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This page was last updated on 15 March 2017, 10:02PM
- Changelogs
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Version BETA1.03
- - XXP BETA 1.03 -
- Fixed the Privateer drone research requirements.
- Fixed the missing stun gas graphics.
- Fixed the objective not updating when finishing Praetor Interrogation research.
- Reduced Jellynoid HP from 500 to 375.
- Fixed some numbers being considered as strings in weapons.xml.
- Edited the Xenonaut Base Attack explanatory tooltip.
- Doubled the funding bonus received when civilians/local forces survive terror missions.
- Removed the Researches.AlienGrenades requirement from the Alenium research.
- Doubled the sale price of captured aliens.
Aircraft Adjustments:
- Drone aircraft maintenance costs reduced from 75000 to 50000 and 100000 to 75000.
- Prism cannon range increased from 5500 to 6000 and ammo capacity from 160 to 200.
Armour Adjustments:
- Buzzard armour accuracy boost increased from 20 to 25.
- Buzzard armour now has a +25 reflexes boost as well.
- Sentinel armour bravery boost increased from 20 to 25.
Weapon Adjustments:
- All anti-personnel rockets and grenades got a mitigation boost of 25% of their damage. This applies to vehicle rockets as well.
- C4 and its upgrade got a mitigation boost of 75% of their damage.
- Smart Grenade damage increased from 95 to 125.
- Smart Grenade mitigation increased to be 50% of its damage.
- Glitterglass Grenade accuracy reduction increased from 50% to 75%.
- Firewall suppression increased from 200 to 300, accuracy increased, TU cost reduced and range increased from 20 to 25.
- Toxigun gas chance increased from 75% to 85%, range increased from 12 to 16 and gas damage increased from 10 to 15.
- Increased the explosion range of the Plasma Bolt from 3 to 3.5.
- Increased MAG Railgun ammo from 12 to 15.
- Increased the accuracy of the Pulse Laser from 65% to 75%.
- Plasma weapons got a +10 damage boost.
- Flamethrower mitigation increased from 0 to 30 and TU cost reduced from 60% to 50%.
- Plasma Shock TU cost reduced from 60% to 50%, stun damage increased from 15 to 25 and EMP damage from 20 to 35.
- Shock Baton and Shock Grenade mitigation increased from 0 to 100.
- Smart Rifle movement accuracy penalty reduced from 35% to 25%.
- Reduced the cost and construction time of all smart weapons except the smart grenade.
- Smart Grenade manufacture cost changed from 1x Alenium & 1x Alien Alloy to 2x Alien Alloy.
- Reduced the research time for smart weapons.
- Reduced the research time for the Firewall, Glitterglass Grenade, Plasma Shock and Toxigun.
- Increased the reaction modifier by 0.5 for all smart weapons.
- - XXP BETA 1.03 -
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Version BETA1.02
- - XXP BETA 1.02 -
- Fixed the smart grenade manufacture crash.
- Fixed wrong clipsize stats in weapons.xml.
- DamageUFOPropsChance and powerCoresExplodeChance reduced from 100% to 50%.
- Increased killCrewOnPowerCoreExplodedChance from 25% to 35%.
- Reverted eventsPenalty for all land based UFO events to vanilla values and then increased the penalty by 25%. (The increase was around 50-80% before).
- Lowered eventsPenalty for all sea based UFO events by 25%.
Weapon Adjustments:
- Smart Weapons: +10 damage increase.
- Singularity Cannon damage increase.
- - XXP BETA 1.02 -
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Version BETA1.01
- - XXP BETA 1.01 -
- Removed the reference to the Foxtrot research in the Alien Invasion Xenopedia entry.
- Fixed some weapon descriptions in strings.xml with wrong stats.
Weapon Adjustments:
- Ballistic: Same as before.
- Laser: 25% lower TU costs. ~10% accuracy increase.
- Smart Weapons: 25% lower TU costs. ~25% accuracy increase. Smart Cannon got its ammo and burst count increased to 30, respectively 10.
- Plasma: Lowered range by -1.
- MAG: Increased range by +3. Increased ammo capacity.
- Singularity Cannon: Reverted range change from 4 to the original 5.
- - XXP BETA 1.01 -
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Version BETA1.0
- - XXP BETA 1.0 -
aiprops.xml
- Added armour values to armoured units and adjusted some HP values.
- Adjusted TU for Harridans upwards.
- Adjusted AI settings for Harridans so they don't try to fly to the top level at all times.
- Adjusted AI settings for Caesans to be more sneaky and stick together with allies more.
- Adjusted AI settings for Sebillians to be more afraid of fire.
- Adjusted AI settings for Androns to be more aggressive and seek out enemies when using the Defensive and Command scripts.
