Sid Meier's Civilization VI

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alex29mc

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alex29mc

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11 comments

  1. ThePrinz
    ThePrinz
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    Works really well until and including Medieval Era. From Renaissance Era and on the tech costs are back to normal again, as if the mod wasn't existing. Weirdly... Anyone got an idea?
  2. Memorize101
    Memorize101
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    A x3 speed would be best for me! not as long as x5 but doesnt feel like epic speed.
    1. alex29mc
      alex29mc
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      Ok I understand. I would make it more later.
      I havent got internet today because i moving out.
      Thanks for purpose.
    2. alex29mc
      alex29mc
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      Hi,
      Updated 14-12-2016: add ( X3 ) ( X4 ) files.
      Enjoy Memorize101
      Thanks for Purpose...
  3. rohirrimelf
    rohirrimelf
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    Excuse me if my English is quite poor.

    I`ve installed the mod in the correct way, i think.
    But it does not seem to make a difference if i enable or disable the mod in the additional content menu (mods menu)
    How do i know if the mod is working? It takes 18 turns on half speed to develop the first 3 techs in the tech tree?
    Starting the game with 2.8 science on turn 1. Science x2 mod.

    Is the mod working if it is shown ingame among other mods?
    1. alex29mc
      alex29mc
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      Hi. You have to make new game. You cant active mod after make vanilla party. Or with other mod.

      Make sure you have one of them activated.

      Folder, ex : "ResearchTimeX2" who have the "modinfo" and other folder with "gamedata.xml" file have to be in the Mods folder in my document.
  4. MarkVSullivan
    MarkVSullivan
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    Awesome! Works great!

    Thanks for keeping the civic speed changes in a separate mod as well.. I like being able to control them independently.
  5. narzismus
    narzismus
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    Finally! thank you so much for charing this Mod.
  6. AliGP
    AliGP
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    Is there a way to apply this also to culture research?
    1. alex29mc
      alex29mc
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      Sure, work in progress. It is on same Base File than Technologies but on Civic files
      I would create another mod for it.
      Players will can choose one ResearchTimeX and one different CivicsTimeX for they.
    2. alex29mc
      alex29mc
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      READY !!!
      http://www.nexusmods.com/civilisationvi/mods/28