Hy, seeing that textures can be changed, would it be hard to change the color of hunter's armor eyes so that i can differentiate them better from soldiers? How would i go about doing that and what programs would i need? I'm tired of quick looking at an NPC and looking away thinking it's military and get blasted in the back T_T EDIT: also since i don't want to bombard you with multiple posts, is the "Radiation Counter in HUD" mod good to go with the new gmloader?
GMLoader will automatically replace the sprite if the name is the same. Radiation counter should work but it has a known issue where sometime the font size randomly changes.
Sorry to bother again, so i exported, changed the colors, merged the png's into 1 using the merge script inside the mod tool (did this because i saw that the others in the texture folder were as such and when i export it creates 2 for idle anims and 3 for moving), put them into the texture folder, and when i ran gmloader i get this error for every file i added: Warning: Sprite properties not found for s_hunter_standard_0_move this happens because the configuration entry for the sprite doesn't exists Also in the game the textures are flickering between my colors and the default ones and shows 1 npc as 3, don't know how to better explain. Should i not merge the exported files and just edit and put them as is into the textures folder or do i need to reference them somewhere?
You need to add the texture properties for the sprite using configuration files, create a config file named anyname.yaml inside mods\config\textures_properties\
Then write their sprite properties. You can take a look at red wulf's sprite config as an example.
OMG yes that was what was happening, solved it, and works like a charm, thank you so much for your help, finally i can stop second guessing myself at every step ^^
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EDIT: also since i don't want to bombard you with multiple posts, is the "Radiation Counter in HUD" mod good to go with the new gmloader?
Extract anywhere and open the data.win inside the game folder using undertalemodtool executable, find the sprite name and just put the texture file inside mods\textures\
GMLoader will automatically replace the sprite if the name is the same.
Radiation counter should work but it has a known issue where sometime the font size randomly changes.
Warning: Sprite properties not found for s_hunter_standard_0_move this happens because the configuration entry for the sprite doesn't exists
Also in the game the textures are flickering between my colors and the default ones and shows 1 npc as 3, don't know how to better explain.
Should i not merge the exported files and just edit and put them as is into the textures folder or do i need to reference them somewhere?
Then write their sprite properties.
You can take a look at red wulf's sprite config as an example.