- Replaced all alien grenades and ammo cells with edited versions for the captureable alien weapons feature.
- Added the Creeper alien support race: Hulking insectoid creatures that spit toxic goo that creates toxic gas clouds on impact. Creepers explode upon death and the explosion creates toxic gas clouds. Creepers are resistant to chemical damage. It's the support race of the Harridans.
- Added the Orbian alien support race: Energy beings that causes spontanous combustion and has a secondary weapon that deals stun damage and high morale damage. Orbians come in 4 colours - Gold, Blue, Red and Purple. They share the same stats and attacks but each has a unique psionic attack (Fear, Paralyze, Berserk and Mind Control). Orbians are resistant to energy and chemical damage. It's the support race of the Wraiths.
- Added the Jellynoid alien support race: A very resilient slime being that slowly moves towards any humans. When they are 1 tile away from a human it will explode and spread its volatile contents in a small radius, causing instant death to every unit in the game and killing the Jellynoid in the process. Killing Jellynoids normally will not cause them to explode. Jellynoids spawn a volatile slime tile on death that is permanent and causes 10 incendiary damage when stepping on it. Jellynoids are resistant to chemical damage. It's the support race of Androns.
- Disabled keyprop aggression used during base attacks. It would only lead to aliens killing their allies/themselves. The destruction didn't actually affect your base afterwards as well.
aircrafts.xml
- Charlie range decreased from 48000 to 32000 and carrying capacity increased from 8 to 10.
- Shrike carrying capacity increased from 10 to 12.
- Valkyrie range increased from 48000 to 56000 and carrying capacity increased from 12 to 14. Vehicle limit increased from 1 to 2.
- Added the Saracen human aircraft: Upgraded version of the Foxtrot.
- Added a new tier of human aircrafts - drone aircraft: Lamplighter, Highwayman and Privateer. Drone Aircraft have very high range and good radar coverage but have very limited weaponry and low health.
- Made the maintenance cost rise for the more high tier the aircraft.
- Added 4 new UFOs - Assault Lander, Dreadnought, Drone Attack Frigate and Drone Carrier:
- The Assault Lander is a UFO equipped with a missile shield and missile batteries designed to penetrate deep into human territory and perform Base Attacks and Terror Missions with its elite crew.
- The Dreadnought is a massive UFO equipped with a missile shield, unique beam and cannons, that is the strongest UFO in the alien armada only vulnerable to the singularity torpedo. Its crew is a small army of elite units and the Dreadnought focuses on Base Attacks, Terror Missions and Bombing Runs.
- The Drone Attack Frigate is an AI controlled heavy alien interceptor equipped with a beam weapon and missiles. It performs Air Supperiority and Ground Attack missions. It never acts as an escort like other alien interceptors.
- The Drone Carrier is an AI controlled UFO equipped with a cannon weapon and missiles. Its role is to shower the Earth with Drones and it performs Base Attacks and Terror Missions.
aircraftweapons.xml
- Added the new weapons for the new UFOs and the unique Prism cannon for the Privateer drone aircraft.
- Added some dummy entries to use for the Xenopedia stats to bypass the ReplaceItem() bug.
AM_AirSuperiority.xml
- Changed to use the dynamic UFO system.
- Increased starting ticker from 20 to 25.
- Decreased chance from 150% to 50%.
- Added the Drone Attack Frigate.
AM_BaseAttack.xml
- Changed to use the dynamic UFO system.
- Decreased chance from 100% to 20%.
- Changed once per wave to false.
- Added Cruiser, Battleship, Dreadnought, Assault Lander and Drone Carrier.
AM_BombingRun.xml
- Changed to use the dynamic UFO system.
- Changed once per wave to false.
- Added Dreadnought.
AM_Construction.xml
- Changed to use the dynamic UFO system.
- Increased chance from 60% to 70%.
- Added Cruiser.
AM_GroundAttack.xml
- Changed to use the dynamic UFO system.
- Added Drone Attack Frigate.
AM_Research.xml
- Changed to use the dynamic UFO system.
- Increased chance from 10% to 75%.
- Increased local forces detection chance from 0% to 1%.
- Added Battleship.
AM_Scout.xml
- Changed to use the dynamic UFO system.
- Changed starting ticker from 4 to 0.
AM_SupplyRun.xml
- Changed to use the dynamic UFO system.
- Added Cruiser and Carrier.
AM_Terror.xml
- Changed to use the dynamic UFO system.
- Changed once per wave to false.
- Increased chance from 20% to 30%.
