Note to other users (like me): As of 1.22, it's better to use Berserk Knight's update instead: http://www.nexusmods.com/xrebirth/mods/357/ Forum thread: http://forum.egosoft.com/viewtopic.php?t=361056
This mod is no longer officially supported by the original mod author as per this mods egosoft forums thread: MCE.
As such, I would recommend removing it from your games for now as not only has it not been updated for several patches but there is no telling what kinds of inconsistencies or compatibility issues using such an outdated mod may have in the future.
NOTE: Existing saves may be corrupted/broken after removing this mod. You may have to start a new game. Word to the wise - don't get attached to any 1 save until the game is mostly, and I mean "mostly" free of bug fixes. This may be several months down the road. Continuous patching combined with recurring use of old/updated/new mods can create odd behavior in ways you can't imagine. Until the game becomes a solid platform for 'true' modding, not bugfixing or content adding, please keep my aforementioned points in mind.
I just want to clear up how the refuel command works; if a ship is a huge distance from a friendly refueling station, and I issue the order to refuel will the ship: a) Limp it's way to the nearest depot, no matter how far that may be? b) Cycle the jump-drive for a long (free) jump? c) "Hire" a free trader to deliver fuel off-screen?
I have a titurel (With construction drones! ) about 80km from anywhere, I restored it's jump drive and engines but it has no fuel. Issuing the refuel command doesn't seem to be doing anything at a glance, but I expect I'm just not understanding the mechanics. (This is on V1.17)
thanxs for mods but i have problem when i assign arcitec to construction ship, manual command is gone, i'm not build anything yet currently use patch 1.55 & Manual Command Extension v011-59-v0-10-1
119 comments
Forum thread: http://forum.egosoft.com/viewtopic.php?t=361056
MCE.
As such, I would recommend removing it from your games for now as not only has it not been updated for several patches but there is no telling what kinds of inconsistencies or compatibility issues using such an outdated mod may have in the future.
NOTE: Existing saves may be corrupted/broken after removing this mod. You may have to start a new game. Word to the wise - don't get attached to any 1 save until the game is mostly, and I mean "mostly" free of bug fixes. This may be several months down the road. Continuous patching combined with recurring use of old/updated/new mods can create odd behavior in ways you can't imagine. Until the game becomes a solid platform for 'true' modding, not bugfixing or content adding, please keep my aforementioned points in mind.
a) Limp it's way to the nearest depot, no matter how far that may be?
b) Cycle the jump-drive for a long (free) jump?
c) "Hire" a free trader to deliver fuel off-screen?
I have a titurel (With construction drones! ) about 80km from anywhere, I restored it's jump drive and engines but it has no fuel. Issuing the refuel command doesn't seem to be doing anything at a glance, but I expect I'm just not understanding the mechanics. (This is on V1.17)
but i have problem
when i assign arcitec to construction ship, manual command is gone, i'm not build anything yet
currently use
patch 1.55 & Manual Command Extension v011-59-v0-10-1