hello i have a problem when doing running sequences where the camera keep bobbing front and back while running and kiryu's running was affect. What is the cause of this?
honestly no clue, i thought it was a problem with the animation but i edited it and it looks fine both in blender and Y5 (since I originally made it for that game, and animation files are cross compatible between 3, 4 and 5)
to fix it, go into the mod's motion folder, then delete p_dash.gmt from all the subfolders
Wait, what did the update change? and is the installation different this time instead of using the shin rrg mod manager? I ask because you state that you have to drag the game files into the game's directory for it to work.
oh, sorry, kinda pushed the update without giving it much thought no, you don't have to drag files to the game's directory anymore, you only install it to the mods folder and enable through SRMM changes are basically this:
fixed chase running distance so it matches 1:1 with Y3
made it possible to wall bound enemies with the grab combo like in Y5
gave mine and lau ka long's unarmed moveset smoother animations from Lost Judgment
I removed OgreCommander and the bonus running attack add-on, so the improved reversals from the showcase have been lost, but OgreCommander didn't work very well with SRMM anyway lol
oh ok, thanks for clarifying and that sounds cool about the mine and lau ka long moveset animations, can't wait to see them and luckily enough, Im about to fight lau ka long right about now.
thanks for the feedback, glad you enjoyed the mod! as to clear up some things you said: 1. counter timings and XP gain from enemies cannot be changed currently. the closest thing I got is increasing EXP gain from eating/drinking, and even then i think i didn't increase it enough lol 2. what's wrong with the skill tree? if i recall correctly it CAN be changed since I removed the combo speed upgrades from it, but i'm not sure how functional editing it is 3. I was actually working on a hact update! though i haven't worked on it since forever since i've been working on a Y5 mod lol, maybe I'll get around to finishing it
very late reply SORRY but i'm not entirely sure since this was made for the steam version, ryu mod manager does work for the xbox versions so maaybe it does? If you got it working, please do tell
really Love this mod, btw do you mind do a Increased "ALL" Bosses Health mod? maybe all 2x health ? it fair that rikiya got increased health but see mine has less health bar then kanda is kinda werid ngl, also mine and richardson are really fun to fight so i think they also deserve Increased hp too.
thank you, I'm glad you're enjoying the mod. About the increased HP addon: it wasn't me who made it, rather it was a playtester that kindly collaborated, so I'd have to ask them. It was made specifically so it couldn't be possible to just blaze through some early boss fights in NG+. Also, not all of them had their health bars increased due to oversights in the game, IIRC all Richardson boss fights share their HP lol
Well i didn't know about that Richardson share hp stuff lol, but yeah just want to give some my feedback on the boss's health, keep up the great work tho!!
Hm, curious. I have all Richardson encounters edited, and faced no problems. I can help you with that, if you need. My discord is sinfulmonsoon, DM me any time you want
sorry for the late response, apparently the .asi script I used for adding new move followups just makes the game crash for some people. If you remove OgreCommander.asi from your base game's folder it should stop crashing
Idk if I am dumb or not but I have tried to make the mod work but it hasnt, I put the 1.1 file into my rmm mods folder (rising dragon kiryu on crack) yet it doesnt work for whatever reason and I have no clue why, do I have to download the 1.0 file with it as well or something?
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to fix it, go into the mod's motion folder, then delete p_dash.gmt from all the subfolders
no, you don't have to drag files to the game's directory anymore, you only install it to the mods folder and enable through SRMM
changes are basically this:
- fixed chase running distance so it matches 1:1 with Y3
- made it possible to wall bound enemies with the grab combo like in Y5
- gave mine and lau ka long's unarmed moveset smoother animations from Lost Judgment
I removed OgreCommander and the bonus running attack add-on, so the improved reversals from the showcase have been lost, but OgreCommander didn't work very well with SRMM anyway lolother than that, this is some good fucking food
as to clear up some things you said:
1. counter timings and XP gain from enemies cannot be changed currently. the closest thing I got is increasing EXP gain from eating/drinking, and even then i think i didn't increase it enough lol
2. what's wrong with the skill tree? if i recall correctly it CAN be changed since I removed the combo speed upgrades from it, but i'm not sure how functional editing it is
3. I was actually working on a hact update! though i haven't worked on it since forever since i've been working on a Y5 mod lol, maybe I'll get around to finishing it
About the increased HP addon: it wasn't me who made it, rather it was a playtester that kindly collaborated, so I'd have to ask them.
It was made specifically so it couldn't be possible to just blaze through some early boss fights in NG+. Also, not all of them had their health bars increased due to oversights in the game, IIRC all Richardson boss fights share their HP lol
My discord is sinfulmonsoon, DM me any time you want
and of course that was the solution, I am so dumb