- Added Drone Carrier, Assault Lander and Dreadnought.
ammos.xml
- Added ammo.ballistic.Goo, ammo.ballistic.ak47, ammo.ballistic.flamethrower and ammo.plasma.alienplasmacell (edited ammo.alienplasmacell so that it shows up in the equip menu).
armours.xml
- armour.buzzard: 10+ accuracy boost.
- armour.sentinel: 20+ bravery boost.
armours_gc.xml
- armour.buzzard: View range increased from 18 to 20, view angle decreased from 90 to 75 and a +4 night range bonus was added.
- armour.predator: Kinetic, energy and incendiary armour increased from 70 to 75. A +2 night range bonus was added.
- armour.sentinel: Psionic defence added that protects against all psionic attacks except from Praetors. Can withstand 7 psionic attacks. A +2 night range bonus was added.
- HUNTER_ARMOUR: Kinetic, energy and incendiary armour values changed from universal 40 to: FRONT - 45, SIDE - 40 and BACK - 30.
- SCIMITAR_ARMOUR: Kinetic, energy and incendiary armour values changed from universal 60 to: FRONT - 75, SIDE - 70 and BACK - 60.
- HYPERION_ARMOUR: Kinetic, energy and incendiary armour values changed from universal 90 to: FRONT - 85, SIDE - 80 and BACK - 70.
buildings.xml
- QuantumCryptologyCenter: Added +1 radar range.
- Added a new building: The Biosurgical Center which is an upgrade to the Medical Center that doubles healing speed.
config.xml
- HeavyWeaponMovePenalty changed from 50% to 35%. This is only used by the new Smart Rifle.
- ArmourDegradation changed from 25% to 5%.
- AlienWeaponAccuracyPenalty changed from 50% to 75%.
- ArmourSuppressionPercentage activated. This makes armour reduce suppression by percentage to still make armoured units suppressable.
- Small increase to fire chance for crashed UFOs.
- DamageUFOPropsChance changed to 100%.
corpseprops.xml
- Added Creeper Remains.
gameconfig.xml
- femaleSoldierChance decreased from 35% to 25%.
- Minimum soldierStats increased from 35 to 40.
- Dropship crash soldier survival rates RNG nerfed when crashing on land.
- Maximum relations cap increased from x2 starting value to x2.5.
- terrorFailurePenalty decreased from 500 ($250000) to 300 ($150000).
- terrorSuccessBonus decreased from 150 ($75000) to 120 ($60000).
- terrorCivilianSurvivedBonus increased from 0 to 5 ($2500*12 civilians = extra $30000 if all civilians survive).
- terrorLocalForcesSurvivedBonus increased from 0 to 2.5 ($1250*8 local forces = extra $10000 if all local forces survive).
- crashsiteFundingBonus activated. Completing a crash site/landing site ground combat mission will now give an extra funding bonus to the region.
- Geoscape UFO events funding damage increased for UFO events taking place over land.
- Maximum time (in minutes) between UFO wave spawn time and each single UFO alien mission spawn increased from 30 to 360.
- The minimum landing time (in minutes) for UFOs increased from 480 to 720.
- The cap on how many extra hours a UFO detected by local forces will stay grounded increased from 24 to 36.
- Alien base discovery chance decreased from 100% to 5% and alien base report chance increased from 0% to 95%.
- Alien base precise report chance increased from 0% to 25% and alien base discovery cycle changed from every 5 days to every 3 days.
- Alien base maximum UFO boost increased from +1 to +2.
- Independant alien base growth activated. After 36 days it grows into a medium alien base and after 84 days into a large alien base. Every successful UFO supply run reduces the time to grow by 6 days. As the invasion goes on it will take less days for them to grow.
- Activated recaptureable Xenonaut bases. An alien base now spawns when a Xenonaut base falls and you get 72 hours to destroy the alien base and successfully doing so gives back your base.
- Adjusted various UFO event chances.
- Disabled alien base relations drain.
- Base Attack delay between two Base Attacks decreased from 20 days to 10 days.
- Terror Mission delay between two Terror Missions decreased from 14 to 5 days.
- UFO scout missions will now cause the alien ticker (controls the stage of the invasion) to slightly increase while they're active on the Geoscape.
- Alien Construction mission delay adjusted.
- Custom Soldiers feature deactivated due to incompatability with the updated Sentinel Armour graphics.
- UFO power core explosion chance increased to 100%.
gas_gc.xml
- Changed stun gas to cause multiple stun damage per turn and adjusted the stun damage downwards from 40 to 15.
- Added CreeperGas, ToxigunGas, GlitterGrenadeGas and JellynoidSlime.
gcloading_tips.xml
- Added new ones for XXP.
items.xml
- Made alien weapons captureable.
- Made singularity weapons ammo limited.
- Added many new item entries.
levelsetup_finalmission.xml
- Changed the two Praetor Commander bodyguards into Praetor Leaders instead of Caesan Elites.
