Здраствуйте, после eстановки Custom Sprite Framework? у меня при запуске игры вылетает окошко с этой надпиьсю: ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object obj_logo_screen: Variable <unknown_object>.InitCustomSpriteFramework(112822, -2147483648) not set before reading it. at gml_Object_obj_logo_screen_Create_0 ############################################################################################ gml_Object_obj_logo_screen_Create_0 (line -1) Помогите, что делать?
Hi. I'm not sure if I can ask this question because there are no users asking basic questions like mine. Sorry if it's against the rules. I've been searching Google all day because I want to make a custom suit with new abilities, but I couldn't find a proper guide for using this mod, neither in mod articles nor in raddit. I couldn't find any guides on this in my country's community either... Machine translation says that if you subscribe to this mod, you can get sprites for armor and NPCs, etc. However, there are no sprites in my texture folder. GML seems to be installed without errors, and as a second option, I tried to extract it using the Undertale mod tool, but it didn't work. Can I ask for advice?
It's hard to understand due to language issues, but I think I can understand the general meaning. This mod just adds sprites that you've created. (The mod doesn't extract sprites.) Thank you so much for the help! Thanks for the documentation link too. 😍
Crashes after trying to start new game, Help? Using latest version of Zero Sievert, GML, CSF, and EFZ. ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object obj_npc_weapon: Trying to draw non-existing sprite. at gml_Script_item_weapon_draw_modded ############################################################################################ gml_Script_item_weapon_draw_modded (line -1) gml_Object_obj_npc_weapon_Draw_0
@Swappcub, Hello. Having similar issue. What is Escape from Zarkov is still on .43.?? The versions of EFZ are in the format of Beta1.04, Beta1.05, ...Beta1.08. Thanks
After updating from version 2.0 to 0.40.25 next to every piece of equipment got partially covered by black box. Back up to version 2.0 fixed the problem.
yes you can find them older version at the old files section. other than the available version, then no. i do not have access to them and i don't know if they have changed internal function of the game thus rendering my framework obsolete without further patching
Hello author, we are players from China. Our folk ontology patch has modified the data.win in the game, making it impossible to inject the patch using your tool. Is there any solution?
you can verify the integrity of the game in steam and i have provided the source code if you want to patch the data win yourself, or you can send me the delta patch for your modified data.win i just ask for credits and link them to this page if you do publish them on chinese community
Thank you for helping me out so quickly, since I don't know anything about morphing. Games like Skyrim at least have an editor for players to help DIY. In short, thank you, and hope that the game will open the creative workshop and official MOD editor sooner.
Until there is official support for Simplified Chinese translations, we can't afford to bother you with incremental patches for the Chinese version every time the game is updated. May I ask how we are supposed to make this patch ourselves? Or like the copy of the module that shows loot prices, the author asks manually: "Remove the if is_in_hub() statements from gml_Object_obj_show_stat_item_Draw_64.gml" Does this approach exist? I'm sorry my English and computer programming skills are almost zero, at the moment only able to add new weapons to the game through your software.
there's multiple code injection and also utmt script usage at the moment, i'm not bothered by making patches for simplified chinese translation for every new major game version, just send me the files through a private message
Ok thanks, just wanted to ask, do you use WeChat Pay or Alipay pay? Because I don't have access to PayPal. I feel bad for bothering you all the time, at least with these two payment methods I can buy you a coffee :)
no worries about it, i appreciate you wanting to buy me a coffee but i'm afraid i don't use WeChat Pay or Alipay Pay.. much thanks for wanting to buy me a Coffee though.
Hello! When I try to "apply patch" on the data.win I get an error that says "An error has occurred: xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" Do you have any idea what i should do?
37 comments
___________________________________________
############################################################################################
ERROR in action number 1
of Create Event for object obj_logo_screen:
Variable <unknown_object>.InitCustomSpriteFramework(112822, -2147483648) not set before reading it.
at gml_Object_obj_logo_screen_Create_0
############################################################################################
gml_Object_obj_logo_screen_Create_0 (line -1)
Помогите, что делать?
I've been searching Google all day because I want to make a custom suit with new abilities, but I couldn't find a proper guide for using this mod, neither in mod articles nor in raddit. I couldn't find any guides on this in my country's community either...
Machine translation says that if you subscribe to this mod, you can get sprites for armor and NPCs, etc. However, there are no sprites in my texture folder.
GML seems to be installed without errors, and as a second option, I tried to extract it using the Undertale mod tool, but it didn't work.
Can I ask for advice?
You can add the sprite files into ZERO Sievert\mods\textures\
The documentation can be found in this link https://github.com/Senjay-id/GMLoader/wiki/Modders-guide#adding-or-modifying-sprites
Thank you so much for the help! Thanks for the documentation link too. 😍
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_npc_weapon:
Trying to draw non-existing sprite.
at gml_Script_item_weapon_draw_modded
############################################################################################
gml_Script_item_weapon_draw_modded (line -1)
gml_Object_obj_npc_weapon_Draw_0
Edit: Figured it out. I was using Escape From Zarkov and needed to EFZ 1.05, then put EFZ 1.05 patch 1 ontop of it.
Back up to version 2.0 fixed the problem.
-GML Loader
-CSF
-Stash Plus
-Vanilla HUD Cleaned
-Show Prices in Raid
-Escape From Zakov
I guess there could be some problems with EFZ, am I right?
Not from a previously modified data.win
choose the original file as the chinese localised data win
other than the available version, then no. i do not have access to them and i don't know if they have changed internal function of the game thus rendering my framework obsolete without further patching
i just ask for credits and link them to this page if you do publish them on chinese community
anyway here's the delta patch for your chinese localised Zero Sievert data.win
https://gofile.io/d/2wvCjD
I'm sorry my English and computer programming skills are almost zero, at the moment only able to add new weapons to the game through your software.
much thanks for wanting to buy me a Coffee though.
the beta branch of zero sievert are also unsupported.you need to opt-out of the branch if you do use it