Does this work with 2.10 without causing crashes? Does it cause crashes in maelstrom, especially in campaign when you first get access to it? I would so like to be able to build there.
I'm quite busy irl at the moment so any updates are postponed till January. I'm thinking to add more build points to the other 2 sectors for the venturous people or those who try to domesticate the Xenon. Also some minable resources in a small quantity outside Sable Vortex so you don't only get water and hydrogen.
I'm working around Christmas as well (God bless Capitalism! -.- ) and what little time I've got left there will go towards social life.
I'll look into it tomorrow. However I'm not sure that if I place an NPC node the AI would actually recognize it so it might take longer testing time as even with the nodes already in the game the AI rarely does something there.
thanks , I dont mean for malestrom I mean for the genral universe it self (dont do it if its too much) but yeah I just hate it in game when you get say 17 build locations , so the AI should too
I just put a npc node in Silent Void, tucked away the skunk in the station geometry and left the game to run. Nothing yet. Also the node is invisible so I'll need to probably mod in an UI icon to have a better guess where it is.
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I'm quite busy irl at the moment so any updates are postponed till January. I'm thinking to add more build points to the other 2 sectors for the venturous people or those who try to domesticate the Xenon. Also some minable resources in a small quantity outside Sable Vortex so you don't only get water and hydrogen.
I'm working around Christmas as well (God bless Capitalism! -.- ) and what little time I've got left there will go towards social life.
For now the mod seems to be stable on 1.19.
Cheers
Csaba