- Changed the main corridor Sebillian guards into Wraiths
- Changed two Caesan guards in the Praetor courtyard into Wraiths
- Changed one Caesan Warrior in the Preator courtyard into a Leader and the remaining two Warriors into Elites.
loadouts.xml
- Edited the starting loadouts and added new ones.
manufactures.xml
- Added manufactures for all the new technology.
- Added alien weapons equip menu fix.
- Edited manufacture costs for singularity weapons ammo.
mission_researches.xml
- Edited so Lore+ uses more of these instead.
psioniceffects_gc.xml
- Changed the teleport sound effect.
psionicpowers_gc.xml
- Changed paralyze, berserk and mind control to use the unique particle effects from Hold The Line!
researches.xml
- Added research for all the new content.
- Edited many existing research requirements.
- Adjusted the requirements to unlock the final mission. Requires the capture of all alien datacores.
soldiernames.xml
- Made Japanese names use the correct order and added some new names as well.
soldiernamesfemale.xml
- Made Japanese names use the correct order and added some new names as well.
- Added 2 new african and 3 new asian faces.
sounds_gc.xml
- Added sounds for the new content.
- Changed the fire burn loop sound effect.
- Changed the teleport sound effect.
- Changed the human death and injury sound effects.
- Added new AK47 sounds.
- Added a new sound for Praetor movement.
- Added some new explosion sounds.
strings.xml
- Added new strings for the new content.
- Edited various existing strings.
NOTE: Translators will need to release patches for XXP. XXP only supports English by default.
weapons.xml
- Added the new weapons.
- Edits for the alien weapons to make them show up in the new alien category
weapons_gc.xml
- Added the new weapons.
- Various edits for existing weapons.
vehicles.xml
- Edited the loadouts for the various vehicles and added secondary weapons.
vehicleweapons.xml
- Added the new weapons.
- Various edits for existing weapons.
vehicleweapons_gc.xml
- Added the new weapons.
- Various edits for existing weapons.
xenopedia.xml
- Added the new entries.
- Edited existing entries.
MISC:
- Various interface edits.
- New sounds, graphics etc.
- Many tiles edited to be crushable by the Scimitar tank.
- Edited civilian/friendly count for terror missions.
- Edited the crews of UFOs and Alien Bases.
- - XXP BETA 1.0 -
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- Author's activity
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March 2017
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15 Mar 2017, 10:02PM | Action by: wastedisposal
Attribute change
long description changed
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15 Mar 2017, 5:53PM | Action by: wastedisposal
Attribute change
long description changed
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15 Mar 2017, 5:52PM | Action by: wastedisposal
Attribute change
long description changed
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15 Mar 2017, 5:51PM | Action by: wastedisposal
Attribute change
long description changed
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15 Mar 2017, 5:44PM | Action by: wastedisposal
Changelog added
Change log added for version BETA1.03
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15 Mar 2017, 5:43PM | Action by: wastedisposal
File added
Xenonauts X-pansion Pack
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14 Mar 2017, 3:27PM | Action by: wastedisposal
Changelog added
Change log added for version BETA1.02
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14 Mar 2017, 3:27PM | Action by: wastedisposal
File added
Xenonauts X-pansion Pack
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11 Mar 2017, 11:19AM | Action by: wastedisposal
Primary image changed
XXP
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11 Mar 2017, 11:19AM | Action by: wastedisposal
Primary image changed
ufos
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11 Mar 2017, 11:18AM | Action by: wastedisposal
Primary image changed
xxp
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11 Mar 2017, 11:18AM | Action by: wastedisposal
Mod image added
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11 Mar 2017, 11:17AM | Action by: wastedisposal
Changelog added
Change log added for version BETA1.01
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11 Mar 2017, 11:16AM | Action by: wastedisposal
File added
Xenonauts X-pansion Pack
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05 Mar 2017, 9:39PM | Action by: wastedisposal
Attribute change
file 'Xenonauts X-Pansion Pack' changed to 'Xenonauts X-pansion Pack'
Xenonauts X-Pansion Pack small description changed
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05 Mar 2017, 9:38PM | Action by: wastedisposal
Attribute change
file name changed to 'Xenonauts X-pansion Pack'
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05 Mar 2017, 9:32PM | Action by: wastedisposal
Changelog added
Change log added for version BETA1.0
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05 Mar 2017, 9:32PM | Action by: wastedisposal
Mod published
Xenonauts X-Pansion Pack
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05 Mar 2017, 9:31PM | Action by: wastedisposal
Attribute change
small description changed
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05 Mar 2017, 9:30PM | Action by: wastedisposal
File added
Xenonauts X-Pansion Pack
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