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Thyself

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Senjay

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19 comments

  1. Reaper65700
    Reaper65700
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    Hello so after I updated, I can no longer hear my characters footsteps when in the hub, but everywhere else works just fine.
    i don't personally mind not hearing footsteps in the hub, I'm just letting this be known incase someone does like the footsteps sounds
    1. Senjay
      Senjay
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      There's just way too many coding war crimes that cabo committed in the game code.

      I've uploaded a new version that fixes it.
  2. bloodr3am
    bloodr3am
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    hy, the mod is not working. i noticed tho that the csx is referencing  "gml_GlobalScript_player_step_personal_stats" which is a file that is only added by the download in the "old versions" of this mod, so should i download both and run gmloader again to fix?
    1. Senjay
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      Make sure that your using the newest gmloader, the mod is converted into csx script and will only replace necessary code instead of the whole code so that it's compatible with other mods and potentially future-proofed from game updates.

      I have tested that it works on my end.
    2. bloodr3am
      bloodr3am
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      well, the thing is i am using the latest gmloader, did a fresh install of everything just before i posted, and it seems that by downloading the file in "old files" of your mod fixed it, it now works. I then remove said file ("gml_GlobalScript_player_step_personal_stats") and it stopped working..
    3. Senjay
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      The old file would still work but it isn't future-proofed from game updates so a new game update will have a high chance of breaking the mod, and also any mod that edit the same file will conflict.

      I'm using a mod manager and I have tested that by deactivating the mod would still make the fatigue drain and reactivating the mod will make it not drain.

      did the console report any errors and what's your modlist?
    4. bloodr3am
      bloodr3am
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      not a single error, before trying what i tried and neither after
      modlist is list:
      GMLoader
      Json Override Framework
      External Audio Framework
      EFZ
      Inventory HP and Stamina
      LazyDataLib
      Medic headlamp
      No Fatigue Decay in Hub
      Vanilla HUD Cleaned
      Vanilla HUD Cleaned Transparent
      Red Wulf
      Skip the Splashscreen
      EDIT:i am used to manually install mods so i don't use a mod manager, should i try with vortex or something, tho i kinda dislike the idea
    5. Senjay
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      Ah i See the problem, one of the mod that you listed replaced the gml_GlobalScript_player_step_personal_stats code entirely after my code change is applied, I should change the load order into post patch so that my code change is applied after theirs.

      I updated the mod, it should fix the issue.

      If you don't like vortex you can use MO2 instead because I'd prefer MO2 over vortex. The main difference is that MO2 doesn't touch the the vanilla files directly because the mod files is isolated somewhere else. GMLoader has instruction for both mod manager if you want to use them.
    6. bloodr3am
      bloodr3am
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      Just did a quick fresh install of everything and and just like before, unless i add the old file the csx doesn't work. Did a quick raid to see if i get any crashes when i return to hideout with bot the csx and the old file enable and it works fine. I guess i'll play like this until another mod replaces that file because i prefer not using a mod manager if i don't have to. Have a good day and thank you for the quick replies! 
      EDIT okay this is a very fast response time, glad it was something fixable, i'll reinstall, thank you so much!
    7. bloodr3am
      bloodr3am
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      Okay, soo funny interaction, now with the update it works, but it works only if you don't move, i have a tick and when i'm looking at something else i move my character in a circle and that's how i noticed this. Is this the way it's intended?
    8. Senjay
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      Maybe because I removed the condition entirely, I didn't test the code enough and I thought it was good.
      I've updated the mod again, readded the previous condition and is inside the hub condition should be good enough.

      Thanks for noticing the bug.
    9. bloodr3am
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      well, i usually curse at my habits, thank you for quick replies and fixes, back to the zone now, jah bless and have a good day!
    10. Senjay
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      I've updated the mod again, after some testing I found out that moving around in the hub still drains the stamina, I found another line of code that has something to do with it.

      Now I can finally confirm that moving around or staying still in the hub wouldn't drain the fatigue
    11. bloodr3am
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      haha just exited the game after testing and was about to inform you of just that, glad it's sorted out!
    12. bloodr3am
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      I'm starting to believe i'm just the bearer of bad news, soo it seems that if you have over 10kg's weight it still drains, under 10kg's it doesn't 
    13. Senjay
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      Uploaded another version, just found something related with movement and weight, thanks for reporting it.
      Should be working 200% as intended now.
    14. bloodr3am
      bloodr3am
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      Well if this site would have a 200% like button i would press it cause 200% effort deserves 200% appreciation. Thank you again for your work!
  3. spectrefps
    spectrefps
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    After installing this mod via Vortex, this doesn't appear to be working. I installed GMLoader first (and then restarted Vortex), after which I installed this mod via Vortex. I then verified the mod was enabled, deployed, and then ran GMLoader (compiled without errors). Once ingame, I loaded my save and noticed that my fatigue was dropping while inside the hub area.

    Everything is default settings-wise for Vortex (auto enable/deploy mods, etc)

    Here are my current mods:
    GMLoader v1.0.10
    Json Override Framework v1.0.3
    No Fatigue Decay in Hub v1.0.10
    NPC healthbar v1.0.7
    Bullet Stack More v1
    Classy's Bloody Mess v1
    1. Senjay
      Senjay
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      Can you attach GMLoader.log via pastebin? it's located at the game folder.
      I can't tell if it doesn't work with current save since I tested it with a new save.