Xenonauts

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Drages

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kinguard

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22 comments

  1. kinguard
    kinguard
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    Sticky
    0.99 is UP Goldenhawk forums for now. Soon here!

    http://www.goldhawkinteractive.com/forums/index.php?/topic/13414-165xce-v0341-x-division-099-beta/
  2. Ruisuki
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    isnt alien capturing in the game already? just wondering how its different in that aspect
  3. AliAli579
    AliAli579
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    Just finished the game with 134 combat missions.
    Mainly works OK. Game went to desktop some dozen times, mostly near endgame. A couple of hangs when berserking without guns.
    Research etc mostly normal. Minor: Wasn't able to mount singularity rocket/cannon/light cannon on any vehicles. Sometimes can build advanced weapons but not equip, if whole branch is not yet available.
    Would love more UFOs. Think number of aliens should be more varied. Like small scout holds ~15 aliens (packed), and huge battleship 4 stories but practically empty with ~30 defenders.
    AI is good (mostly, defensive) but only against ultra-agressive. As soon as you realise (5 missions) how it works and make a little retreats it's no problem. Would love to have some reverts to ultra-agressive (androns, at least?) although all aliens are brainwashed by lore.
    End line: Brilliant, and highly recommended.
  4. kinguard
    kinguard
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    Hi!

    I want to inform you about the next version of X-Division.

    New version will be tons of more materials in it like 1000 researches and countless things to use. I know 0.98 got some problems mostly about balance but you should know that all the versions before 1.0 are test runs for our main idea.

    Now two dedicated modder and some writes are working on this project non-stop to give you a real UFO/Xenonauts mix type experience. For more info you can join our steam X-Division mod group! http://steamcommunity.com/groups/x_division

    There will be an Alpha 2 version up for testers. After main bug-free/balancing test period is over we will go for beta to public.
  5. sandwich1234
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    Hello, I've played through the first few missions and I've noticed what looks like a bug. A lot of Aliens don't have weapons. And I'm not talking about the aliens from the movie aliens, i mean alien guards and such. Do you know what I'm doing wrong? I have community edition.
  6. Asimoff
    Asimoff
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    it keeps freezing on the alien turn, and im trying to capture an officer so that i can continue research
  7. scavenges
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    Hello, I LOVE the mod so far , only problem I am having at the moment is that...I have gotten to the point where I have captured/dissected practically every possible alien at this point....captured what I think almost all of the aliens known weaponry...even captured a pratour...and yet despite all the research and such I have done, I am still stuck with laser weaponry, and I DID research some of the other weapon categories you have mentioned but somehow at best only 1 new item was added to projects or nothing at all...this a bug? Or do I need other tech to unlock the categories weaponry? Is there anyway to post a type of list of possible equipment/stuff unlock when you get research done please? Really wanna know if I am playing the game correctly or if I am experiencing a bug.
    Kinda worries me because I am getting to the point where I HAVE to use a laser shotgun to take down a enemy...and 4 shotgunners to take down a heavy drone...heh...those are tough drones.
    1. EchoZeroJ
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      I'm not really sure but i've read some other guys post, about this engineer he had to capture in a green suit, or a reddish sebbilan.

      http://www.goldhawkinteractive.com/forums/showthread.php/12828-v1-09-X-CE-v0-31-X-DIVISION-Destiny-Denied-v0-98/page146

      Maybe you need to capture it to get new research? I'm not sure though.

      Tomorrow i'm going to try out this mod also.
    2. scavenges
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      I already mentioned that I have captured what I am pretty sure is every possible specialist with the grey and the reptiles
      Even several variants of the xeno and reapers. So the fact that I have researched quite a bit yet haven't exactly gotten anything majorly new yet is kinda worrying...and I have even took down a bunch of landers and several cruisers and some heavy F and yet pretty much NO research came up involving them and no project for dismantling the lander or cruiser popped up either, except one project did appear for the heavy fighter.
      Forgot to mention that I have set my entire team up to practically SWARM a alien with stun weapons...so ye...as far as I know I have captured every possible alien that I think I would've needed.
      "Edit" I have played the game ven more...captured the leader of reptile also...and every single specialized alien...captured a live/destroyed lander and cruiser...but haven't seen a carrier or battleship yet...kinda thankful because I am literally stuck with wolf armor and laser gear...what am I missing?!? I have even tooken down 2 alien forts and a couple of the other bases n outposts...
  8. FalloutDud3
    FalloutDud3
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    I installed this mod and it worked fine up till I researched electroshock grenades or some grenade tech with electricity and now when I go to the equipping screen for soldiers and click "equipment" my game crashes.
  9. kenny123890
    kenny123890
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    Tried to download it. Whenever I tried to open it, it failed to open it.
    =====
    I got it to work on downloading, but found a problem with the equip screen.
  10. Simrod
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    the aliens can now throw gas grenades from 15/20 tiles with perfect accuracy. any 2 (or more) soldiers in close proximity WILL get gassed .
  11. fgbrooks
    fgbrooks
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    I downloaded and installed the mod per your instructions. However, instead of getting one entry in the mod list as shown in your description, I get two entries:

    X Division Drages 0.97.1 HF-5

    X-Division Drages and X-Team0.98.2 HF-6

    Both of these entries need to be activated for the mod to run, in the order shown.

    Have I done something incorrectly?