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JoeKnome

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Joeknome

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27 comments

  1. maxiscout
    maxiscout
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    This was causing some issues for me
    some items would only show the icon for Anti bleed gel (i.e. scrap weapon showing the image of anti bleed gel over it's natural 1x2 size), and when seperating that items stack would become the anti bleed gel. Maybe caused by the items missing in this mods files.
    Once I added the missing items to this mods files, everything worked perfectly again.
    TLDR go to ZS_Vanilla\gamedata, find the barter consumable injector medication and grenade files, copy them to desktop to make sure you don't accidentally mess with them. Then use a text comparer to copy the items missing to the files of this mod.
    1. Gothica358
      Gothica358
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      Can you upload your working version to Google Drive?
  2. Gothica358
    Gothica358
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    hello. bro needs update hotfix 1.0.17
  3. TheEmoBird
    TheEmoBird
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    I think It needs an update for 1.0.17
  4. Corleone91
    Corleone91
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    Very Good mod! Can you make a compatible version with Escape from Zakov mod please ?
    1. Shrimpins
      Shrimpins
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      Definitely needs a compatibility patch for EFZ
  5. Weizmann
    Weizmann
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    Hi, is this still compatible with the 1.0.10 version of the game? If not is a patch being worked on? thanks in advance
  6. SamSkuanche
    SamSkuanche
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    Maybe an escape from Zakov compatibility file? I love the stack sizes now but it doesn't seem to work with that pack. Great mod though, loving the extra space
  7. vinhkh87
    vinhkh87
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    Thanks for the Mod
  8. dedoha
    dedoha
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    Mod works great but the side effect is that there is much more loot now because items now spawn in stacks
    1. Joeknome
      Joeknome
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      That's true, with the way the loot spawning code works. You could compensate for it by adjusting the loot drop amount in the vanilla difficulty settings.
    2. nordleberry
      nordleberry
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      Is it possible to to change the mod so that it doesn't affect how the loot spawns? Very interested in installing this, but don't want it to change the loot spawn/rng, just want it for saving storage space in the bunker.

      Thank you!
    3. Joeknome
      Joeknome
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      I don't believe I can disconnect the two. There's a setting in the vanilla config for scaling the quantity of items which spawn, and that's relative to the stack size, so things like nails will naturally come in bigger stacks than hammers. This scalar doesn't exist separately from the stack size. This mod won't make more types of items or rarer items spawn, but it may make more spawn stacked than you otherwise would have rolled. Rare stuff will still be rare, and you'll still need to have enough backpack capacity to carry it all out, so I don't find that it suddenly overpowers you.
    4. fsleu
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      I don't believe I can disconnect the two.

      I don't think you can with a purely JSON mod like yours, but I can imagine a pretty straightforward solution that should be fairly simple to implement.

      Of course, I say that without knowing where the relevant GML(?) script to modify is, and without spending any time looking up how to extract it; it's not bothering me enough to make me want to get into the GameMaker modding scene. And if you don't know how to do that either, this would probably be a pain in the ass.

      But this non-issue/barely-an-issue DID make me pass up on this mod because I didn't want to disrupt the vanilla loot volume even though I really like the idea of the mod, so... in theory:


      • in the JSON, add a custom JSON property to each item recording the original, unmodified stack_max:
              "boar_fang": {
                "basic": {
                  "stack_max": 4,
        ADD>      "original_vanilla_stack_max": 1,
                  ...

      • Then in the script that determines how full a stack is when it's generated, add a check for the presence of that custom JSON property, and if it exists, use that property as the max roll value instead of stack_max:
              // pseudocode, it won't look like this at all

              max_roll = this.getJSONprop("stack_max")

        ADD>  if(this.hasJSONprop("original_vanilla_stack_max")){
        ADD>    max_roll = this.getJSONprop("original_vanilla_stack_max")
        ADD>  }

              loot_stack_size = rollRandomInclusive(1, max_roll)


      (note: just to be clear, while I'm saying I see "solution" to this "problem", I'm not disagreeing with you and I think it's probably a non-issue.The biggest "problem" that makes me decide against using it is that it sounds like it'd allow things like hard drives, phones, watches, injectors, "misc valuables" to spawn in stacks. But finding multiples of those is fairly common anyway, and I think you're probably right; the increased loot volume for stackable items probably doesn't disrupt much at all, especially considering how much you typically leave behind in a run.)
  9. chalottechaos
    chalottechaos
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    The game was updated and my game started to crash when I was trying to load the map inside the game. Could you please tell me what happened to my game and if it is possible could you please tell me how to fix it? Thank you very much! I've loaded two mods. One is this mod which I really love, and another mod is called "Looting Tweaks 10x". Here is the crash report.

    ___________________________________________
    ############################################################################################
    ERROR in
    action number 1
    of Alarm Event for alarm 2
    for object obj_map_generator:

    Running in a modded environment, don't report the crash to the official developer.
    Please attach the GMLoader.log located at the game folder when reporting the issue.

    "obj_chest_medication_box_endgame" doesn't exist
     
    at gml_Script_trace_error
    ############################################################################################
    gml_Script_trace_error (line -1)
    gml_Script_building_deserialize
    gml_Script_building_deserialize_indoor
    gml_Object_obj_map_generator_Alarm_2
    1. BulletSix
      BulletSix
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      i have basically the same error ... but its not this mod ... see edit below

      - Verified the game files (some download happened),
      - game started via MO2, no mods loaded; game Version 1.07
      - old save loaded fine
      - could load forest map fine
      ______Next try:
      - started GM-loader via MO2, no mods selected/loaded
      - old save loaded fine
      - crash while loading map (forest-map gives the same error as you described)

      Edit: GM-lader needs to be updated to 1.07, then it works fine
      (- verify game files,
      - extract gmloader (V1.07!) to game folder
      - run GM-Loader via MO2 (with mods selected including this one)
      - Forest map loaded fine)
    2. chalottechaos
      chalottechaos
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      THANKS
  10. ChuyitoRex
    ChuyitoRex
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    It work for me.. Thanks
    1. Joeknome
      Joeknome
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      Happy to help