You would have to be quick on your feet to protect your positions. This map has alot of twist and turns with mobs spawning in different directions, not one wave will be the same, it's recommended to play it at a lower difficulty setting than what you are used to.
Backstory: My first ever map for the dddk and udk in general. Gone through hell and back to get it to what it is now. I started this project with no knowlegde in udk and and a basic understanding of blender. The only assest i made was the hedge maze as the one static mesh. Rest of the assets were from the dddk, reused and tweaked to the way i want it to be. The maze layout was drawn on paper then scanned, which i blocked modeled off of. pretty much worked from there. Took roughly a week, on and off I followed these tutorials LinkLink they were a great help
This map is not a 100% perfect but if you find any gamebreaking glitches or errors please post it on the nexus comments.