When im on Chapter 1 in the tutorial the attacks cant progress through it, when i do the XXXX combo it doesnt remove anything from the tutorial, is there a solution to this?
All you can do is disable the mod and get through that part, then re-enable it. If you read past comments, I explain that this mod was made when I was a noob, so I didn't account for these sorts of things. I'm gonna come back eventually and redo this mod.
A few T poses here and there, and some iffy heat action triggers (ie the default brawler heavy attack, have to go LB RT for most heat actions), but this is maybe the most fun moveset mod ive ever used. Super expansive for the individual styles , really easy to switch, and very easy to fafll in love with certain substyles. I hope you keep updating this, plz port to other Yakuzas if you have the time/bandwidth. Cheers.
Also, would it be possible to add more grabs for the beast style?
When I get the chance, I will add those grabs and fix a lot of the problems, but rn I'm working on a large (and better made) multi-moveset mod for Yakuza Kiwami 2.
And addressing how buggy this mod is, I was very fresh into moveset modding when I made this. I had almost no experience in making movesets, coupled with me not putting all my effort into it, leading to a lot of bugs and lack of polish. Trust me though, I've gotten better, put a lot more effort into my mods, and anything coming out now will be as polished as possible.
Oof. Yeah, this mod is NOT one of my best works (Since I was just starting at making moveset mods when I made this) I would suggest just avoiding that moveset for now until I come back to this mod, since I'm currently working on some movesets for Yakuza Kiwami 2
It will be worked on, probably tomorrow or the next day. I'm just very busy right now, but I do have plans for completing it! I will also be posting a video showcase for all the moves on my YouTube channel either before or after the Readme is done.
Thanks! Btw, a showcase for all of Brawler's movesets is coming out in at least an hour. It's going to show all of the new moves and lesser-known moves you can do, but not most of the commonly known things (Like light combos)
Peep my channel when that comes out, in case you wanna figure out how to fully utilize Brawler!
Hi. I'm really enjoying the previous version of the mod, but im using the rebalanced and essence remade mods, which the new version of this mod overwrites. Can i ask what the boot par and hact files do in the "No better enemy movesets" version do, and if i can safely not use them? thank you!
Hi again. I just did a little bit of testing with the new version and rebalanced, but i took out this mod's boot par and i'm not using essence remade. everything seems fine, im noticing some awesome new moves. I'm just gonna throw out a wild assumption and say that the boot par is meant for the better enemy movesets version and not the other. Hope this helped!
Sorry for not getting to you sooner. I already removed the bootpar out of my own version, so you can safely remove that. I'll also probably be removing the heat actions I added in, since they are pretty useless when compared to essence remade. Thanks for commenting! Next version should be more compatible with Essence Remade and rebalanced.
Also, the boot par and hact in the "No better enemy movesets" version is the same as the other version, so just remove them since they'll be removed next update -K9O9L9E9
Update: I am releasing a new version that will hopefully be compatible with the rebalance and essence remade mods. I can't assure it will be compatible with rebalance, but it should be with essence remade.
Update 2: After some research, I have found that deleting the boot folder should make it compatible with the rebalance mod, since that mod only changes the boot.par. Since I already released a new version with the boot and hact folders removed, (and a few new moves) you should be all good!
BTW, I'm working on a video showcasing ALL of the movesets and their moves. While I'm working on that, I'm available if anyone needs me to explain certain movesets and their abilities.
I'm actually currently trying to focus Rush's third WIP moveset towards Jeet Kune Do moves. It's gonna have some Majima Thug moves and some other moves that are Jeet Kune Do based. Should be coming out next update.
Sadly not. Atleast, I don't think so. Try and use it in Y0 and see what happens!
BTW, I have no plans of making a version of this mod for Y0, since Ruff, a mod creator, already has something like that for Y0. His is in my opinion far superior. Think of this mod as a lite version of his mod but working for Kiwami.
30 comments
Also, would it be possible to add more grabs for the beast style?
And addressing how buggy this mod is, I was very fresh into moveset modding when I made this. I had almost no experience in making movesets, coupled with me not putting all my effort into it, leading to a lot of bugs and lack of polish. Trust me though, I've gotten better, put a lot more effort into my mods, and anything coming out now will be as polished as possible.
When I get done with what I'm doing for my YK2 moveset mod, I'll check it out.
Peep my channel when that comes out, in case you wanna figure out how to fully utilize Brawler!
Also, the boot par and hact in the "No better enemy movesets" version is the same as the other version, so just remove them since they'll be removed next update -K9O9L9E9
Update: I am releasing a new version that will hopefully be compatible with the rebalance and essence remade mods. I can't assure it will be compatible with rebalance, but it should be with essence remade.
Update 2: After some research, I have found that deleting the boot folder should make it compatible with the rebalance mod, since that mod only changes the boot.par. Since I already released a new version with the boot and hact folders removed, (and a few new moves) you should be all good!
BTW, I'm working on a video showcasing ALL of the movesets and their moves. While I'm working on that, I'm available if anyone needs me to explain certain movesets and their abilities.
BTW, I have no plans of making a version of this mod for Y0, since Ruff, a mod creator, already has something like that for Y0. His is in my opinion far superior. Think of this mod as a lite version of his mod but working for Kiwami.
Also, thanks for commenting!