Yakuza Kiwami 2

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Created by

ChuckP

Uploaded by

dodolodo

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114 comments

  1. CthulhuHunter
    CthulhuHunter
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    The charged finishers are not working for me. Is there something I'm supposed to be doing?

    Edit: You need to have Lotus Fists of Fury upgrade unlocked for it to work.
  2. smanerror
    smanerror
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    There are many moves, is there any way to apply only meteo tackle?
  3. docmarion1
    docmarion1
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    Very cool mod!

    By any chance, could u share the first version of this mod? the one that has more simple and realistic movesets? 

    Thank you in advance!
  4. JiveXP
    JiveXP
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    i think it'd be cool if it had tenacious fist
  5. AltyDefenderOfAlt
    AltyDefenderOfAlt
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    can you actually do this mod without rmm?
  6. Muddposs
    Muddposs
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    Usable on keyboard and mouse?
    1. godlygoobert
      godlygoobert
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      Yeah, any moveset mod (Besides style switching) does.
  7. Valtuir
    Valtuir
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    Hello all, i have been playing this mod for quite a while now and i have to say that it really is awesome, i already have more than 200 hours game time and im enjoying again with this mod, that said i have some suggestions that i think it will bring even more fun to the game, do not get me wrong, i already think that the mod is fun enough, and im not even sure that what i will write below is even possible, but im sure that they are interesting ideias that i'd like to see in game;

    1° - Replace the Tanimura Counter (R1+O) with the old Komaki Parry: i think that the tanimura counter did not fit kiryu style, besides its slow and leaves you too much open to take damage, the old komaki parry (the belly kick counter) is a fast and cool move and adds a possibility to make a upgradable skill on the red chart, like ''komaki parry'' and ''komaki parry mastery'', where the first increses heat but do not stun, and the second extend the window to perform the move and adds stun for exemple, normal enemies stay stunned more time than fatties and boss;

    2ª - Make Kiryu invincible while doing the Finishing hold moves: One thing that i found really awesome are the finishing hold moves, all of them both from vanilla and from isshin combos, but they leave u open to take damage, really punishing on legend difficult in areas where there are a lot of enemies like the bouncer missions, i thought that not receiving damage while doing the finishing hold moves would be really nice, to counter balance that, as we already know that kiryu is OP as hell, maybe make finishing hold moves spend 1 heat bar;

    3ª -  The R1+<-square combo needs work: this is purely my opinion, i think that combo is far less effective than their two others (the vanilla and isshin combos) its slow, do not have either double finisher nor finishing hold, so i really dont see use for it, but again its just my opinion;

    4º - Add a auto lock-on/off option: again i do not know if is possible to do that, but i think that it would be really nice to be able to go to settings and turn a option "auto lock On/Off'' and just press R1 once and stay locked on a enemy until u press R1 again, if people do not like that then just go to setting turn it off;

    5º - Make a Sidestep dodge counter: one more time, only if possible, make if u side step dodge in the last moment in a atack u can counter with a atack, it would be a nice to make even more different plays;

    6º - Change the second side punch strike from the Knockback combo from the LB+YY to a front knee strike:  This is a side punch u do next to a knockback strike when o hit Y after being hit while guarding, i use this move a lot and this punch move kiryu to the side, sometimes missing the target, if possible, change this second side punch to a front knee strike, like that from Komaki old dragon style XXYY combo.
  8. mattcat
    mattcat
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    ChuckP's work with this expanded moveset mod cannot be praised enough. The only pity is that something similar is not available for all the Yakuza games.
  9. Deathwing03
    Deathwing03
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    So I'm experiencing an issue. Whenever I try to do the Beast Combo (the one you can only do in EX heat) Kiryu freezes in place as soon as I try to charge up a 2nd light attack. Is there something I'm missing? 

    EDIT: I just noticed, it's whenever I get the slowdown effect when charging an attack that causes the freeze

    EDIT 2: I figured it out, unlocked frame rate was causing the issue. Once I locked the game to 120, the issue stopped. 
  10. How do you use the moves with the directional arrow? D-Pad right + Square doesnt work for me