Great work. Can you help me to add geiger counter indicator(enables only if geiger counter in inventory). My programming skill is low( Also I saw photos in articles tab of mod with additional slots in inventory. It will be awesome to have slots for watch ang G-counter.
Just downloaded the mod and I see to be running into a slight graphical error, I installed the mod and everything works fine except the armor display. Its just a red bar for whatever reason.
Mods installed GMLoader No Fatigue Decay in Hub (Nexus Mods) No Hunger and Thirst Drain in Hub (Nexus Mods) Medical Supplies Stack Rebalance (Steam Workshop) Stackable Grenades (Steam Workshop) Better Scope (Steam Workshop) Better Tactical Display (Nexus Mods)
1) The idea of this mod is great, especially current/total ammo and current ammo type indicator. The weapon durability I'd disable. The armor durability I'd draw over hp bar (but only its lower half) by light blue or gray color. So, the same part, which is slightly darker red on the screenshot. If you intend to keep those 2 as text, then move them above the items quickbar. Profit is not really needed, but having regular watch for time and gold for time + profit is solving the problem of switching that (I'm assuming, this is how it's working) 2) Dont know, why you need some wierd ammo retexture mod, those sprites are ugly. I'm playing with Escape from Zakov and Tieba01 mods (in separate folders, not one over the other) and I'd like to keep sprites from those mods. Here is screenshot from Tieba01, showing the mod's sprite (tested with mod-exclusive ammo types as well). 3) Bug: Hid disappears when switching to sprint mode. 4) Bug: When enabling cheat mode, all text jumps to the intended place (ammo count, durability text, time, profit). When disabling - jumps back up (like the screenshot).
This setup have latest: Tieba01 mod (and its requirements) and dont have Realizable Ammo. I'd love to keep this mod as permanent addition to my pack after those slight adjustments.
Thank you for using the mod and for your valuable feedback. The new version may fix the issues you mentioned, but hiding the HUD while sprinting is part of the feature.
9 comments
Mods installed
GMLoader
No Fatigue Decay in Hub (Nexus Mods)
No Hunger and Thirst Drain in Hub (Nexus Mods)
Medical Supplies Stack Rebalance (Steam Workshop)
Stackable Grenades (Steam Workshop)
Better Scope (Steam Workshop)
Better Tactical Display (Nexus Mods)
Pic of issue
The weapon durability I'd disable.
The armor durability I'd draw over hp bar (but only its lower half) by light blue or gray color. So, the same part, which is slightly darker red on the screenshot.
If you intend to keep those 2 as text, then move them above the items quickbar.
Profit is not really needed, but having regular watch for time and gold for time + profit is solving the problem of switching that (I'm assuming, this is how it's working)
2) Dont know, why you need some wierd ammo retexture mod, those sprites are ugly. I'm playing with Escape from Zakov and Tieba01 mods (in separate folders, not one over the other) and I'd like to keep sprites from those mods. Here is screenshot from Tieba01, showing the mod's sprite (tested with mod-exclusive ammo types as well).
3) Bug: Hid disappears when switching to sprint mode.
4) Bug: When enabling cheat mode, all text jumps to the intended place (ammo count, durability text, time, profit). When disabling - jumps back up (like the screenshot).
This setup have latest: Tieba01 mod (and its requirements) and dont have Realizable Ammo.
I'd love to keep this mod as permanent addition to my pack after those slight adjustments.
The new version may fix the issues you mentioned, but hiding the HUD while sprinting is part of the feature.