Xenonauts

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Created by

pedr0 - wastedisposal

Uploaded by

wastedisposal

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About this mod

XXP is intended for players who want a vanilla like experience but with some new additions and changes, expanding upon Xenonauts without straying too far from the original.

Requirements
Permissions and credits
Changelogs
- XXP REQUIRES THE START OF A NEW GAME -
XXP is intended for players who want a vanilla like experience but with some new additions and changes, expanding upon Xenonauts without straying too far from the original. XXP adds 3 new alien types, 10 new weapons, 4 new aircrafts, 4 new UFOs and 1 new building upgrade. All new additions have been made with the intention of each having its own purpose and they all come with Xenopedia artwork and writing imitating the tone and quality of the original entries. There's also a myriad of rebalancing and smaller tweaks. For more details check out the readme and changelog or the thread at:

http://www.goldhawkinteractive.com/forums/index.php?/topic/14406-xce-0342-xenonauts-x-pansion-pack/

INSTALLATION:
- Download and install the latest version of Xenonauts: Community Edition.
- Download and install the latest versions of the the Tropical and Swamp Tileset and Xenonauts Fix Pack (the ones included with X:CE are outdated).
- Install XXP and put it at the top of your mod list.
- Activate the following mods included with X:CE: [xcebalance], [xceextramaps], [xcesettings], [Skitso's Ultimate Megamix Map Pack 2000], [Skitso's Improved Tile Art Pack], [Skitso's Alien Base Booster Pack], [Restored Community Map Pack], [Random Map Pack Farm Edition], [Random Map Pack Desert Style], [Random Map Pack Arctic Collection], [NewCars], [Khall's Tundra Tileset], [Khall's More Portraits]. All other mods included with X:CE should be disabled.
- Optionally download recommended mods and place them below XXP in your mod list.
- Make sure you don't have any incompatible mods activated (check the compatability section below).
- Clear your internal scripts folder. For example: [C:\Documents and Settings\USERNAME\Application Data\Goldhawk Interactive\Xenonauts\internal\scripts\], [C:\Program\Steam\SteamApps\common\Xenonauts\assets\mods\internal\scripts\] or [C:\Users\USERNAME\AppData\Roaming\Goldhawk Interactive\Xenonauts\internal\scripts\]. Where it is located depends on your operating system. Simply delete the scripts folder there.
- Start a New Game!

RECOMMENDED MODS:
- Hold The Line! | Psionic Rebalance
- Geographic addition | Adds more cities
- No click sound | Sanity Booster
- SteelGonads Names Of The World | Adds many new soldier names and nationalities
- Ultimate Ambient Sounds LITE | Gives the Ground Combat missions more ambience

COMPATABILITY:
This mod is not compatible with X-Division or other overhaul mods, Kabill's Tactical Armories or other ground combat and weapon rebalance mods, Armored Assault or other vehicle rebalance mods, Skitso's Sounds of Pain or any other mods that edit human death/injury sounds and any mods that add new armours. UI/script mods that edit _basebuilt.lua, sequipview.lua, combatguiexport.lua and combatguiexport_large.lua must be merged manually or their changes won't apply. Mods that change the art style of the soldier faces must overwrite or disable the new female afri05/06 and asi05/06/07 faces, or you will get vanilla art style faces mixed with the replacements. You must also disable the new Sentinel armour graphics or add faces to it, or you will get headless soldiers when wearing the Sentinel armour in the equip menu. Custom weapons should be compatible (as long as they don't edit the research requirements of existing entries) but balance with XXP can't be guaranteed.

XXP also includes variations of some mods that have been edited and merged into XXP. Do not use the following mods with XXP:
- Better Armour Graphics
- Unique Teleport Sound
- More Civilians and Local Forces
- Furies, Terror, and Dreadnoughts Oh My
- Lore+
- Saracen Reborn
- Armoured Assault
- Extended Weapon Descriptions for Fighters