Baldur's Gate 3

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labotor

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labotor

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  1. labotor
    labotor
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    FAQ

    Can you remove the tails from tieflings?
    I have zero interest in implementing that nor is it in the spirit of my mod to begin with. If you want the tails for tieflings removed, use Boring Tieflings for that instead of requesting me.

    Why are the tails/nails blue?
    You didn't install Trips' Old Shader Pack.

    Can you make x variant of tail? Dragonborn tails? Differently colored tails?
    Please understand that I am limited by the game and its UI by what I can feasibly add, not to mention the amount of time it takes to add tails for every race/bodytype. It's not a one-size fits all as it is with horns! I am willing to look into some tail requests when I have the time and feel like it, but it's never a promise I will add them.

    Why are x options not showing after an update?
    If you're using Padme's patch, just be patient for that to be updated - everytime I (and modders that let their mods be patched) update our mods with any additions, they need to be added to the patch too.

    You can temporarily load Half-Tiefs after the patch until that happens to get new additions to show. If you're not using the patch (you should!) - try loading Half-Tiefs last in your load order.


    Future plans/ideas:

    - look into possibly adding dragonborn tails (unlikely to be possibly because of CC color limitations)
    - gradient/differently colored tails (gradient tail might be coming, differently colored tail unlikely to be added anytime soon)
  2. labotor
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    Update v1.8 is out!! 🎉
    Additional nail variations have been added - Tintable, Tintable (Metallic) and Black. The tintable ones are colored via Horn Color.

    
    They are under Crests in CC, be sure to only select the one fitting your chosen bodytype!

    --

    All extra horn options (so non-vanilla) have now also been made available for tieflings, BUT this comes with the caveat that I dont want to hear a SINGLE word or complaint about placement, they can't and won't be adjusted seperately for them! 
  3. OmegaInfinity
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    I'm still having trouble with the tails. The horns and nails work fine, but the tails all have low textures and black stripes. I have the Padme patch and Trips shader mod, and I've got the mods in the proper order as far as I can tell, but I still can't get it to work right. Any help?
    1. Fairyhaven13
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      Same here! The shader patch is fully updated, I check after every update, but the tail is always untextured on every race that's not teifling. I don't know how to fix it.
    2. labotor
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      someone else mentioned deleting their download cache fixed the issue, would check this https://steamcommunity.com/sharedfiles/filedetails/?id=3018203217
  4. Xeyd
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    I have noticed that the positioning and movement of the tiefling tail is wrong on certain races, in particular elves and drow.  As someone noted below, the tail arches over the character's rear end.  I find that often the tail will try to straighten itself out then curve again repeatedly making jerky movements. 

    Normal tail

    Wonky tail

    Additionally, and much more problematic, at irregular times the tail will make jerky movements and then bend unnaturally to one side (at 90 degree angle) and/or shift to one side of the character's read end.  Once the tail shifts in this way, I've not identified a consistent means to get it back to center.  Sometimes jumping or running will do so, but not always.

    Tail shifted to side

    These behaviors are not a dealbreaker as I don't think there is another mod to add tiefling tails to non-tieflings, and much of the time the appearance of the tail is serviceable (if positioned a bit high over the rear end).
    1. labotor
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      as far as I can tell sometimes the bounding boxes of various CC options specifically with physics of their own interfere with each other and cause jank for the tail - vanilla tails dont have this because theyre attached differently
      I at least havent really found a way around this
    2. Xeyd
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      No worries.  The side-shifting of the tail doesn't happen all the time.  It seems to occur the most when the character stands in one spot for a while.  If I move around, then it seems less likely to happen.  Regardless, this is a great mod.  Turning a drow into a tiefling is golden.
  5. H3ll0D3ath
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    It seems this mod disables Astralities vivid colors mod. when removing this mod i get the colors back and when this mod is in they dont appear
    1. labotor
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      because they edit the same files, I specify this compatibility issue on the main page - if the required patch doesnt patch for them you're just out of luck and have to use one or the other
    2. H3ll0D3ath
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      seems im out of luck the only head mod i use is vemperens other heads and its not listed in the supported patch list.
  6. Izenphine
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    I'm having a problem where the color options for the horns aren't showing up -- it appears "clear" and the color palate area is blank. Not sure what's causing it, it just started to happen, even in games where I've already edited characters to have horns. I haven't added, removed, or updated any mods. 
    1. labotor
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      check your load order and load this mod as last as possible
  7. leonussy1
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    can you make a version without the nails?
    1. leonussy1
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      nvm sorry!
  8. backlitbystarlight
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    Hello! I am using this mod with Trips' Whispers of the Divine - Script Extender Edition and I do not have the tail option under "Tails", likely since WotD also uses the "Tails" tab for Aasimar wings. I also downloaded the CC Races patch in hopes that it would help with compatibility, just in case both mods were editing the Races.lsx file, but alas no dice. Horns are working perfectly, though! Did I do something wrong? Do you have any future plans for compatibility? 
    1. labotor
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      I dont do any patching for custom races so this question should be aimed at the author, afaik she scripted it to be removed because of incompat with wings
  9. Nekomatako
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    Love your mod so much!!! thank you for such amazing mod!!! btw, do you take commissions? If possible, I would like to have more horns in the same texture as the "Onyx Pillars", perhaps "Ruin Curves" and "Cambion's Crown" in the same texture as the "Onyx Pillars"?
    1. labotor
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      I do, but I don't think nexus allows sharing links/info for stuff like that
      if you join the down by the river discord server you should see my info in the commissions section, its the only place where I host them atm
  10. SaelindGenesis
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    Would you be able to add the option of nail dye for Tieflings as well?
    1. labotor
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      no, that's a utav thing because it requires editing the body textures - not something i'm interested in doing
  11. realprometheusx
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    This is weird request but can I get a seperate file that includes a tail option for tieflings? lol.... for some reason mine aren't showing with the option for a tail
    1. labotor
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      I have no idea what you mean, if you mean a tail-less option for tieflings please read my faq
  12. deleted199975076
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    is anyone else having issues with changing the color of the horns?