X: Rebirth

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Berserk Knight

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Berserk Knight

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About this mod

Now you don't have to edit savegames just to get these upgrades.

Provides different unlock conditions for different tastes of..."balance".
(The Skunk is OP enough already.)

Permissions and credits
These top-notch gear were already in the game, but not made accessible for some reason.
It seemed kind of silly to me, so I decided to make them available.


There are 7 variants of this mod, each identified by the number in it's folder.

The first number determines when you start to have access to Mk5 upgrades.
The second number determines the "rarity" of Mk5 shields.

1. You have access to Mk5 upgrades from the beginning.
1-1. Mk5 shields come in pairs just like others.
1-2. Mk5 shields are stocked in single units only, until you have access to Mk2 weapons, at which point they come in pairs just like others.
1-3. Mk5 shields are stocked in single units only, until you have access to Mk2 weapons, at which point there's a 50% chance to find them in pairs. Once the campaign is finished, they come in pairs all the time.

2. You only get Mk5 upgrades when you get access to Mk2 weapons.
2-1. Mk5 shields come in pairs when they start showing up.
2-2. Mk5 shields are stocked in single units only when they start showing up. Once the campaign is finished, they come in pairs all the time.
2-3. Mk5 shields are stocked in single units only when they start showing up. Once the campaign is finished, there's a 50% chance to find them in pairs.
2-4. Mk5 shields have a 50:50 chance to be stocked in single units or in pairs. Once the campaign is finished, they come in pairs all the time.


If you're playing in Freeplay mode, everything is going to be the same except for 2-3.

You may need to start a new game for this mod to have effect.


-Update-

v1.2
- Fixed error that caused everything except variant 1-1 to work properly.

v1.1
- Added save="false" tag to content.xml, removes mod dependency.
- Added the missing content.xml for variant 2-4.
- Also uploaded each variant separately for NMM.

v1.0
- Initial release

-Installation-

Place *ONE* of the folders under the "Extensions" folder where X Rebirth is installed.
If it does not exist, create it.