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Senjay

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Senjay

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15 comments

  1. DrCinemator
    DrCinemator
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    Hello, there is a problem. I'm playing with the translation into my own language (which is missing from the standard translations), which contains Cyrillic. As the creator of GMLoader, can you suggest anything to set up draw_set_font in gml_Object_obj_player_Draw_74.gml so that the Cyrillic alphabet is displayed adequately?

    
    1. Senjay
      Senjay
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      I'll take a look into tomorrow or so.
    2. Senjay
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      You can try and pick these fonts that exists inside the game data
      
    3. DrCinemator
      DrCinemator
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      Hi. I tried all the font options. Clarification on the following may help. The translation of the game is done via English.csv and there are no problems with displaying Cyrillic neither in the menu, nor in the inventory, nor in the description of the items. As I understand it, problems arise only when trying to display text via draw_set_font in GMLoader. Although I may be wrong about the latter. The Silver font used by the game supports the Cyrillic alphabet. All screenshots of the fonts, as well as how the translation was carried out and the fact that there are no problems with it, I attach a link to imgur (I hope this is resolved, because there are many screenshots) *link*

      In any case, I also wanted to thank you for the feedback and for offering help in the previous post instead of just ignoring it, so to speak :)
  2. MotherAce
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    This mod doesn't work. Installed with Nexus. I even tried reinstalling everything, loaded up a new game with just GMloader and this mod,... nothing shows up. What's with the unique file and directory structure this mod uses compared to other mods? Are you sure everything is a-okay with it?
    1. cjayr369
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      Have you tried using it on MO2? or maybe deleting "backup.win" before opening GMloader? Cause mine is working fine.
    2. MotherAce
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      kinda gave up on MO2, since Vortex was already well established on my computer. But I'll check out your other tip. Assumed it was something local, since I'm the only one having this issue. In general, seems like any mod that modifies my "HUD" aren't working. (tried Radiation counter, and NPC Healthbar, neither of which does anything).

      Tried running GMloader without launching the game. It yielded an error with a .win file, but assume that's just because it wasn't run after the game was loaded. I'll go back to troubleshooting some more

      Edit; I geninely cannot find a .win file anywhere. GMloader cannot find a data.win if I run it independently, and backup.win definitely is nowhere to be found

      2nd edit; Found it! The staging folder of Nexus runs GMloader.exe from its location, instead of the root folder of Zerosievert, causing the entire process to be negated. Hence, I never had GMloader installed, nor any of the mods dependent on it even if listed from Nexus as working properly. Assume it's why I couldn't find the .win files either, because they were never in the nexus staging folder hiearchy

      3rd edit; which I assume is something Senjay should be looking into? Because I assume anyone else using Vortex to install GMloader would have the same issue with the tools failing to properly load? Right now I need to launch it prior to the game. Still not entirely sure everything else works properly, but the game suddenly took on alot more changes that I didn't even know about^^

      4th(and I assume final) edit; Changing to Symlink deployment instead of Hardlink in Vortex/settings/mods/ fixed the issue within the program. Now everything looks a-okay. Still. Don't recall ever touching this setting in Vortex, so I assume this would be someone else's fix to if they ever ran into the same issues as me. Leaving this here in case it'll help people in the future
  3. aktham
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    i have this error after installing this mod and even after i deleted this mod still have the same error 


    ___________________________________________
    ############################################################################################
    ERROR in
    action number 1
    of Draw Event
    for object obj_player:
    global variable name 'sprite_map' index (108757) not set before reading it.
    at gml_Object_obj_player_Draw_74
    ############################################################################################
    gml_Object_obj_player_Draw_74 (line -1)
    1. Senjay
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      Updated the mod, should fix the above issue.
  4. sunrise1973
    sunrise1973
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    Dont works for me...  installa Custom Sprite and Show Ammo with mod organizer for zero sievert.. Not showing on game.. Dont know the problem. :////
    1. Senjay
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      Custom sprite framework is actually not needed anymore and deprecated, I forgot to update it.

      Just run GMLoader before playing the game.
  5. furkan1227
    furkan1227
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    I think this mod would be better if it also showed total ammo count in the inventory. Game already shows it when switching ammo types so method is already there, it just needs to be added to ammo type display that is already provided by this mod. If you don't mind, can you do it please?
  6. Crusinho10
    Crusinho10
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    glitched in other languages like spanish
  7. huoretidao
    huoretidao
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    It's amazing! By the way, is there a way to use numbers instead of ammo bar? Maybe this will solve the problem of the magazine capacity being limited by the screen?
    1. Senjay
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      Yeah it's possible by removing the code that handles the ammo bar animation and you need to execute a function that can get the player's current ammo and then use draw_text(CurrentPlayerAmmo) at any draw object like obj_player_draw